changes to the sig of capture

x-out

x-out

Ascalonian Squire

Join Date: Aug 2007

I would like to see it changed so that you can cap skills from any profession, no matter what you're primarny or secondary are. Of cousre you would not be able to use a skill thats not of your type so it would just into your skill list. Maybe make it so that when u cap a skill another signet is put in its place if you have another one. Maybe make a signet thats reuseable, and would recharge when a skill was caped, meaning that the skill would go into you're skills list and you'd be able to cap another skill. It would still take the skill point and you'd have to have the gold it would cost to buy a signet on you. I would really like to see this done in some way because of haveing the heros now, the skill would be useable for them. Also it would be good because you could go out and hunt skills useing a build your comfortable with instade of changing everytime you want to cap a skill.

My first post here go easy everyone. lol

pamelf

pamelf

Forge Runner

Join Date: Aug 2006

Australia

Lost Templars [LoTe]

Me/Mo

It would be good to cap them for my heroes. I never played a warrior or Assasin and certainly don't plan to, so it would be nice being able to cap their skills for them whenever I need them.

genofreek

genofreek

Desert Nomad

Join Date: Jan 2007

USA

Jenova's Apocolyptic Remains [JAR]

D/

Hmm... no. You pick your primary, pick your secondary, and go with it. It's possible to change your secondary later in any campaign, but you'll pay for it with your gold or time.

Want those Warrior elites? Unlock the /W secondary for your account and go get them. It makes no sense for a E/Mo to be raking in the sin skills.

Isileth

Isileth

Jungle Guide

Join Date: Apr 2006

R/W

Yeah its fine as it is at the moment.

x-out

x-out

Ascalonian Squire

Join Date: Aug 2007

I really do think it would be a good idea if only for the fact that it would make it easyer to get the title for caping the skills faster that way.

gameshoes3003

gameshoes3003

Forge Runner

Join Date: Feb 2006

That'd be too easy to get the title then.
No, we must go the hard way and enter an area such as mineral springs and/or perdition rock 10 times!

x-out

x-out

Ascalonian Squire

Join Date: Aug 2007

maybe a scroll to cap skill that u would have to pay more for, so u'd be paying for the convience. lol

btw can't they just make one thing worth while easy jk lol

Hawkeye

Lion's Arch Merchant

Join Date: Dec 2005

Imperial Guards (TIGI)

Mo/

It's supposed to be the way it is now. It's done so deliberately, not because they couldn't think of a better system. I suppose they could have started all players with all the skills of the game too, but they didn't. Sorry for the cliche, but it's like Pokemon. Gotta catch'em all.

quickmonty

quickmonty

Ancient Windbreaker

Join Date: May 2005

I like it the way it is. Just change secondary to cap skills from another profession.

Nemo the Capitalist

Nemo the Capitalist

Desert Nomad

Join Date: Aug 2006

Trust me you dont want to know my Chasms of Despair

Zaishen Brotherhood

N/Me

Quote:
Originally Posted by gameshoes3003
That'd be too easy to get the title then.
No, we must go the hard way and enter an area such as mineral springs and/or perdition rock 10 times!

no lets make it harder and let bosses be lvl 30 and

summon shiro and lich for ever boss battle


GOOD TIMES

Pericles

Pericles

Frost Gate Guardian

Join Date: May 2007

[GoD]

R/

Quote:
Originally Posted by gameshoes3003
That'd be too easy to get the title then.
No, we must go the hard way and enter an area such as mineral springs and/or perdition rock 10 times!
Hehe, I hear you mate! And i fully agree, the cap sig must stay as it is or it would be way too easy to get the title, I also hate those people who use tomes to get their title.