any good builds for a prophesies player?

magi of the light

Frost Gate Guardian

Join Date: Jun 2007

Virginia

NINE

R/E

im looking to make an ele...but i only have prophesies...so the original



so can i get a good build


im hoping for a earth build or a fire build

Tab

Tab

Jungle Guide

Join Date: Oct 2006

Under a bridge

Team Quitter [QQ]

Mo/

http://www.guildwarsguru.com/forum/s...php?t=10190946

Cebe

Cebe

The 5th Celestial Boss

Join Date: Jul 2006

Inverness, Scotland

The Cult of Scaro [WHO]

E/

Earth Magic is usually defensive, through the use of wards.

For a PvE Prophecies Earth Magic build I'd go for something like:

[skill]Earth Attunement[/skill][skill]Glyph of Lesser Energy[/skill][skill]Eruption[/skill][skill]Earthquake[/skill][skill]Enervating Charge[/skill][skill]Stoning[/skill][skill]Ward Against Melee[/skill][skill]Resurrection Chant[/skill]

When you can, I'd use [wiki]Elemental Attunement[/wiki]. Earth skills tend not to be that spammable, so you could include Stoning in there if you feel there are times when you're not doing much. Alternatively you could use [wiki]Glyph of Renewal[/wiki] to allow you to use Eruption more, or [wiki]Glyph of Energy[/wiki] to allow you to spam Earthquake more.

An Earth Ele should always have at least one ward in my opinion. You can switch it for whatever is most useful. For instance, int he Southern Shiverpeaks I suggest you consider [wiki]Ward against Elements[/wiki] or [wiki]Ward of Stability[/wiki], since the Stone Summit Herder's knockdowns can be very irritating.

You don't need many Attribute Points in Air, Enervating Charge is just for the Weakness so that Stoning knocks down.

magi of the light

Frost Gate Guardian

Join Date: Jun 2007

Virginia

NINE

R/E

wow thx

hmm how about a good fire build?

magi of the light

Frost Gate Guardian

Join Date: Jun 2007

Virginia

NINE

R/E

oh nvm i see the build from that link

Stormlord Alex

Stormlord Alex

Grotto Attendant

Join Date: Dec 2005

Beyond the Forest of Doom, past the Cavern of Agony... on Kitten & Puppy Island

Soul of Melandru [sOm]

W/E

Most of the Prophecies elites are pretty naff.
Run Dual Attunes and spam Rodgort's Invocation, it's the best way to go about it.

... Yup, ibreak's build in the link is basically what to run. Though GoLE with dual-attunes seems overkill

Tab

Tab

Jungle Guide

Join Date: Oct 2006

Under a bridge

Team Quitter [QQ]

Mo/

True story. I've got no idea what skills are prophs and what aren't though.

Stormlord Alex

Stormlord Alex

Grotto Attendant

Join Date: Dec 2005

Beyond the Forest of Doom, past the Cavern of Agony... on Kitten & Puppy Island

Soul of Melandru [sOm]

W/E

Incendiary Bonds... well... could be put on there, instead, I guess. You DO have infinite energy, and it's summat to do between Rodgort's ^_^

sing85

Ascalonian Squire

Join Date: Aug 2007

E/A

even im still using a prohph only build

Fire magic 16 energy 13 or 14

flare, rodgorts innvocation, fireball, meteor shower, ele attunement, fire attunement, aura of restoration, rez signet.

done

jesh

jesh

Forge Runner

Join Date: May 2005

San Diego, CA

Penguin Village

Mo/

Yeah, how about not using fire with only prophecies.


Air Attunement
Ether Prodigy {E}
Blinding Flash
Enervating Charge/Windborne Speed
Glyph of Lesser Energy
Heal Party/Aegis
Res
Lightning Strike

Stormlord Alex

Stormlord Alex

Grotto Attendant

Join Date: Dec 2005

Beyond the Forest of Doom, past the Cavern of Agony... on Kitten & Puppy Island

Soul of Melandru [sOm]

W/E

Quote:
Originally Posted by jesh
Yeah, how about not using fire with only prophecies. Why bother? Rodgort's Invocation is insane as it stands now.

Boops

Ascalonian Squire

Join Date: May 2007

N/W

Needs more Air Attunement on an Ether Prodigy bar.

onerabbit

onerabbit

Grotto Attendant

Join Date: Mar 2006

Thanks to all the guru [mods]

Arcane Echo - MS - Glyph of lesser Energy - Rodgorts - Fireball - Immolate - Fire Att - Res


something like that?