Hardly any of the PvE-only spells seem caster-related

The Great Al

Forge Runner

Join Date: Jun 2005

ALOA

E/Me

Is it just me, or do almost all of the spells in both the norn and deldrimor tracks seem like they're meant for warriors, dervishes, rangers, and paragons? A lot of them require that you attack your opponent...and unless I'm mistaken, doing spell damage isn't considered an attack.

realoddsman

Academy Page

Join Date: May 2005

http://gw.gamewikis.org/wiki/Skills_...f_the_North%29

Go down and check asura

Quote:
Asura

* Air of Superiority
* Asuran Scan
* Mental Block
* Mindbender
* Pain Inverter
* Radiation Field
* Smooth Criminal
* Summon Ice Imp
* Summon Mursaat
* Summon Naga Shaman
* Summon Ruby Djinn
* Technobabble

Fenrik de Arvis

Fenrik de Arvis

Pre-Searing Cadet

Join Date: Apr 2006

World of Players

R/

Well, I think that is quite normal, since Dwarves and Norns ARE mostly warriors, rangers etc. I am pretty sure that most of the Asuran Skills will be for casters, as well as a big deal of the Vanguard skills

Stormlord Alex

Stormlord Alex

Grotto Attendant

Join Date: Dec 2005

Beyond the Forest of Doom, past the Cavern of Agony... on Kitten & Puppy Island

Soul of Melandru [sOm]

W/E

Al, I'd be assuming that the Asuran skills are gonna be kick-ass for casters. ^_^

iridescentfyre

iridescentfyre

Desert Nomad

Join Date: Mar 2006

W/

That's correct, but keep in mind that the Asura are the ones well-known for their magic and spell casting, and we had virtually no contact with them during the preview. The Norn skills certainly seem to favor the martial classes, but personally I think that's kind of expected.

OlMurraniKasale

OlMurraniKasale

Krytan Explorer

Join Date: Jul 2006

Seattle

Zaishen Order

Rt/

I was a Rit during the preview, and had no compunction about using the martial skills. I'd put them on the bar and rip through the baddies pretty effectively. It wasn't an easy fight mind you, but nice. Specialization is the key to DOOM! Jack of All Trades? Yeah, felt like that.

The Ursine and Wolf Aspects were very exciting close combat or at caster distance. Just hearing the skills go off was good enough for me!

Ensign

Ensign

Just Plain Fluffy

Join Date: Dec 2004

Berkeley, CA

Idiot Savants

Breath of the Great Dwarf and Alkar's Alchemical Acid are both caster skills, though they'll require a significant title investment to be worthwhile. In addition the shouts "I Am Unstoppable!" and "Finish Him!" are fine skills to use on any character. Expect more caster-friendly spells to come from the Asura title track.

GloryFox

GloryFox

Desert Nomad

Join Date: Jan 2006

Good ol' USA, where everyone else wants to be

Now Plays World of Warcraft on Whisperwind

I am looking forward to using the Norn skills with my Monk. I intend to max that title out just to out do many of the Warriors I end up supporting. Just so I can say,

"Hey Warrior you suck at killing things!" "Watch this!" (Turns into a Wolf and shreds a few opponents) "Now go rethink your class!".

LOL can't wait to see the looks of people when the party monk gets fed up and out damages the armored damage dealers. Either way having a maxed out caster using shouts cannot be a bad thing, can it?

KamikazeChicken

Desert Nomad

Join Date: Aug 2005

Mo/

I just wish monks got a little more love.

GloryFox

GloryFox

Desert Nomad

Join Date: Jan 2006

Good ol' USA, where everyone else wants to be

Now Plays World of Warcraft on Whisperwind

more love?

"Finish Him!" FTW, or how about Feel No Pain, yeah kinda hard to bring down a bonder monk with 200 extra hit points and 5 pips of regeneration and 90 more Hit Points for a max Norn title. Norn Monks FTW! screw Breath of the Great Dwarf and other PvE only healing skills I won't take them.

My Monk will be Norn and proud of it!

Hyper Cutter

Hyper Cutter

Desert Nomad

Join Date: Jun 2006

Knights of the White Eye [HINA]

You could make a good case that the Blessings are pretty caster-friendly (or at least warrior/paragon-unfriendly), due to the larger energy pool of casters in general and elementalists in particular...

KamikazeChicken

Desert Nomad

Join Date: Aug 2005

Mo/

Quote:
Originally Posted by GloryFox
more love?

"Finish Him!" FTW, or how about Feel No Pain, yeah kinda hard to bring down a bonder monk with 200 extra hit points and 5 pips of regeneration and 90 more Hit Points for a max Norn title. Norn Monks FTW! screw Breath of the Great Dwarf and other PvE only healing skills I won't take them.

My Monk will be Norn and proud of it! "Finish Him!" doesn't really help a monk. Why would I waste a skill slot to cause conditions when someone else in the party can? Also, if you're a target often enough to need +200 health to survive as a monk, you suck at doing something. (Positioning most likely)

Nothing in the PvE-only skills from GW:EN are decent enough to touch any of my monk bars, but I already suspected that's what would happen.

SirDigi

Ascalonian Squire

Join Date: Apr 2006

Unrivaled Inconvience [NTL]

W/

Quote:
Originally Posted by Hyper Cutter
You could make a good case that the Blessings are pretty caster-friendly (or at least warrior/paragon-unfriendly), due to the larger energy pool of casters in general and elementalists in particular... They work better on Dervishes, Assassins and Necromancers.

Soul Reaping while under a Blessing is quite good, and with that one armor that gives 70 armor, it isn't as squishy.

Though warriors and Paragons can do quite fine with them, in and out of battle. It just requires a bit of weapon switching, I use a Zealous weapon in battle, then when I want to keep my blessing up out of battle, I switch to a +30e -2 energy Degen set.

semantic

semantic

Lion's Arch Merchant

Join Date: Feb 2005

Try using "You Move Like a Dwarf!" as self-defence (against melee or even casters as an interrupt).

MithranArkanere

MithranArkanere

Underworld Spelunker

Join Date: Nov 2006

wikipedia.org/wiki/Vigo

Heraldos de la Llama Oscura [HLO]

E/

The Ranged attacks of the ebon guard work even for staves.

(I think they should turn some expertise attacks into ranged attacks instead of bow attacks too)

GloryFox

GloryFox

Desert Nomad

Join Date: Jan 2006

Good ol' USA, where everyone else wants to be

Now Plays World of Warcraft on Whisperwind

Quote:
KamikazeChicken

"Finish Him!" doesn't really help a monk. Why would I waste a skill slot to cause conditions when someone else in the party can? Also, if you're a target often enough to need +200 health to survive as a monk, you suck at doing something. (Positioning most likely)

Nothing in the PvE-only skills from GW:EN are decent enough to touch any of my monk bars, but I already suspected that's what would happen. Wow!, Some people forget that Monks have more than 3 attributes.
Many of these Norn skills work great with Smite skills for when I'm not protecting, bonding, or healing.

More to the point I don't have to justify my Ability to run good bonder for the likes of players like yourself. I can think of many times I'd like to jump in there and help out and having one or two Norn skills would help quite a bit. Having some good "shout" skills that are not dependent on my points would help most pug's and guild groups in vanquishing or dungeon crawling quite a bit. Anyone can run 14 bonds and still have room for one or two extra skills. Even some good defense skills to aid in my ability to both kite and cast Blessed Signet would help out quite a lot. Especially in area's that are difficult to Kite in such as Foundry of Failed Creations in Hard Mode or getting overwhelmed in some Difficulty Mastery quests.

KamikazeChicken

Desert Nomad

Join Date: Aug 2005

Mo/

Quote:
Originally Posted by GloryFox
Wow!, Some people forget that Monks have more than 3 attributes.
Many of these Norn skills work great with Smite skills for when I'm not protecting, bonding, or healing. Smiting doesn't have a DPS that makes it worth taking, but I also don't have to play with PUGs to get through things. It's not like I regularly form guild groups and ask them to run gimped builds, or spent gold buying skills I never planned to use. I'm sure some skills would help a 55 greatly, but I don't 55 farm either.

The rare occassion that requires bonding (DoA's all I can think of atm) still doesn't benefit much from any PvE-only skill. Again, if you're having to kite enough to require those types of skills, you suck at doing something. Bonders aren't sitting next to the warriors, and they're rarely even sitting as far up as the backline. Trying to be up in the action attacking as a bonder is probably why you become the target. >.> Don't defend the lack of PvE-only skill diversity just because your play style influences you to use such crap.

kazjun

Desert Nomad

Join Date: Aug 2006

HoVa

W/N

What did you expect? They're norn and dwarfs. I don't think there's ever been a norn or dwarf who's gone off and become an ele. Ever. Wait for the asura if you want caster stuff.

And there's more spells and caster stuff then melee skills anyway, so I'm not sure you got a right to complain.

pamelf

pamelf

Forge Runner

Join Date: Aug 2006

Australia

Lost Templars [LoTe]

Me/Mo

Quote:
Originally Posted by KamikazeChicken
I just wish monks got a little more love. Oh hell yes! I found it hard doing the GWEN preview event with my monk. I play healing, but when all my skills got replaced by those silly animal skills all of a sudden my team had no more healing and died. I started bringing an extra hench healer, but then I was useless to teh team UNLESS I used that stupid skill.

And don't get my started on Mano-a-Norn-o... How the hell is a monk meant to do that quest unless they're willing to change their secondary for the task to warrior, or buy a whole lot of new stuff for a 55hp build?

All in all, the preview event was incredibly non-monk friendly...

Seissor

Seissor

Jungle Guide

Join Date: Aug 2005

Squiggilyville. Population: Me.

[oRly] Hello Kitty Death Squad

R/Me

The norn pride themself on brute raw strength and the strongest of animals and the greatest of physical challenges. They dont wrestle with dinosaurs and pump iron 24/7 to sit down and go

"OOHH YEAAHHH!!!!!" when they play chess with another super sized norn.
"CHECK MMMMAAAAATTTTEE!!!!"

Therefore their skills are based around brute strength and physical combat.

Whereas the Asura who dont do that and think they are super smart rely more on their spells/smarts and devices.

GloryFox

GloryFox

Desert Nomad

Join Date: Jan 2006

Good ol' USA, where everyone else wants to be

Now Plays World of Warcraft on Whisperwind

Quote:
Smiting doesn't have a DPS that makes it worth taking, but I also don't have to play with PUGs to get through things. It's not like I regularly form guild groups and ask them to run gimped builds, or spent gold buying skills I never planned to use. I'm sure some skills would help a 55 greatly, but I don't 55 farm either.

The rare occassion that requires bonding (DoA's all I can think of atm) still doesn't benefit much from any PvE-only skill. Again, if you're having to kite enough to require those types of skills, you suck at doing something. Bonders aren't sitting next to the warriors, and they're rarely even sitting as far up as the backline. Trying to be up in the action attacking as a bonder is probably why you become the target. >.> Don't defend the lack of PvE-only skill diversity just because your play style influences you to use such crap.
and

Quote:
Oh hell yes! I found it hard doing the GWEN preview event with my monk. I play healing, but when all my skills got replaced by those silly animal skills all of a sudden my team had no more healing and died. I started bringing an extra hench healer, but then I was useless to teh team UNLESS I used that stupid skill.

And don't get my started on Mano-a-Norn-o... How the hell is a monk meant to do that quest unless they're willing to change their secondary for the task to warrior, or buy a whole lot of new stuff for a 55hp build?

All in all, the preview event was incredibly non-monk friendly... You guys need to broaden your thinking a bit. A good Smite (I'm not referring to 55ing) build will have something that has a +20% duration on enchants and use skills such as Shield of Judgment, and BA to use on Pets like I use them for. This allows you to adventure without becoming a redundant Protection / Heal monk who can be easily replaced by HERO's or Henchmen. Norn skills are fine for monks unless your the PvX kind of player who can't think outside of the box. Try being creative with your builds and stop depending on other people to make a build for you or reduce your value as an effective damage dealer.

I mean no offense but if I am HERO / Henching I'm not healing or protecting. I'm using my 4th option, I'm smiteing usually with my Pet, or I will form up an All monk party and 8 man monk it.

Point is if you only believe that the only thing monks can do is Bond, Prot, or Heal you are missing out on some fun playing a monk so get out of your PvP mentality in PvE. Norn skills work good for any class including the Monk.

Oh and if you are reducing your worth by only playing Bond, Prot, and Heal roles please don't take an Animal Form as your elite. Thats just plain stupid. Honestly you can run an effective Prot Bond or Heal build with only 5-6 necessary skills plus a res. That leaves room for "Finnish Him" or some other Norn skill that you can do In addition to Healing, Protection, or Bonding. It can only add to the survivability of the team.

Phoenix Tears

Phoenix Tears

Desert Nomad

Join Date: Feb 2007

i find some of the asura skills cool, but summon mursaat i find is shit, we summon there our enemies of prophecies ,that should ifght then for us oO sure !!
total nonsense imo this skill

In an other way i like those skills and i find it shit, that we can have only 3 max in our skill bar.
it are pve skills, there we could imo have a full bar of them.
Much of those dumb skils aren't it even worth it to be called a pve-only skill, because they are so weak that they aren't any special to pvp. No danger for pvp balance.

those summon asura skills are something id like more to see for a new summoner class, that can summon monsters and demons.
This would be theoretical good demon summon skills for my CC of the Occultist.

tyche7

tyche7

Lion's Arch Merchant

Join Date: Jul 2006

Nebraska

The Killer Panda Bears

W/Mo

I can't wait for asuran skills too -- W00T!

I love PvE skills - they rock!!

I hope to God they dont' nerf them to hell.

Ezekiel Prophet

Ezekiel Prophet

Frost Gate Guardian

Join Date: Apr 2006

The Church [Holy]

I was using Ursan Blessing on my Necromancer a lot. I out survived most in my party, and out damaged the Warrior. Used Rajazan's Fervor with 12 Swordsmanship, Bison Cup with 8+1 Soul Reaping, rest in Curses so I could cast them before I used it. Also used "I am the Strongest!" as a pre-buff. It was awesome =)

Dr Strangelove

Dr Strangelove

Furnace Stoker

Join Date: Dec 2005

Wasting away again in Margaritaville

[HOTR]

It's also worth noting that all the summoning skills have excellent synergy with necro and rit primary attributes.

KamikazeChicken

Desert Nomad

Join Date: Aug 2005

Mo/

Quote:
Originally Posted by GloryFox
A good Smite (I'm not referring to 55ing) build will have something that has a +20% duration on enchants and use skills such as Shield of Judgment, and BA to use on Pets like I use them for. This allows you to adventure without becoming a redundant Protection / Heal monk who can be easily replaced by HERO's or Henchmen.
I'm glad you like using skills that cause scatter. I'll be sure to make Ogden a nice smiter because I'm positive he'd still be better at it than you.


Quote:
Originally Posted by GloryFox Norn skills are fine for monks unless your the PvX kind of player who can't think outside of the box. Try being creative with your builds and stop depending on other people to make a build for you or reduce your value as an effective damage dealer. Are you honestly just a dumbass? Just because smiters find some of the skills useful, that's not justifying the PvE-only skills as useful on monks. Smiters are only 1 skill line, and the least used at that.

Quote:
Originally Posted by GloryFox
Point is if you only believe that the only thing monks can do is Bond, Prot, or Heal you are missing out on some fun playing a monk so get out of your PvP mentality in PvE. Norn skills work good for any class including the Monk. If I found smiting fun, I'd have made an elementalist or necro. They're much more useful and diverse for PvE.


The point still stands, Prot/Healing monks got jack shit from the PvE-only skills. I guess we all also learned not to group with Glory Fox.

Tijger

Wilds Pathfinder

Join Date: Sep 2005

Mo/E

Quote:
Originally Posted by Hyper Cutter
You could make a good case that the Blessings are pretty caster-friendly (or at least warrior/paragon-unfriendly), due to the larger energy pool of casters in general and elementalists in particular... You could but I realized something today, a +5 energy weapon and Glacial Gloves would give a warrior 30 energy and a paragon would go to 40 without sacrificing armor or a lot of damage dealing. I havent been able to play around with the new skills really yet but I'm definitely going to try and see if the above scenario is a viable option.

Burst Cancel

Burst Cancel

Desert Nomad

Join Date: Dec 2006

Domain of Broken Game Mechanics

The Asura contribute mostly ele/mes-type skills to the PvE lineup, so monks are getting quite a bit less than the other classes. That said, there are a few interesting possibilities for monks, such as Great Dwarf Armor/Weapon and the Ebon Battle Standards, although those are almost certainly better on a midliner. There are a few skills that are good for just about any class; e.g., "I am Unstoppable!".

R!ghteous Ind!gnation

R!ghteous Ind!gnation

Krytan Explorer

Join Date: Aug 2007

N/

We saw a lot of dwarve and Norn this last weekend... Asura will help out casters.

GloryFox

GloryFox

Desert Nomad

Join Date: Jan 2006

Good ol' USA, where everyone else wants to be

Now Plays World of Warcraft on Whisperwind

Quote:
posted by Tijger
You could but I realized something today, a +5 energy weapon and Glacial Gloves would give a warrior 30 energy and a paragon would go to 40 without sacrificing armor or a lot of damage dealing. I havent been able to play around with the new skills really yet but I'm definitely going to try and see if the above scenario is a viable option.
I'm sorry Tijger but Glacial Gloves are created specific for your class. Thus a warrior would not get the bonus energy unless he has that inherent bonus on his armor already.

Quote:
posted by Ezekiel Prophet
I was using Ursan Blessing on my Necromancer a lot. I out survived most in my party, and out damaged the Warrior. Used Rajazan's Fervor with 12 Swordsmanship, Bison Cup with 8+1 Soul Reaping, rest in Curses so I could cast them before I used it. Also used "I am the Strongest!" as a pre-buff. It was awesome =) This is what I'm talking about, even when using the skill on a monk. I bet it was fun. I don't care what class you are anyone can benefit from these skills just keep an open mind about it. However if all you can do is complain about a lack (and there is not lack of monk skills) of Norn skills for monks then you can never get a full benefit of whats being offered.

KamikazeChicken

Desert Nomad

Join Date: Aug 2005

Mo/

Why in hell would I want to run around pretending to be a bear... I'm sure that helps keep the party alive. Glory Fox, you're honestly worse than Age.

Voltar

Voltar

Krytan Explorer

Join Date: May 2006

My dog let's me crash at her place.

POB

R/

I'd think it would be ideal to have skills that doo crap you can't already do. That summoned sin isn't very "rangery" but it's great for 2 seconds of *giggle giggle giggle* followed by a big, "aw."

Chrono Re delle Ere

Chrono Re delle Ere

Jungle Guide

Join Date: Jul 2006

The Land of Hyrule

[GoE]

W/

Check out the asuran scan description; this can be applied almost to every classes, yea warriorstoo; 5 energy, 2 seconds cast, fast recharge, and it just says that you deal +Y dmg so...lets kick some asses xD

Seef II

Seef II

Desert Nomad

Join Date: Nov 2005

US

R/Mo

The Dwarven skills seem like they should be attacks, but are typed Skill right now. The KD ones in particular are kludgy with the aftercast, especially if you're not wearing stonefists.

ValaOfTheFens

ValaOfTheFens

Jungle Guide

Join Date: Sep 2006

Warrior Nation[WN]

I liked the Assassin summoning thing. The Sin was a nice meat shield. Hmmm...I wonder if it leaves an exploitable corpse.

GloryFox

GloryFox

Desert Nomad

Join Date: Jan 2006

Good ol' USA, where everyone else wants to be

Now Plays World of Warcraft on Whisperwind

Quote:
posted by KamikazeChicken
I'm glad you like using skills that cause scatter. I'll be sure to make Ogden a nice smiter because I'm positive he'd still be better at it than you.
Actualy if you have ever use BA on a Pet you would understand that unlike BA on players Monsters seem to ignore it.

TO QUOTE GWIKI http://gw.gamewikis.org/wiki/Balthazar%27s_Aura
Quote:
# Works well when cast on pets. Monster AI has a tendency to ignore pets in the presence of other tanks; use Balthazar's Aura to exploit this.
I quote it not for reference or prof but to validate what others such as myself have already noticed A LONG TIME AGO.

Quote: posted by KamikazeChicken
Are you honestly just a dumbass? Just because smiters find some of the skills useful, that's not justifying the PvE-only skills as useful on monks. Smiters are only 1 skill line, and the least used at that. Why the trolling, I do not troll you. Furthermore some players such as myself like to quest and not be redundant on reducing my only roles to Prot, Bond, or Heal. Monks have excellent skills in the Smite attribute and I use them when going from one place to another Pugs and Guildies are not always available. PvE skills are available to anyone including monks ... use em if you can. Furthermore A good monk does not always have to have 7 prot / heal skills plus a res. A good monk player such as myself can afford to have one or two PvE non Monk skills to assist the party. It's not a one man team but an 8 man team and if I can assist in defeating monsters faster and still have fun, I will. I'm sorry you don't agree but that is you not me.

Quote:
posted by KamikazeChicken
If I found smiting fun, I'd have made an elementalist or necro. They're much more useful and diverse for PvE.


The point still stands, Prot/Healing monks got jack shit from the PvE-only skills. I also have a Elementalist and Necromancer and do use them. However my Monk just like my Ele, or Necro, needs to move from town to town and joining a guild group or pug can slow down my efforts.

Quote:
posted by KamikazeChickenI guess we all also learned not to group with Glory Fox. Why? Because I use PvE skills? Because My builds for my Prot / and Heal can allow for one or two extra skill slots for Norn skills that only benefit the team? Seed of Life for 16 seconds does not heal enough damage for you? Having those skills do not hinder the amount I Prot/Heal for nor do they prohibit my effectiveness as a monk especially when I'm running Seed of Life as well. People won't die because I traded a redundant skill or two for some party offense help.

So whats your real issue here or do you just resort to baseless trolling?

One last thing ... some people actually play the video game and have fun. You might try it. Scary as it sounds you might enjoy it.

Vanessa Dwager

Vanessa Dwager

Academy Page

Join Date: Jun 2005

N/R

I used "You Move like a Dwarf" and "Finish him" in exchange of deathly chill and swarm. Much more effective at keeping my soul reaping from overfilling and dealing that little bit extra.

Longasc

Longasc

Forge Runner

Join Date: May 2005

Asura Skills >>>>>>>>>> Norn Skills. Maybe also most skills of the Ebon Vanguard.

For everyone. Not only for Casters.


While I am a big fan of the brutish hulks and their stupidity, beat that:

Asuran Scan (Hex): 5 energy and low recharge.
75% more damage to target for 12 seconds

Pain Inverter (Hex): All damage over 50 that you take gets redirected to hexed foe.


Pfffffffffffft! Can it become easier? HM becomes LM (laugh mode).

Stormlord Alex

Stormlord Alex

Grotto Attendant

Join Date: Dec 2005

Beyond the Forest of Doom, past the Cavern of Agony... on Kitten & Puppy Island

Soul of Melandru [sOm]

W/E

Quote:
Originally Posted by Longasc
Pain Inverter (Hex): All damage over 50 that you take gets redirected to hexed foe. Haven't seen the actual skill description myself, but...
Strip naked --> Cast on boss --> Laugh?

LordDeArnise

LordDeArnise

Krytan Explorer

Join Date: Jan 2006

California, USA

The Elite Knights of Tarnia [PwnD]

Yeah, like the above posters have said, I am positive that you'll see plenty of casters in Asuran territory, though I do have to wonder why they're leaving Evennia out of the EN story, as she does lead the Shining Blade, right?