Earth Ele: must have for GW:EN?
MBP
Ok so over the preview weekend myself and several of my guild-mates were questing and exploring dungeons and we came to a conclusion that a warding earth ele is a keystone to any pve group in EOTN based on what we've seen so far.
I'm just having some trouble thinking of what to add to a build besides wards.
[skill]ward against melee[/skill][skill]ward against elements[/skill][skill]earth attunement[/skill][skill]glyph of lesser energy[/skill] and a res spell/sig are pretty much needed.
I'm just not sure what elite/secondary prof to go with
For elites I was thinking either [skill]sandstorm[/skill] or [skill]unsteady ground[/skill]
For secondary I was leaning towards mes for [skill]mantra of frost[/skill] in place of Glyph being that there has only been cold damage so far. (Also realizing that [skill]shatterstone[/skill] is very scary on a lvl 28 boss)
And then swapping mantra for [skill]elemental resistance[/skill] if I encounter more than one element.
Any suggestions or constructive criticism are greatly appreciated.
I'm just having some trouble thinking of what to add to a build besides wards.
[skill]ward against melee[/skill][skill]ward against elements[/skill][skill]earth attunement[/skill][skill]glyph of lesser energy[/skill] and a res spell/sig are pretty much needed.
I'm just not sure what elite/secondary prof to go with
For elites I was thinking either [skill]sandstorm[/skill] or [skill]unsteady ground[/skill]
For secondary I was leaning towards mes for [skill]mantra of frost[/skill] in place of Glyph being that there has only been cold damage so far. (Also realizing that [skill]shatterstone[/skill] is very scary on a lvl 28 boss)
And then swapping mantra for [skill]elemental resistance[/skill] if I encounter more than one element.
Any suggestions or constructive criticism are greatly appreciated.
Dr Strangelove
I don't really see a huge need for wards in PvE. They're certainly nice, but I can only think of a couple hard mode missions where I thought they were critical (Gates of Kryta).
UG is pretty much the best earth elite, not much point in any of the other junk.
You'll feel like a retard, but go ahead and put stone daggers on your bar. Your other option ebon hawk/stoning/glowstone kinda sucks.
I wouldn't bother with the mantras. Nothing I saw hit hard enough to matter. Besides, more defense/offense for your party>>>>>> more self defense.
As a final note, it's easy enough to splash an 8 spec ward onto a mind blast bar so you can actually do some damage.
UG is pretty much the best earth elite, not much point in any of the other junk.
You'll feel like a retard, but go ahead and put stone daggers on your bar. Your other option ebon hawk/stoning/glowstone kinda sucks.
I wouldn't bother with the mantras. Nothing I saw hit hard enough to matter. Besides, more defense/offense for your party>>>>>> more self defense.
As a final note, it's easy enough to splash an 8 spec ward onto a mind blast bar so you can actually do some damage.
Stormlord Alex
Must have?
I think not, tbh.
Just splash Wards on a Mind Blaster, all the utility with real damage.
For the Destroyers, you can always lay down a Spirit of Winter.
I think not, tbh.
Just splash Wards on a Mind Blaster, all the utility with real damage.
For the Destroyers, you can always lay down a Spirit of Winter.
Str0b0
UG is great if you are going for melee shutdown. SS is more of a damage dealer. It can work fantastically well when stacked with Eruption, then again so does UG. They both have their place.
the Puppeteer
Hear the destroyers can't be set on fire... shame for the SF eles...
Earth would be the new fire
It's just a way for Anet to stimulate the usage of earth & water magic skills since 90% of the elemental population uses nuking builds in pve atm
Have no problem with it - eles are very flexible
Earth would be the new fire
It's just a way for Anet to stimulate the usage of earth & water magic skills since 90% of the elemental population uses nuking builds in pve atm
Have no problem with it - eles are very flexible
MBP
ok thanks for the input..now how do you think a mindblast/warder bar should look?
I was thinking
[skill]mind blast[/skill][skill]fireball[/skill][skill]ward against melee[/skill][skill]ward against elements[/skill][skill]meteor shower[/skill][skill]glyph of sacrifice[/skill][skill]fire attunement[/skill][skill]resurrection chant[/skill]
I was thinking
[skill]mind blast[/skill][skill]fireball[/skill][skill]ward against melee[/skill][skill]ward against elements[/skill][skill]meteor shower[/skill][skill]glyph of sacrifice[/skill][skill]fire attunement[/skill][skill]resurrection chant[/skill]
Dr Strangelove
Quote:
Originally Posted by MBP
ok thanks for the input..now how do you think a mindblast/warder bar should look?
I was thinking
[skill]mind blast[/skill][skill]fireball[/skill][skill]ward against melee[/skill][skill]ward against elements[/skill][skill]meteor shower[/skill][skill]glyph of sacrifice[/skill][skill]fire attunement[/skill][skill]resurrection chant[/skill] I'd probably say:
meteor shower -> rodgort's invocation
Glyph of sacrifice -> immolate or mark of rodgort
Resurrection chant -> death pact signet
I was thinking
[skill]mind blast[/skill][skill]fireball[/skill][skill]ward against melee[/skill][skill]ward against elements[/skill][skill]meteor shower[/skill][skill]glyph of sacrifice[/skill][skill]fire attunement[/skill][skill]resurrection chant[/skill] I'd probably say:
meteor shower -> rodgort's invocation
Glyph of sacrifice -> immolate or mark of rodgort
Resurrection chant -> death pact signet
Trevor The Wave
Why not just go a savannah heat nuker with maelstrom? its worked out with me and my heroes so far ^^.
Div
Bsurge with wards is also really nice depending on what you're doing...
lord_shar
None of my GWEN dungeon runs required wards to finish... all our party did was take a tuned BiP MM hero to give our nukers serious offense as well as providing good meatshield defense. Frostmaw yielded me 5 diamonds, a Kinslayer axe, and a gold r9 greater guardian spear among other goodies.
Wings of Fury
b-surge/mindblast, these are pvp skills they are of no use in pve so far... its hard to say what the role of the ele in gw/en will be ... sure, a midline defence comes in handy but at a certain point you just wanna jump them and go on to the next in line ...basicly fire damage can be converted into other damage and skills like lets say necrosis or finish him will give you another view, in the end it all comes down which skills will be pointed at you and a teambuild to counter it so we just have to wait and see
Dr Strangelove
Quote:
Originally Posted by Wings of Fury
b-surge/mindblast, these are pvp skills they are of no use in pve so far...
The hell game are you playing? Both of those are awesome PvE skills.
Wings of Fury
well played every hm pve area everywhere and ive been here since the start of gw prophecies, these elites arent the only ones ... sorry if i upset you ... maybe i said it in the wrong way then by your judgement ?
lord_shar
I actually started using a Mindblast-based build for GWEN since so many mobs are immuned to burning. I'll post my particular build variant once I can fire up my laptop
Dr Strangelove
Quote:
Originally Posted by Wings of Fury
well played every hm pve area everywhere and ive been here since the start of gw prophecies, these elites arent the only ones ... sorry if i upset you ... maybe i said it in the wrong way then by your judgement ?
I'm not upset, I'm just curious why on earth you think mind blast and blinding surge are bad PvE elites when the exact opposite is true? What elites are you using?
Wings of Fury
Theyre not bad elites but against high lv pve foes/mobs they had little to offer in a teambuild with tactics so far(for me/us). Also there are a lot of normal skills that can offer more for less with other elites that can complement a teambuild with a kind of tactic.There are a lot of ways for defence or to maintain a certain kind of energy management if needed.So my statement is/was that a lot can be possible depending on the kind of foes your gonna meet and the tactics your gonna use (which we will find out in gw/en) as a team.Again im not trying to force anything on you all im just sharing my personal opinion I think b-surge and mindblast are awesome in pvp but in high end pve (for me/us) they just been a bit too costly/weak so far but maybe they will be of more use in gw/en. So if you agree with me thats cool and if you dont well thats cool too
Dr Strangelove
Quote:
Originally Posted by Wings of Fury
Theyre not bad elites but against high lv pve foes/mobs they had little to offer in a teambuild with tactics so far(for me/us). Also there are a lot of normal skills that can offer more for less with other elites that can complement a teambuild with a kind of tactic.There are a lot of ways for defence or to maintain a certain kind of energy management if needed.So my statement is/was that a lot can be possible depending on the kind of foes your gonna meet and the tactics your gonna use (which we will find out in gw/en) as a team.Again im not trying to force anything on you all im just sharing my personal opinion I think b-surge and mindblast are awesome in pvp but in high end pve (for me/us) they just been a bit too costly/weak so far but maybe they will be of more use in gw/en. So if you agree with me thats cool and if you dont well thats cool too
Wings of Fury
Lmao seriously move on though ... Peace
lord_shar
That image owns, Strangelove
Anyway, here's the build I promised from earlier... and it definitely demonstrated to me how well Mindblast works for high level PvE when used properly in the correct build:
Attributes: Fire = 16, Water = 6, Energy Storage = 12
Build Code: OgNEgiyrx7gMUH+5eBxAYgLQjA
Skills:
[skill]Glyph of Lesser Energy[/skill][skill]Deep Freeze[/skill][skill]Mind Blast[/skill][skill]Rodgort's Invocation[/skill][skill]Searing Heat[/skill][skill]Meteor Shower[/skill][skill]Fire Attunement[/skill][skill]Resurrection Chant[/skill]
Notes:Deep Freeze - restrict enemy movement; agro management; maximizes stationary AoE damage from other spells
Mind Blast - spammable direct damage; energy management and recovery
Rodgort's Invocation - high damage direct fire AoE with burning; semi-spammable if you can keep up with its energy cost
Meteor Shower - high damage; knockdowns
Searing/Tenai's Heat - AoE damage with moderate skill cool down time
Glyph + Fire Attunement - more energy management
Re-Chant - for your fragile or unlucky party members
My goal was to create a rapid-fire nuker that could deliver sustained high DPS to multiple targets without any burning condition dependecies (too many GWEN mobs are immuned to burning). So far, its results have been very positive.
Anyway, here's the build I promised from earlier... and it definitely demonstrated to me how well Mindblast works for high level PvE when used properly in the correct build:
Attributes: Fire = 16, Water = 6, Energy Storage = 12
Build Code: OgNEgiyrx7gMUH+5eBxAYgLQjA
Skills:
[skill]Glyph of Lesser Energy[/skill][skill]Deep Freeze[/skill][skill]Mind Blast[/skill][skill]Rodgort's Invocation[/skill][skill]Searing Heat[/skill][skill]Meteor Shower[/skill][skill]Fire Attunement[/skill][skill]Resurrection Chant[/skill]
Notes:Deep Freeze - restrict enemy movement; agro management; maximizes stationary AoE damage from other spells
Mind Blast - spammable direct damage; energy management and recovery
Rodgort's Invocation - high damage direct fire AoE with burning; semi-spammable if you can keep up with its energy cost
Meteor Shower - high damage; knockdowns
Searing/Tenai's Heat - AoE damage with moderate skill cool down time
Glyph + Fire Attunement - more energy management
Re-Chant - for your fragile or unlucky party members
My goal was to create a rapid-fire nuker that could deliver sustained high DPS to multiple targets without any burning condition dependecies (too many GWEN mobs are immuned to burning). So far, its results have been very positive.
Thom Bangalter
Quote:
Originally Posted by Dr Strangelove
I'd probably say:
meteor shower -> rodgort's invocation
Glyph of sacrifice -> immolate or mark of rodgort
Resurrection chant -> death pact signet that is pretty much my standard pve bar, except ward vs elements is close to terrible and you'd be better off going e/p and running "there's nothing to fear!", and just running a sig/sunspear rebirth signet.
meteor shower -> rodgort's invocation
Glyph of sacrifice -> immolate or mark of rodgort
Resurrection chant -> death pact signet that is pretty much my standard pve bar, except ward vs elements is close to terrible and you'd be better off going e/p and running "there's nothing to fear!", and just running a sig/sunspear rebirth signet.
Mouse at Large
Actually, in the GW:EN preview, I simply ran my Mind Blast E/P with TNTF. For NM I tend to run it with Liquid Flame and a couple of AoE spells. It seemed to work fine. Sure, Destroyers are immune to burning, but they still take damage from fire. Maybe not as effectice as MoR did not trigger, but seemed to work fine otherwise
Stormlord Alex
Surena
Ok, I think we know already how leet you guys are. Can the autistic clubnerds please move on?
I don't think (maybe sadly) that there can be much of an alternative to "Fire Magic" since it offers all that counts in PvE better than any other line: massive AoE damage.
I don't think (maybe sadly) that there can be much of an alternative to "Fire Magic" since it offers all that counts in PvE better than any other line: massive AoE damage.
Wings of Fury
Nice posts Alex and Strangelove (you sure your not the same person?) Anyway in pve your playing against an ai they will always act in the same way so you can always equip a effective teambuild to wipe them. You try to control theyre aggro and keep them in a certain formation do you understand im not talking about a ball up/spike ok?.Now lets look at those destroyer imagine theyre hm,your Searing heat will scatter and they react very sensitive to ms so you lose aggro, df gives you a delay of 5 sec max then you lose your aggro and get overrunned.Destoyers are highly resistant to fire damage so you have to change that damage output for starters.So your main offence will be Ri which has about a damage output of 40 pure damage max with it you wont effect a burning which does a lot on hm foes.Im simply stating that there would be better proffessions to fill in the role of the current fire ele and also those pve only skills can change a lot ... i cant give you any advise on which build would be best for your ele in gw/en cos we simply still have to find out... Now im done with you i wish you all gl whereever you go...peace
Stormlord Alex
Quote:
Originally Posted by Wings of Fury
Nice posts Alex and Strangelove (you sure your not the same person?) Anyway in pve your playing against an ai they will always act in the same way so you can always equip a effective teambuild to wipe them. You try to control theyre aggro and keep them in a certain formation do you understand im not talking about a ball up/spike ok?.Now lets look at those destroyer imagine theyre hm,your Searing heat will scatter and they react very sensitive to ms so you lose aggro, df gives you a delay of 5 sec max then you lose your aggro and get overrunned.Destoyers are highly resistant to fire damage so you have to change that damage output for starters.So your main offence will be Ri which has about a damage output of 40 pure damage max with it you wont effect a burning which does a lot on hm foes.Im simply stating that there would be better proffessions to fill in the role of the current fire ele and also those pve only skills can change a lot ... i cant give you any advise on which build would be best for your ele in gw/en cos we simply still have to find out... Now im done with you i wish you all gl whereever you go...peace
You type too much, and say too little... Winter. [skill]winter[/skill]
Mind Blast is still where it's at.
Mind Blast is still where it's at.
Wings of Fury
iM TALKING ABOUT AN EFFECTIVE AND CONSISTANT DAMAGE OUTPUT COS THATS WHY PPL WANT YOUR PROF IM AWARE OF WINTER AND STONESTRIKER AND SO ON AND SO ON
Stormlord Alex
Yeah. You just run the same SH/Mind Blast/whatever, and just lay Winter down.
The Destroyer problem is solved.
... cookie?
The Destroyer problem is solved.
... cookie?
Wings of Fury
w/e its the same thing you will keep saying till eternity at least till gw/en goes live before you know what your up against at this point your trying to defend your build against my personal opinion when you have no clue what kind of foes you will meet and you seem to be on a personal vendetta as well... so here's my head and here take the rest as well
Stormlord Alex
Hahaha, you are a funny chap.
... cookie?
... cookie?
Ajantis
at least TRY to use paragraphs?
Dr Strangelove
Quote:
Originally Posted by Wings of Fury
Nice posts Alex and Strangelove (you sure your not the same person?)
I'm far more handsome and witty.
I could see running a dual attuned blinder against destroyers, not because mind blast is bad at killing stuff, but because my hench monks always fail at keeping things alive, especially against big scary things waving around large blunt objects.
I could see running a dual attuned blinder against destroyers, not because mind blast is bad at killing stuff, but because my hench monks always fail at keeping things alive, especially against big scary things waving around large blunt objects.
Stormlord Alex
Quote:
Originally Posted by Dr Strangelove
I'm far more handsome and witty.
Then you wake from your dream?
nazra7
Surena! I found what you said very offending, I have autism. Dont use it as an insult.
the Puppeteer
bk on topic - pls post your successful ele builds that you used in eotn preview. (used against the destroyers, in dungeons ect.)
Then we can see which element is optimal for the expansion.
Then we can see which element is optimal for the expansion.
lord_shar
Someone in another forum has mentioned that [skill]Winter[/skill] is currently bugged, stating that damage is converted to cold only after armor calculations have been factored in. Can anyone else confirm/deny this?
Molock
For EotN I have been using mindblast, searing flames, and glyph of renewal based builds depending on the situation.
Snow Bunny
Mmm...I likee splashing earth, not so much going primarily with it.
Mindblast is a nice thing, but then again is SH.
Personally....I <3 Deep Freeze and water magic. Maelstrom is always on my eles bar simply because it's an invaluable interrupt to spellcasters.
Mindblast is a nice thing, but then again is SH.
Personally....I <3 Deep Freeze and water magic. Maelstrom is always on my eles bar simply because it's an invaluable interrupt to spellcasters.
Darkpower Alchemist
I've ben running an Earth/Air build for the most part on my heroes and I bring either Cynn or Herta as backup. Mostly herta for the double dose of sandstorm.
Herta has ward against elements and my hero has ward against foes, so life is pretty sweet.
Herta has ward against elements and my hero has ward against foes, so life is pretty sweet.