Shield Force
10 energy
1/2 second casting time
5 second recharge time
Enchantment Spell. For 5...16 seconds, target ally gains +10...34 armor. (Protection Prayers).
With the new condition, Cracked Armor, I think this skill can find it's way into the game.
Concept Skill: Shield Force
gameshoes3003
NeonPink
Hmmm....
Hmmmmm....
I do have to agree, i mean it's nothing special but would be nice to see, i mean Ele's get loads of +Armour spells i a Monk throwing some around would be nice to see.
/Signed
Hmmmmm....
I do have to agree, i mean it's nothing special but would be nice to see, i mean Ele's get loads of +Armour spells i a Monk throwing some around would be nice to see.
/Signed
wheel-of-doom
It would need a name change because theres a new dervish EOTN skill named "Shield of Force" and thats a little too similar. Maybe call it like "Blessed Armor." It would make a little more sense, and it corresponds with the armor insignia that adds armor when enchanted.
I like the idea. Except 1/2 cast times for spells don't exist, and it would bother me to no end if there was only one spell like that. 1/4 second is perfectly reasonable.
I like the idea. Except 1/2 cast times for spells don't exist, and it would bother me to no end if there was only one spell like that. 1/4 second is perfectly reasonable.
Hawkeye
A better solution: Mend Condition
Mend Condition (5 energy) - If target ally has cracked armor, target ally gains +20 armor and ally is healed for 60 health. If target ally has any condition, the effects are removed and ally is healed for 60 health.
In retrospect, doesn't seem so bad when I put it like this, does it? I'd rather equip mend condition than the skill you listed anyday for that matter for its flexibility.
I'd be more specific with your spell. Something like:
Blessed Armor (10 energy, 1/2 cast, 5 recharge) - Enchantment Spell. If target ally has Cracked Armor condition, it is removed. For 5...16 seconds, target ally gains +10...22 armor and becomes immune to Cracked Armor condition. (Protection Prayers)
Mend Condition (5 energy) - If target ally has cracked armor, target ally gains +20 armor and ally is healed for 60 health. If target ally has any condition, the effects are removed and ally is healed for 60 health.
In retrospect, doesn't seem so bad when I put it like this, does it? I'd rather equip mend condition than the skill you listed anyday for that matter for its flexibility.
I'd be more specific with your spell. Something like:
Blessed Armor (10 energy, 1/2 cast, 5 recharge) - Enchantment Spell. If target ally has Cracked Armor condition, it is removed. For 5...16 seconds, target ally gains +10...22 armor and becomes immune to Cracked Armor condition. (Protection Prayers)
Dervish Warrior
could be abused for farming.... cracked armor seems awsome though, would be nice for a assassin who chucks a chain of attacks on a player with cracked armor.... im not really for this idea though, it could be abused way to much