An alternative to weapon modding.

odly

Krytan Explorer

Join Date: Jan 2006

N/

I don't know about others, but I still lack inventory space in GW. (Storage space as well, but inventory space is a bigger problem for me.)

I propose that the weapon modding system be changed. I would like that when I apply a mod to a weapon it becomes an option for that weapon and that you can select the active mod with a drop down list.

So I can have ONE sword with vamp/fire/zealous/cold etc mods and select which one I use in a certain mission instead of having to carry multiple swords along filling up my inventory.

Chronos the Defiler

Chronos the Defiler

Desert Nomad

Join Date: May 2005

Calgary, Alberta, Canada

W/

/not signed

for obvious reasons

Hawkeye

Lion's Arch Merchant

Join Date: Dec 2005

Imperial Guards (TIGI)

Mo/

A sword can't hold a 'drop-down' list of mods. It's a freakin' sword, not an abstract mod container. I see why you need it, but getting too far away from what makes sense is usually a bad idea.

/notsigned

NeonPink

NeonPink

Frost Gate Guardian

Join Date: Jun 2007

TIGI

W/

/not signed
..But we do need more storage space, maybe an epic quest of uberness to get a larger storage? or some such...

Onarik Amrak

Onarik Amrak

Forge Runner

Join Date: Mar 2007

Astral Revenants

P/W

Sounds like you want a Swiss Army knife?

And you can switch the blades around?

LoL. /notsigned

Doucet

Doucet

Ascalonian Squire

Join Date: Aug 2007

Canada

League of Commanders[LoC]

/not signed

Sword market etc rely on buying/selling a sword with those perfect mods(15^50 20/20 +30) changing it around so you could apply any mod would screw around with the sword economy. who wants to name of every mod on the sword?(not me)

R!ghteous Ind!gnation

R!ghteous Ind!gnation

Krytan Explorer

Join Date: Aug 2007

N/

/notsigned sorry.

cellardweller

cellardweller

Likes naked dance offs

Join Date: Aug 2005

The Older Gamers [TOG]

I'm with you brutha. Practicality > Imagined realism.

/signed

Orange Milk

Orange Milk

Desert Nomad

Join Date: Mar 2006

Ganking, USA

Retired

R/

Seriously? Wow, hmm, I'm at a lose for words here, just too easy to flame ya on this one I guess.

/NOT SIGNED

MithranArkanere

MithranArkanere

Underworld Spelunker

Join Date: Nov 2006

wikipedia.org/wiki/Vigo

Heraldos de la Llama Oscura [HLO]

E/

This could work for armor, but NOT for weapons. Getting a perfectly working weapons is WAAAAAAY easier than getting most armors.

x-out

x-out

Ascalonian Squire

Join Date: Aug 2007

I like the idea myself. But to solve the problem with selling make it so the drop down list would only be applied once it was customised, and even then have a small limit to it maybe 2 or 3 options at most.

odly

Krytan Explorer

Join Date: Jan 2006

N/

Last time I looked I couldn't buy a fiery axe to cut down the tree in my backyard.

To all those dismissing the idea just like that, I hope you're not doing it out of some perceived sense of realism. Elemental/vampiric etc mods are clearly game mechanics that have no rooting in reality.

I honnestly believe that if a warrior can allready use 3 sorts of weapons on his primary proffesion only and all those might get modded in several ways, then his inventory is way too limited.

A warrior carries an axe a sword and a hammer with vampiric, fiery, cold, icy, zealous, of enchanting, + HP, of defense, .... (well, maybe no zealous hammer.)

Depending on builds any of those combo's might make more sense than the others. Especially if some skills trigger if you hid targets with a specific elemental damage.

My problem is not getting the weapons, I'm rather trying to get rid of them without loosing some functionality of my equipment.

Icy DS

Banned

Join Date: May 2006

I run conjure assassins in Hero Battles kthx

me talk lyke dis bcoz ylke evr1 else do lyke ok?

A/E

Quote:
Originally Posted by odly
Last time I looked I couldn't buy a fiery axe to cut down the tree in my backyard.

To all those dismissing the idea just like that, I hope you're not doing it out of some perceived sense of realism. Elemental/vampiric etc mods are clearly game mechanics that have no rooting in reality.

I honnestly believe that if a warrior can allready use 3 sorts of weapons on his primary proffesion only and all those might get modded in several ways, then his inventory is way too limited.

A warrior carries an axe a sword and a hammer with vampiric, fiery, cold, icy, zealous, of enchanting, + HP, of defense, .... (well, maybe no zealous hammer.)

Depending on builds any of those combo's might make more sense than the others. Especially if some skills trigger if you hid targets with a specific elemental damage.

My problem is not getting the weapons, I'm rather trying to get rid of them without loosing some functionality of my equipment.
"Mommy, my game 2 hard. Pweeze make it ezier "

Anet should also add an Eazy Mode option right?

gonzo man7

Ascalonian Squire

Join Date: Oct 2007

coquitlam,BC

real heros of ascalon

N/Mo

learn to carry the weapons u need for each section of ur map... most general areas will have there weakness.