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Originally Posted by haggus71
I have read longer threads that didn't hurt this much.
The AI's are the same. Why? Because it takes a LOT of coding to design one AI for a hero character that enables you to set up a myriad of skill combos. They had ten of these AI's to design. Do you think that, first with GWEN, and with the ongoing R&D for GW2, that they are going to write up the AI's first for every single hero in Nightfall, then the ten more in GWEN? Between the skill adjustments, the bot wars, and trying to pander to every single person's wants for the game, not to mention designing a whole new game, I think they are busy enough. Anyway, it's not like they have EA's or Blizzard's numbers of designers working on this stuff. They will take the most efficient route to get the job done.
So it REALLY doesn't matter what you pick. It could be Norgu or Gwen or a freaking gerbil as a mesmer. They are going to use the same skills the same way, depending on the situation. MoW and Olias? Depends on whether you want the lead for Judas Priest or a Hobo. Maybe you are used to seeing Olias as MM in the game, and since MoW is set up as a caster, you gave him a curses build. You can easily perceive MoW as a great SS and Olias as a MM(though I've given Olias an SS build and he did great).
It's just your style of play that matters. As long as it fits that style, Jin can be just fine over So-sucky. As for Mesmer, gotta go with the cool emo chick Gwen. It's over, girl. Let go!
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You, sir, are my hero. I lol'ed at your post.
But to get back to this rather odd thread, people that say that there's a "difference" between the heroes are just kidding themselves. First of all, Zhed is setup as a Earth build when you get him, and I'm willing to bet that 99% of the people using him have converted him to Fire Magic as soon as they got him.
There's so many factors that change how heroes react, such as what armor they are wearing, their attribute levels, order of the skills in the skill bar, and the overall composition in your party. Even the order of your party can determine a small amount. If you have Sousuke in slot 1 and Zhed in slot 2, this is slightly different than the other way around. For the most part, your heroes stand from left to right in the order that you put them into your party. This barely noticeable positioning probably affects the A.I. a little since one person is going to see aggro fractions of a second before the other depending on how you approach the monsters.
It really makes very little sense to put in a bunch of coding just to give every hero some kind of secret "personality" to favor certain builds and not tell anybody about it. What would be the point? They may as well have locked their skill bars and renamed "Tahlkora and Dunkoro" to "Lina and Mhenlo".
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And if that's not enough evidence, well, I can say that I did it. For a mission, because we had no minion master and we needed Master of Whispers, I was asked to run it. I transferred every rune, insignia, and weapon over to MoW from Olias, and gave him an exact copy of his skill bar. From what I can tell, there's no difference at all, and I
have to pay attention to what the party is doing because I'm the monk.
The A.I. does the same things. It will spam Blood of the Master over and over if minions are dying and no corpses are nearby to summon new ones. It always puts Death Nova on minions that are going to die, sometimes casting it non-stop in tough battles rather than summoning new minions to help fight. I recently changed my build so I can't tell, but the game seems to favor the
highest cost minion first, meaning that it will summon a Bone Fiend before it will summon a Flesh Golem, just because that's the way it operates.
I think that any bias between heroes is rarely fully tested, because most people aren't going to waste a lot of time transferring all the runes, insignia, etc. from one hero to another, and the "testing" is often in different missions or situations which can be blamed on anything from bad pulling, lousy builds in your team, or just unfortunate luck.