PC on 18 golds

1 pages Page 1
K
Korpi_Peikko
Frost Gate Guardian
#1
!!! CLOSED !!!

I would like to get a pricecheck on these items:
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1.
Blazing Wing Wand of Memory
Fire dmg 11-22 (Requires 9 Fire Magic)
Halves skill recharge of Fire Magic spells (20%)
Inscription: "Aptitude not Attitude"
Halves casting time of Fire Magic spells ( 20%)

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2.
Insightful Portal Staff of Enchanting
Halves skill recharge of spells (20%)
Energy +10
Cold dmg 11-22 (Requires 9 Energy Storage)
Enchaments last 20% longer
Energy +5
Inscription: "Hale and Hearty"
Energy +5 (while Health is above 50%)

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3.
Fiery Mammoth Axe of Enchanting
Fire Dmg: 6-28 (Requires 9 Axe Mastery)
15^50 (non-inscritable)
Enchaments last 19% longer

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4.
Cruel Sai of Defence
Piercing Dmg: 7-17 (Requires 10 Dagger Mastery)
Lengthens Deep Wound duration on foes by 33% (Stacking)
Armor +5
Inscription: "Don't Fear the Reaper"
Damage +20% (while Hexed)

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5.
Barbed Battlepick of Shelter
Piercing Dmg: 6-28 (Requires 12 Axe Mastery)
15^50
Lengthens Bleedin duration on foes by 33% (Stacking)
Armor +7 (vs. Physical damage)

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6.
Cruel Sickle
??? Dmg: 6-28 (Requires 9 Axe Mastery)
Lengthens Deep Wound duration on foes by 33% (Stacking)
Inscription: "Don't Fear the Reaper"
Damage +20% (while Hexed)

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7.
Healing Ankh
Energy +12 (Requires 9 Healing Prayers)
Halves casting time of spells (10%)
Armor +5^50% (non-inscritable)

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8.
Fiery Bramble Hornbow of Deathbane
Fire Dmg: 15-28 (Requires 9 Marksmanship)
Inscripition: "I have the Power"
Energy +5
Dmg +19% (vs. undead)

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9.
Fiery Caged Shortbow of Fortitude
Fire Dmg: 15-28 (Requires 9 Marksmanship)
Health +29
Inscription: "I have the power"
Energy +5

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10.
Furious Golden Maul of Fortitude
Blunt Dmg: 19-35 (Requires 10 Hammer Mastery)
Dmg +15% (while enchanted)
Double adrenaline on hit (10%)
Health +30

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11.
Crim Cesta
Energy +12 (Requires 9 Death Magic)
Halves casting time of spells (10%)
Armor +10 (While Health below 50%)

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12.
Zealous Ancient Scythe of Enchanting
Slashing: 9-41 (Requires 9 Scythe Mastery)
zealous 1/-1
Inscription: "Strength and Honor"
15^50
Enchaments last 19% longer

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13.
Fiery War Hammer of Defence
Fire Dmg: 19-35 (Requires 9 Hammer Mastery)
Dmg +15% / -10 armor while attacking (non-inscritable)
Armor +5

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14.
Heavy Rightenous Maul of Enchanting
Blunt Dmg: 19-35 (Requires 10 Hammer Mastery)
Dmg +20% (While Hexed) (non-inscritable)
Lengthens Weakness duration on foes by 33%
Enchaments last 20% longer

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15.
Kournan Defender of Endurance
Armor 16 (Requires 10 Strength)
Health +45 (while in a Stance)
Inscription: "Only the Strong Survive"
Reduces Weakness duration on you by 20%

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16.
Kournan Defender of Valor
Armor 16 (Requires 11 Strength)
Health +60 (while Hexed)
Inscription: "Pure of Heart"
Reduces Poison duration on you by 20%

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17.
Plagueborn Shield
Armor +16 (Requires 9 Strenth)
Receives Physical damage -5(20%)
Armor +9 (vs. Cold dmg)

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18.
Barbed Axe
Slashing Dmg: 6-28 (Requires 9 Axe Mastery)
(Inscritable)
(No-upgrades)

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That's all.
I'm also interested in selling these items (plz say if it against rules to put that last line in PC-forum, this is my first Thread)
K
Korpi_Peikko
Frost Gate Guardian
#2
Bump

I hope I get the PC soon...
jackie
jackie
/retired
#3
1. 5k/Salvage mods
2. 5k-10k/Salvage mods
3. 30k~
4. 3k-5k
5. Merchant food/Give to hero
6. Unwanted skin, 2k-4k~
7. Quite hard to sell with that mix of mods, 5k-10k~ depending if you find a buyier
8. 10k-15k~
9. 5k~
10. Quite rare skin, 15k~ imo
11. Merch
12. 6k-10k
13. Which skin?
14. Salvage/Merch
15. Salvage +45HP mod
16. Salvage +60HP mod
17. What req does it have?
18. 3k-5k~
bodyboarder
bodyboarder
retired
#4
1. Salvage mods
2. Salvage mods
3. 20-25k imo
4. 4-5k
5. merch
6. 5kish
7. Hard to sell 5-8k
8. 10-20k
9. Merch
10. 10-12k imo
11. Merch
12. 5-10k
13. Merch
14. Merch
15. Salvage +45 Stance
16. Salvage +60 hexed
17. need to know req
18. Merch
K
Korpi_Peikko
Frost Gate Guardian
#5
17 --> I added he req now.
13 --> PvP or Magmas Arm

and thx for PCs