
Now wouldnt it be nice If we could use these henchmen in the normal campains? Particularly in Tyria where the henchmen suck (Yes Im talking about Charge Warriors and Aidan especially). Would help us an awful lot in HM.

bhavv
EternalTempest
dunky_g
Vamis Threen
Omniclasm
Voltar
bhavv
Originally Posted by Omniclasm
Would prefer Life Sheath instead of ZB. They suck at using ZB.
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Fates
Originally Posted by Voltar
I'd just go straight for the jugular and say...7 Hero GROUP!
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bhavv
Originally Posted by Voltar
I'd just go straight for the jugular and say...7 Hero GROUP!
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scottyboysn
Originally Posted by bhavv
ofc I vote for this as well, but A-net are being A-holes over that matter.
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GloryFox
seut
Red Sonya
Shyft the Pyro
stueyman2099
Originally Posted by Omniclasm
Would prefer Life Sheath instead of ZB. They suck at using ZB.
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Omniclasm
Originally Posted by stueyman2099
While ZB isn't perfect, Life Sheath is garbage whether it's in the hands of a pro or a hench. Keep that crap away from Lina
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arcanemacabre
Originally Posted by Omniclasm
How exactly is it crap? ZB heals for 180, Life Sheath negates 150. Both have the same Divine Favor bonus. If ZB is used incorrectly, which it is, it costs 10 energy. Life Sheath always costs 5 energy. ZB granted is more useful in RA, since more than likely, you will be the only monk, so you can reliably use it when you are under 50%, and it heals you, which is the only way your red bar is going to go up. In a group of 8, you will have 2 monks, most likely one heal one protection. In this situation, the other monk is most likely going to heal someone before they get to 50%, meaning that most of the time, ZB is just a heal other. Also, negating 150 damage works, because the other monk can make your red bar go up, so healing for 150 instead of negating 150 is about the same.
Is the extra 30 worth 5 energy? Edit: Yes, I did put the wrong numbers. |
Omniclasm
Originally Posted by arcanemacabre
Except for one thing - heals cover any kind of damage, while absorbtion/negation doesn't cover life steal (I think) and degen (definately). So, ZB is better, period. Oh yeah, not to mention enchantment removal.
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arcanemacabre
Etta
Omniclasm
artay
bhavv
Vnewbie
Originally Posted by seut
i would like to see Assassin, Dervish, Paragon & Ritualist henchmen in EotN
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bhavv
Originally Posted by Vnewbie
Come to think about it, I think that all GW:EN henchies use core skills only
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Yichi
arcanemacabre
Originally Posted by MistressYichi
yes because mehnlo in prophecies has access to LoD... Think before u post please?
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Yichi
Originally Posted by arcanemacabre
Actually, he does. He's been all over the world. Maybe not in the same "timeframe" as he appears as a henchie, but then again, timeframes mean much of nothing when anyone, anywhere can go to those same outposts with all kinds of gear and heroes that are "out-of-place."
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arcanemacabre
Originally Posted by MistressYichi
Your train of thought started out strong, then derailed and caught fire about 100 yards from the station. We aka the players, can go anywhere at any time. NPC's cannot.
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generik
Originally Posted by MistressYichi
Your train of thought started out strong, then derailed and caught fire about 100 yards from the station. We aka the players, can go anywhere at any time. NPC's cannot.
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Omniclasm
Originally Posted by generik
And this preserves/breaks story line continuity, how?
Who cares if Mhenlo uses skills not available at his time. |
arcanemacabre
Originally Posted by Omniclasm
Because that breaks Prophecies even more. Prophecies was build around and balanced around proph+core skills. Adding in other campaign skills because they are better sort of throws all of Prophecies out of whack.
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bhavv
Originally Posted by Omniclasm
Because that breaks Prophecies even more. Prophecies was build around and balanced around proph+core skills. Adding in other campaign skills because they are better sort of throws all of Prophecies out of whack.
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Omniclasm
Originally Posted by bhavv
I havnt tried vanquishing yet, but with the henchmen in prophecies wouldnt it just be a pain in the butt? I mean they have 5 skills each, healing breeze, charge, practiced stance, Imagined burdened + crippling anguish.....
They could at least put Hundred Blades, Ineptitude, and Barrage in instead. |
Tiny Killer
Originally Posted by Vnewbie
...having those classes as henchmen would be like free spoilers.
So while you can be staring at a thousand A/D/P/Rt enemies, they won't provide them as henchies because your account shouldn't be able to access them. |
Frozy
bhavv
Originally Posted by Frozy
If the excuse is the older chapters not being balanced for these henchmen, then they should at least be available in Hard Mode.
Hard Mode was designed for cross-campaign parties, I don't think letting us use them will break it. |
Obey The Cat
Originally Posted by GloryFox
Heck Id be happy if they added some more henchmen to GW:EN such as Odura, Gehraz, Sogolon, Professor Gui, Danika, Erys Vasburg and Nika. Show some more henchman diversity please.
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cellardweller
Obey The Cat