29 Aug 2007 at 22:13 - 43
Why is a Signet of Capture considered a PvE only skill anyway? Taking it into PvP is stupid, as you cannot cap a skill from another player anyway. Making it a PvE only skill means you lose out on build options if you are skill capping. It also means you cannot cap more than 3 elites in one trip.
Perdition Rock can allow for 6 elites to be capped by one character.
Rangers can cap 3 in Shattered Ravines: Quicksand, Magebane Shot, and Smoke Trap. This means they can't use Triple Shot or Never Rampage Alone when capping those 3 - or they make multiple trips to get all 3.
Even zones that only have 2 bosses is rough with the 3 PvE skill limit. Since most people will want to cap all skills in a zone in one trip, this means that any zone with 2 elites to cap won't allow for other PvE only skills to be used.
If PvE only skills could be used by bosses, then I would understand this. However, no boss uses a PvE only skill, so none can be capped.
What is the reason that Signet of Capture is considered a PvE only skill?