Skill Cap Change: Annoying

Skyy High

Skyy High

Furnace Stoker

Join Date: May 2006

R/

Quote:
Originally Posted by VitisVinifera
[sarcasm]

thank got they fixed the bug of having 2 elites at a time even if it's just for that one zone only instead of working on the debacle that is HoM

[/sarcasm]
Before using yet another thread to spread vitriol concerning the HoM, you might want to at least understand what is being talked about. You still have two elites on your bar after capping, it's what happens after you get back to town that's under discussion. And, more than likely, it was an unintended effect of the 3 PvE skill limitation, not a bug fix or a deliberate change that would take precious time from something else.

Kahlindra

Kahlindra

Frost Gate Guardian

Join Date: May 2006

England

Anthems to the Welkin at [Dusk]. 2 man guilds are king.

N/Me

Quote:
Originally Posted by lakatz
It wasn't set up to 'drop the new one.' It was set up to drop the rightmost one. That's why most of us used slot #8 for our cap sigs... to drop the new Elite when we got to towns/outposts rather than the Elite we had equipped when we left town. Then it was changed to drop the leftmost one. So people had to move their cap sig to slot #1.

You might find this page on Signet of Capture rather informative.
Ah, by drop the new one I meant drop the leftone because my setup was such that the new one would be to the left. I didn't imagine it was programmed to recognise newness. Apologies for confusion.

MagmaRed

MagmaRed

Furnace Stoker

Join Date: Mar 2007

Our Crabs Know True [LOVE]

R/

Why is a Signet of Capture considered a PvE only skill anyway? Taking it into PvP is stupid, as you cannot cap a skill from another player anyway. Making it a PvE only skill means you lose out on build options if you are skill capping. It also means you cannot cap more than 3 elites in one trip.

Perdition Rock can allow for 6 elites to be capped by one character.
Rangers can cap 3 in Shattered Ravines: Quicksand, Magebane Shot, and Smoke Trap. This means they can't use Triple Shot or Never Rampage Alone when capping those 3 - or they make multiple trips to get all 3.

Even zones that only have 2 bosses is rough with the 3 PvE skill limit. Since most people will want to cap all skills in a zone in one trip, this means that any zone with 2 elites to cap won't allow for other PvE only skills to be used.

If PvE only skills could be used by bosses, then I would understand this. However, no boss uses a PvE only skill, so none can be capped.

What is the reason that Signet of Capture is considered a PvE only skill?

mr_groovy

mr_groovy

Desert Nomad

Join Date: Jun 2006

Netherlands

No Inherent Effect [NiE]

extract from Wiki Note the official wiki doesn't state anything about which elite is replaced

Quote:
Originally Posted by wiki
Note: A player can usually only equip one elite skill at a time. However, a player can capture an elite even if he already has one equipped. However, as soon as the character leaves the current area (by walking to another, map traveling, or some other way), all but the leftmost elite will be removed from the Skill Bar; the others are still available in the Skills and Attributes panel.
So it's not function as it suppose to be. Gaile any word on it?

savage vapor 33

savage vapor 33

Wilds Pathfinder

Join Date: Nov 2006

Regems Basement

The Malevolent Wolfpack [tMw]

Does it really matter? That's what im confused about...

mr_groovy

mr_groovy

Desert Nomad

Join Date: Jun 2006

Netherlands

No Inherent Effect [NiE]

Quote:
Originally Posted by savage vapor 33
Does it really matter? That's what im confused about...
Well it's a minor nuisance. Then again if you're going for the skill hunter title, instead of just having to put in a cap sig, you have to put in the elite you were using + a cap sig. >.>

Dronte

Dronte

Grotto Attendant

Join Date: Sep 2006

Its a REALLY annoying change, wasting my time and doh, I just hate it!!! I want Anet to change it back... Putting my elite skill back to my skill bar after every skill cap ftl...