The Beast Beneath Drakkar Lake
Matty023
Yes this beasty will be live in GW2.
GW has always striven to be relatively group based, though with the introduction of hero's people are not grouping as much anymore, choosing to solo quests and missions.
GW2 whilst keeping with a strong PvP environment will be trying to strengthen the PvE aspects of the game. Similar to now we will have the individual group instances, but they will be introducing also what will be called Alliance Raids. Battles in instances that can support a high number of players for example 50 or more. This number isn't decided yet.
Such ideas were experimented with during the design of the Factions campaign, you may remember the Unwaking Waters Mission and the 2 group battle against Kuunavang. It was proven the GW1 wouldn't support this feature well enough on a large scale without rewriting too many aspects of the game. This among with many other points that would be wanted changed in retrospect lead towards the conclusion of GW2 as the best answer to solving the great many issues plaguing the dev. team.
Welcome to one of the first hints of what will be to come in GW2.
Matty ^_^
GW has always striven to be relatively group based, though with the introduction of hero's people are not grouping as much anymore, choosing to solo quests and missions.
GW2 whilst keeping with a strong PvP environment will be trying to strengthen the PvE aspects of the game. Similar to now we will have the individual group instances, but they will be introducing also what will be called Alliance Raids. Battles in instances that can support a high number of players for example 50 or more. This number isn't decided yet.
Such ideas were experimented with during the design of the Factions campaign, you may remember the Unwaking Waters Mission and the 2 group battle against Kuunavang. It was proven the GW1 wouldn't support this feature well enough on a large scale without rewriting too many aspects of the game. This among with many other points that would be wanted changed in retrospect lead towards the conclusion of GW2 as the best answer to solving the great many issues plaguing the dev. team.
Welcome to one of the first hints of what will be to come in GW2.
Matty ^_^
Cimoa
Quote:
Originally Posted by Matty023
This among with many other points that would be wanted changed in retrospect lead towards the conclusion of GW2 as the best answer to solving the great many issues plaguing the dev. team.
Welcome to one of the first hints of what will be to come in GW2.
Matty ^_^ o.O
<sniff sniff>boy that doesnt smell good just where did you pull it out of?
^^I know the above comment is rather useless but hey it makes as much sense as the OP to me.
Welcome to one of the first hints of what will be to come in GW2.
Matty ^_^ o.O
<sniff sniff>boy that doesnt smell good just where did you pull it out of?
^^I know the above comment is rather useless but hey it makes as much sense as the OP to me.
Mr.Deflok
There was a beast beneath Drakkar?
ShadowbaneX
netniwk
Quote:
Originally Posted by Matty023
Yes this beasty will be live in GW2.
GW has always striven to be relatively group based, though with the introduction of hero's people are not grouping as much anymore, choosing to solo quests and missions.
GW2 whilst keeping with a strong PvP environment will be trying to strengthen the PvE aspects of the game. Similar to now we will have the individual group instances, but they will be introducing also what will be called Alliance Raids. Battles in instances that can support a high number of players for example 50 or more. This number isn't decided yet.
Such ideas were experimented with during the design of the Factions campaign, you may remember the Unwaking Waters Mission and the 2 group battle against Kuunavang. It was proven the GW1 wouldn't support this feature well enough on a large scale without rewriting too many aspects of the game. This among with many other points that would be wanted changed in retrospect lead towards the conclusion of GW2 as the best answer to solving the great many issues plaguing the dev. team.
Welcome to one of the first hints of what will be to come in GW2.
Matty ^_^ and this info is valid,how?
GW has always striven to be relatively group based, though with the introduction of hero's people are not grouping as much anymore, choosing to solo quests and missions.
GW2 whilst keeping with a strong PvP environment will be trying to strengthen the PvE aspects of the game. Similar to now we will have the individual group instances, but they will be introducing also what will be called Alliance Raids. Battles in instances that can support a high number of players for example 50 or more. This number isn't decided yet.
Such ideas were experimented with during the design of the Factions campaign, you may remember the Unwaking Waters Mission and the 2 group battle against Kuunavang. It was proven the GW1 wouldn't support this feature well enough on a large scale without rewriting too many aspects of the game. This among with many other points that would be wanted changed in retrospect lead towards the conclusion of GW2 as the best answer to solving the great many issues plaguing the dev. team.
Welcome to one of the first hints of what will be to come in GW2.
Matty ^_^ and this info is valid,how?
Matty023
Quote:
Originally Posted by netniwk
and this info is valid,how?
Best not to take my word for it, please ask Gaile or any Devs.
Then again they mostly like to be cryptic at best.
Then again they mostly like to be cryptic at best.
tasha
For those who haven't seen it yet. The big version is well... big...
Etta
For the thread about the thing under the lake
http://www.guildwarsguru.com/forum/s...php?t=10191000
As for the OP, he's been drink my special "tea", so pay him no mind.
http://www.guildwarsguru.com/forum/s...php?t=10191000
As for the OP, he's been drink my special "tea", so pay him no mind.
Clord
Quote:
Originally Posted by Matty023
Yes this beasty will be live in GW2.
GW has always striven to be relatively group based, though with the introduction of hero's people are not grouping as much anymore, choosing to solo quests and missions.
GW2 whilst keeping with a strong PvP environment will be trying to strengthen the PvE aspects of the game. Similar to now we will have the individual group instances, but they will be introducing also what will be called Alliance Raids. Battles in instances that can support a high number of players for example 50 or more. This number isn't decided yet.
Such ideas were experimented with during the design of the Factions campaign, you may remember the Unwaking Waters Mission and the 2 group battle against Kuunavang. It was proven the GW1 wouldn't support this feature well enough on a large scale without rewriting too many aspects of the game. This among with many other points that would be wanted changed in retrospect lead towards the conclusion of GW2 as the best answer to solving the great many issues plaguing the dev. team.
Welcome to one of the first hints of what will be to come in GW2.
Matty ^_^ Unless you are developer (very unlikely) or closed beta tester under NDA (who would be so stupid to risk own closed beta testing position), you are just making this up.
GW has always striven to be relatively group based, though with the introduction of hero's people are not grouping as much anymore, choosing to solo quests and missions.
GW2 whilst keeping with a strong PvP environment will be trying to strengthen the PvE aspects of the game. Similar to now we will have the individual group instances, but they will be introducing also what will be called Alliance Raids. Battles in instances that can support a high number of players for example 50 or more. This number isn't decided yet.
Such ideas were experimented with during the design of the Factions campaign, you may remember the Unwaking Waters Mission and the 2 group battle against Kuunavang. It was proven the GW1 wouldn't support this feature well enough on a large scale without rewriting too many aspects of the game. This among with many other points that would be wanted changed in retrospect lead towards the conclusion of GW2 as the best answer to solving the great many issues plaguing the dev. team.
Welcome to one of the first hints of what will be to come in GW2.
Matty ^_^ Unless you are developer (very unlikely) or closed beta tester under NDA (who would be so stupid to risk own closed beta testing position), you are just making this up.
JeniM
Actually one of the wiki talks a Dev does confirm it maybe defrosted in GW2
If i find the link again i'll edit
EDIT ok
Link : http://wiki.guildwars.com/wiki/User_talk:Linsey_Murdock
Scroll down to where it says "Giganticus Lupicus?!?!!?"
If i find the link again i'll edit
EDIT ok
Link : http://wiki.guildwars.com/wiki/User_talk:Linsey_Murdock
Scroll down to where it says "Giganticus Lupicus?!?!!?"
Vitas
So, if true then it is a huge beast that will require
Quote:
Originally Posted by Matty023
Quote:
number of players for example 50 or more.
to defeat.
There was a magazine interview on GW2 a month or two back with Jeff Strain using the example of a town being attacked by a flying dragon or something and that everyone in the town (that wanted to participate) would fight this beast. [If I'm remembering correctly.]
I couldn't tell... does Giganticus Lupicus have wings?
There was a magazine interview on GW2 a month or two back with Jeff Strain using the example of a town being attacked by a flying dragon or something and that everyone in the town (that wanted to participate) would fight this beast. [If I'm remembering correctly.]
I couldn't tell... does Giganticus Lupicus have wings?
Matty023
Quote:
Originally Posted by Vitas
There was a magazine interview on GW2 a month or two back with Jeff Strain using the example of a town being attacked by a flying dragon or something and that everyone in the town (that wanted to participate) would fight this beast. [If I'm remembering correctly.]
This sounds like another example, though it may be a different creature from the sound of it.
The loot share issue will be mostly determined by luck, but everyone will get something from a chest, very similar to the dungeon bosses and chests just on a much larger scale.
I'm not sure if Jeff is talking about an event driven dragon or another mission based one. Event driven being an event and everyone in town will hit a special button to choose to defend. Mission based being where an organised raid group is setup and enters to verse a creature, for instance your dragon.
I haven't heard anything about any event driven battles yet, then again there's still plenty I don't know.
The loot share issue will be mostly determined by luck, but everyone will get something from a chest, very similar to the dungeon bosses and chests just on a much larger scale.
I'm not sure if Jeff is talking about an event driven dragon or another mission based one. Event driven being an event and everyone in town will hit a special button to choose to defend. Mission based being where an organised raid group is setup and enters to verse a creature, for instance your dragon.
I haven't heard anything about any event driven battles yet, then again there's still plenty I don't know.
arcanemacabre
Yeah, after looking at all the skulls and skeletons lying around all of Tyria, I don't believe this creature is the same kind. The skulls have giant tusk-like protrusions on the sides of its head, as well as huge eye-sockets clearly visible. This creature under Drakkar Lake does not appear to have tusks (there are protrusions, but they aren't tusk-like at all) nor does it have visible eyes, at least the size of the ones in the skulls.
Check out this thread over at incgamers: http://guildwars.incgamers.com/forum...d.php?t=386347
They went into extensive detail studying the bones and skulls found all over Tyria/Elona, and there are many pictures.
So, I'm thinking either this thing is Giganticus Lupicus, and all the other remains everywhere aren't - or the other way around. Either way, I really don't think they are the same.
Check out this thread over at incgamers: http://guildwars.incgamers.com/forum...d.php?t=386347
They went into extensive detail studying the bones and skulls found all over Tyria/Elona, and there are many pictures.
So, I'm thinking either this thing is Giganticus Lupicus, and all the other remains everywhere aren't - or the other way around. Either way, I really don't think they are the same.
Traveller
The fact that Lindsay says that the thing is frozen there for a purpose and there are more hints like that in GWEN about GW2 got me intrigued.
MithranArkanere
Maybe the thing that keeps the Southern Shiverpeaks froxen is not needed anymore, and thus, it stops working... and the weather heatens a bit...
Commander Ryker
It's a prehistoric drake.
Don't tell anyone, it's a secret.
Don't tell anyone, it's a secret.
MSecorsky
Drakkar = Norse longship with a dragons or drakes head mounted on the prow, so a loose interpretation could be "Dragon" or "Drake" Lake.
Here Be Dragons.
Here Be Dragons.
Avatara
it's evil without a doubt... or they wouldn't hint at it with the story of Jaro and her brother. Think we might as well expect this to be a bad moddafokka ^^ in GW2.
arcanemacabre
Some people over at incgamers thinks it might be Dhuum himself - frozen in place by Grenth. I'm actually inclined to believe that. There are a bunch of Grenth statues all over that zone. Also the fact that there are complete trees in the ice with this creature, which means it wasn't originally a lake before it froze over - as if it filled up quickly and was flash-frozen with the creature suspended instantly. Remember, Grenth = Cold.
Sounds like some good theories, which match some more images I've seen. This thing is not a water-creature. It has sharp, segmented legs like an insect, and pincers near it's mouth. Very insect-like. Plus, it doesn't appear to have eyes in the traditional reptilian/mammalian style, but rather appears to have multiple eyes on top of its head.
**SPOILERS**
Dhuum was the god of Death, and as we've seen from the other god we've fought - Abaddon - he should be freakin huge. It may also be the case that it is impossible to destroy a god. Abaddon was locked away, sure he was replaced, but we don't know for sure he's entirely "destroyed," even if it was implied. Another thing: if it is possible to kill a god, such as Abaddon, Dhuum might just be the one god that is truly immortal and invincible. He was the original god of death, it's possible that he controlled death itself, and could not die. This may also be true of Grenth. It was also said that Dhuum was destroyed, but was later revealed by Keeper Zeliss in the Gate of Torment that Dhuum may still be around and was attempting to contact Abaddon along with Menzies.
To further the possibilities - the head of this creature in the ice seems to be giving off a very bright light. We know that the gods have a way to show themselves to mortals via avatars, such as the warrior in platemail for Balthazar, or the purple floating face for Lyssa. This light coming from its head may be its attempt to communicate with denizens of the underworld, and possibly the destroyers. It may also be what was behind the transformation of Jora's brother, and what hindered Jora from turning into a bear. If so, this thing is not only huge, but mentally powerful as well - as we would come to expect from any god.
Just some fun lore to throw out there. Loving the mysteriousness of this thing, BTW.
Sounds like some good theories, which match some more images I've seen. This thing is not a water-creature. It has sharp, segmented legs like an insect, and pincers near it's mouth. Very insect-like. Plus, it doesn't appear to have eyes in the traditional reptilian/mammalian style, but rather appears to have multiple eyes on top of its head.
**SPOILERS**
Dhuum was the god of Death, and as we've seen from the other god we've fought - Abaddon - he should be freakin huge. It may also be the case that it is impossible to destroy a god. Abaddon was locked away, sure he was replaced, but we don't know for sure he's entirely "destroyed," even if it was implied. Another thing: if it is possible to kill a god, such as Abaddon, Dhuum might just be the one god that is truly immortal and invincible. He was the original god of death, it's possible that he controlled death itself, and could not die. This may also be true of Grenth. It was also said that Dhuum was destroyed, but was later revealed by Keeper Zeliss in the Gate of Torment that Dhuum may still be around and was attempting to contact Abaddon along with Menzies.
To further the possibilities - the head of this creature in the ice seems to be giving off a very bright light. We know that the gods have a way to show themselves to mortals via avatars, such as the warrior in platemail for Balthazar, or the purple floating face for Lyssa. This light coming from its head may be its attempt to communicate with denizens of the underworld, and possibly the destroyers. It may also be what was behind the transformation of Jora's brother, and what hindered Jora from turning into a bear. If so, this thing is not only huge, but mentally powerful as well - as we would come to expect from any god.
Just some fun lore to throw out there. Loving the mysteriousness of this thing, BTW.
Kerwyn Nasilan
Well First I must say GG A-net, for a game lacking in RPing a cryptic thing like this really enriches the game from "Me pwn wit frenzy and teh heAling signe!!!!1!! i Is tanking!. Next this is obviously something anchient and Malifecent. As seen from Jora's expierience. This area eminates evil as the said in the cutsceen. My guess is not Giganticus Lupiculis (sp) but some other entiety from that time pieriod. And as to how it got there, My guess is that during its time that area was covered with a sea. The entire world may have been an ocean, as was ours. This would have put its time even before the Giants. This could very well have been here since the dawn of time (in GW). And as the seas retreated it was land locked and eventually frozen in the lake. Such as the Loch Ness Theory. Yeah my post is very onorganized but im half asleep.
arcanemacabre
Quote:
Originally Posted by Kerwyn Nasilan
Cebe
Maybe it's Glint's Mum...
Maybe that's why she guards her eggs so ferociously...because she only wants her offspring to have the parenting she missed out on.
Maybe that's why she guards her eggs so ferociously...because she only wants her offspring to have the parenting she missed out on.
Matty023
You all assume the creature isn't there by it's own volition, consider that it may choose to hibernate for quite some time in it's own protective icing. Consider also it could then be the source of the cold, and its' choosing to awaken defrosts the environment it was keeping cool before.
arcanemacabre
Quote:
Originally Posted by Matty023
You all assume the creature isn't there by it's own volition, consider that it may choose to hibernate for quite some time in it's own protective icing. Consider also it could then be the source of the cold, and its' choosing to awaken defrosts the environment it was keeping cool before.
That may be true, too. Either way, it rules out a standard pre-historic creature caught up in unusual weather patterns. It is purposely there, and purposely frozen in place, be it by its own cause, or something else. Also, it is likely a very powerful and potentially evil creature, that still has abilities despite it not being able to move - i.e. Curse of the Nornbear. I think we can consider all of these facts, or at least pretty close to it.
Good point, though, hadn't considered that.
Good point, though, hadn't considered that.
Redfeather1975
I think it's too big to exist in small bodies of water or move that far inland to hibernate. It's possible it's an ocean creature and was scooped out of the ocean, water and all, and placed there because it's freezing and secluded so that it could be flash frozen with magic and never thaw out.
I have a feeling it's a failed creation that the gods could not bring themselves to destroy, as the newer gods seem apprehensive in destroying life. There are a lot of Grenth statues around. I'm wondering if this great feat was done by Grenth himself.
I have a feeling it's a failed creation that the gods could not bring themselves to destroy, as the newer gods seem apprehensive in destroying life. There are a lot of Grenth statues around. I'm wondering if this great feat was done by Grenth himself.
Etta
Oh boy! would your faces be red if that thing turn out to be an Azura's Battlecruiser crash landed on tyria 1,000 of years ago..........nvm carry on.
TedTheShred
Here's what I just posted on the OTHER Drakkar lake Topic.
Quote:
Originally Posted by TedTheShred
Quote:
I'm gonna go ahead and assume that the storyline of GW:EN will be not unlike the story of Ragnarök, seeing as how much emphasis is being put into the Norse themes.
The first three chapters of Guild Wars were in essence the G-Dub equivalent of Fimbulwinter (Three successive winters with no summer between that will drive the world of man mad brother killling brother and so on and so forth.) I mean I know it didn't snow a whole lot but they were metaphorical winters. Come on, open your English text from time to time.
The sun the moon and the stars will be devoured and an endless night will fall (ie. Nightfall) then the earth will tremble with a ferocity the tears the ground open and Loki and his fire breathing son Fenrir will emerge.
Yadda Yadda Yadda. I dont want to wreck any of the storyline for you in case I happen to be right on the money here.
ANYWAY I believe that the Drakkar would be in essence a representation of Jörmungandr, the giant serpent that rises from the sea to do battle with Odin's son Thor, resulting in the death of the aforementioned serpent and the legendary god of thunder and battle.
He's not the big boss, but he may do away with someone important to the storyline.
Swish.
The first three chapters of Guild Wars were in essence the G-Dub equivalent of Fimbulwinter (Three successive winters with no summer between that will drive the world of man mad brother killling brother and so on and so forth.) I mean I know it didn't snow a whole lot but they were metaphorical winters. Come on, open your English text from time to time.
The sun the moon and the stars will be devoured and an endless night will fall (ie. Nightfall) then the earth will tremble with a ferocity the tears the ground open and Loki and his fire breathing son Fenrir will emerge.
Yadda Yadda Yadda. I dont want to wreck any of the storyline for you in case I happen to be right on the money here.
ANYWAY I believe that the Drakkar would be in essence a representation of Jörmungandr, the giant serpent that rises from the sea to do battle with Odin's son Thor, resulting in the death of the aforementioned serpent and the legendary god of thunder and battle.
He's not the big boss, but he may do away with someone important to the storyline.
Swish.
arcanemacabre
Quote:
Originally Posted by Redfeather1975
I think it's too big to exist in small bodies of water or move that far inland to hibernate. It's possible it's an ocean creature and was scooped out of the ocean, water and all, and placed there because it's freezing and secluded so that it could be flash frozen with magic and never thaw out.
I have a feeling it's a failed creation that the gods could not bring themselves to destroy, as the newer gods seem apprehensive in destroying life. There are a lot of Grenth statues around. I'm wondering if this great feat was done by Grenth himself. Also possible except for one thing - when you get a better look at it, like its appendages, it does not appear to be any kind of sea creature. It looks like one from the map's "satellite image," but the limbs are too pointy and segmented. Plus, its skin texture is rough and scaly/bumpy, while sea creatures have smooth skin.
I have a feeling it's a failed creation that the gods could not bring themselves to destroy, as the newer gods seem apprehensive in destroying life. There are a lot of Grenth statues around. I'm wondering if this great feat was done by Grenth himself. Also possible except for one thing - when you get a better look at it, like its appendages, it does not appear to be any kind of sea creature. It looks like one from the map's "satellite image," but the limbs are too pointy and segmented. Plus, its skin texture is rough and scaly/bumpy, while sea creatures have smooth skin.
Redfeather1975
It's like a giant prehistoric sea turtle though.
Except it has huge mandibles!
http://i2.photobucket.com/albums/y3/Cadet0508/gw011.jpg
Except it has huge mandibles!
http://i2.photobucket.com/albums/y3/Cadet0508/gw011.jpg
RTSFirebat
We already have a thread open about this here:
http://www.guildwarsguru.com/forum/s...php?t=10191000
Since thread merge is epic fail, I'm just going to close this now.
http://www.guildwarsguru.com/forum/s...php?t=10191000
Since thread merge is epic fail, I'm just going to close this now.