Raise number of ranks for titles and give them effects
Phoenix Tears
Example:
Sweet Tooth Title:
Give this Title the effect, that the dura.tion and the strengh of the effects of the food will raise, when u raise i title rank.
Game needs more buyable food/drinks to, the game imo has much to much stuff, that is event only. more stuff by collectors needs Gw too then only the mandrake root cake.
Why not make it so:
1: Sweet Tooth: 500
2: Gummy Bear: 1000
3: Chocolate Bunny: 2000
4: Cookie Monster: 5000
5: Fruit Tiger: 7500
6: Lover of Pan Cakes: 10000
7: Ice Cream !!!: 15000
8: Candyfloss FTW !!!: 20000
9: Grand Master Connoisseur of Confectionaries: 35000
10:Legendary Connoisseur of Confectionaries: 50000
naturally would this mean, that fould should give more points !!!, food should drop in PvE and there should be very rare stuff, godly food or so, that will not be sold anywher,e that drops only rare and brings 100 or more points.
raise point rate by x5 for exiting food, then implement more food that gives 25-50 poitns and the godly food, that brings 100 points.
I'd suggest for this "Ambrosia", its the mystic food of the gods in greek/roman mythology
Every rank should raise the duration of food by 1 Minute, or raise morale boost from 5% to 10%, raise attribute boots from +1 to + 2, increase movement boost by 2% per rank. can be all different from food to food and their effects
==============================
Drunk title same:
1: Drunkard - 100 M
2: Soaker - 500 M
3: Drunken Woodpecker - 1000 M
4: Down-and-Out - 1500 M
5: Workless Drunkard - 2000 M
6: Looser - 2500 M
7: Gimme Alcohol !!! - 3500 M
8: More Alcohol ...NOW !!! - 5000 M
9: Boozer - 7500 M
10:Incorrigible Ale Hound - 10000 M
with each rank duration of being drunk holds 3% longer, u need lesser alc to become drunk
===============
Skil Hunter:
everytime u max one of the title, skill npcs in those continents won't charge u anymore 1 Platin when u want to get from them a "normal" skill, u need then only ur skill points
With legendary skill hunter, u'll be able in pve only to use a second elite skill.
========
Cartographer:
so higher the rank of cartographer title, so more explorable areas will be avaiable to travel by map.. u've only to click then on the name of the area and u'll land then in a random entrance portal in it and have not to run through other areas first, until u reach the place where u want to be.
Its stupid, that u can only use the map to travel to towns and out posts by it and not direct into explorable areas. the map(world) needs a coordinate system for this ..every normal MMO has this, only GW not oO
=============
Survivor:
1 Survivor > 140600 exp wo. Die
2 Good Survivor > 255555 exp wo. Die
3 Superb Survivor > 337500 exp wo. Die
4 Awesome Survivor > 425250 exp wo. Die
5 Gorgeous Survivor > 500000 exp wo. Die
6 Indomitable Survivor 587500 exp wo. Die
7 Unstoppable Survivor 775850 exp wo. Die
8 World War Survivor 999999 exp wo. Die
9 Elite Survivor > 1111111 Exp wo. Die
10 Legendary Elite Survivor > 1337500 Exp wo. Die
rank 1-8 should increase max hp by 5, rank 9 increases max hp by 10 and with rank 10 the chracter receices life regeneration +1
effects are pve only
=======================
Legendary Guardian:
player with this title should receive imo a special "guardian-armor" and a guardian-weapon that fits to the style of the armor.
weapon should be animated and with the armor, the player will receive a full body aura, which players can see, when u run around by burning flames around u or by twinkling crystal stars around you, as if your character would be a running comet.
and last but not least, the players should receive a guardian-emote, which should be the equivalent emote to the pvp-emotes deer,wolve, tiger, phoenix ... a pve emonte also
==========
commander title:
with each rank in commander, ur heroes will receive same effects as by the survivor title.
so the title needs a 10th rank > War Commander
==========
Vanguisher Titles:
when u've maxed one of a continent, ur character will receive then with this title with every kiled monsters a little sum of balthazar points when u kill monsters on that continent
so, thats all i can think of, hope some of u like these ideas, when not, type simple /not signed and a reason why
Sweet Tooth Title:
Give this Title the effect, that the dura.tion and the strengh of the effects of the food will raise, when u raise i title rank.
Game needs more buyable food/drinks to, the game imo has much to much stuff, that is event only. more stuff by collectors needs Gw too then only the mandrake root cake.
Why not make it so:
1: Sweet Tooth: 500
2: Gummy Bear: 1000
3: Chocolate Bunny: 2000
4: Cookie Monster: 5000
5: Fruit Tiger: 7500
6: Lover of Pan Cakes: 10000
7: Ice Cream !!!: 15000
8: Candyfloss FTW !!!: 20000
9: Grand Master Connoisseur of Confectionaries: 35000
10:Legendary Connoisseur of Confectionaries: 50000
naturally would this mean, that fould should give more points !!!, food should drop in PvE and there should be very rare stuff, godly food or so, that will not be sold anywher,e that drops only rare and brings 100 or more points.
raise point rate by x5 for exiting food, then implement more food that gives 25-50 poitns and the godly food, that brings 100 points.
I'd suggest for this "Ambrosia", its the mystic food of the gods in greek/roman mythology
Every rank should raise the duration of food by 1 Minute, or raise morale boost from 5% to 10%, raise attribute boots from +1 to + 2, increase movement boost by 2% per rank. can be all different from food to food and their effects
==============================
Drunk title same:
1: Drunkard - 100 M
2: Soaker - 500 M
3: Drunken Woodpecker - 1000 M
4: Down-and-Out - 1500 M
5: Workless Drunkard - 2000 M
6: Looser - 2500 M
7: Gimme Alcohol !!! - 3500 M
8: More Alcohol ...NOW !!! - 5000 M
9: Boozer - 7500 M
10:Incorrigible Ale Hound - 10000 M
with each rank duration of being drunk holds 3% longer, u need lesser alc to become drunk
===============
Skil Hunter:
everytime u max one of the title, skill npcs in those continents won't charge u anymore 1 Platin when u want to get from them a "normal" skill, u need then only ur skill points
With legendary skill hunter, u'll be able in pve only to use a second elite skill.
========
Cartographer:
so higher the rank of cartographer title, so more explorable areas will be avaiable to travel by map.. u've only to click then on the name of the area and u'll land then in a random entrance portal in it and have not to run through other areas first, until u reach the place where u want to be.
Its stupid, that u can only use the map to travel to towns and out posts by it and not direct into explorable areas. the map(world) needs a coordinate system for this ..every normal MMO has this, only GW not oO
=============
Survivor:
1 Survivor > 140600 exp wo. Die
2 Good Survivor > 255555 exp wo. Die
3 Superb Survivor > 337500 exp wo. Die
4 Awesome Survivor > 425250 exp wo. Die
5 Gorgeous Survivor > 500000 exp wo. Die
6 Indomitable Survivor 587500 exp wo. Die
7 Unstoppable Survivor 775850 exp wo. Die
8 World War Survivor 999999 exp wo. Die
9 Elite Survivor > 1111111 Exp wo. Die
10 Legendary Elite Survivor > 1337500 Exp wo. Die
rank 1-8 should increase max hp by 5, rank 9 increases max hp by 10 and with rank 10 the chracter receices life regeneration +1
effects are pve only
=======================
Legendary Guardian:
player with this title should receive imo a special "guardian-armor" and a guardian-weapon that fits to the style of the armor.
weapon should be animated and with the armor, the player will receive a full body aura, which players can see, when u run around by burning flames around u or by twinkling crystal stars around you, as if your character would be a running comet.
and last but not least, the players should receive a guardian-emote, which should be the equivalent emote to the pvp-emotes deer,wolve, tiger, phoenix ... a pve emonte also
==========
commander title:
with each rank in commander, ur heroes will receive same effects as by the survivor title.
so the title needs a 10th rank > War Commander
==========
Vanguisher Titles:
when u've maxed one of a continent, ur character will receive then with this title with every kiled monsters a little sum of balthazar points when u kill monsters on that continent
so, thats all i can think of, hope some of u like these ideas, when not, type simple /not signed and a reason why
bilateralrope
Quote:
Survivor: rank 1-8 should increase max hp by 5, rank 9 increases max hp by 10 and with rank 10 the chracter receices life regeneration +1 effects are pve only |
Doing this on a PvP title is worse because there are a lot of people who don't want to ever touch PvP, but they would then have no choice.
And lets not even talk about the stupidity of doing it with a title that many people have no chance of acquiring because their characters have already died.
legion_rat
I wouldnt mind seeing sweets drop and maybe alchohol, so the title is easier to achieve. As it is now its a HUGE money sink. Which I know is the purpose but some of us would stay poor and dont farm.
~the rat~
~the rat~
genofreek
So we farm more just to make it easier to farm?
netniwk
Quote:
Originally Posted by Phoenix Tears
Example:
everytime u max one of the title, skill npcs in those continents won't charge u anymore 1 Platin when u want to get from them a "normal" skill, u need then only ur skill points With legendary skill hunter, u'll be able in pve only to use a second elite skill. so higher the rank of cartographer title, so more explorable areas will be avaiable to travel by map.. u've only to click then on the name of the area and u'll land then in a random entrance portal in it and have not to run through other areas first, until u reach the place where u want to be. Its stupid, that u can only use the map to travel to towns and out posts by it and not direct into explorable areas. the map(world) needs a coordinate system for this ..every normal MMO has this, only GW not oO rank 1-8 should increase max hp by 5, rank 9 increases max hp by 10 and with rank 10 the chracter receices life regeneration +1 effects are pve only |
Star Gazer
/notsigned....jesus christ, isnt everyone already fed up with the amount of grindfest in this game???
jebusxxl
Quote:
Originally Posted by Phoenix Tears
Example:
4: Cookie Monster: 5000 8: Candyfloss FTW !!!: 20000 |
/signed for the sweet tooth title track
MithranArkanere
Ah... I know... I know... you just read all those anti-grind threads and you want to start a flame war...
Ah... no... I'm not falling for this one.
I won't mind having more ranks. But I will NEVER agree with increasing the value of the max rank.
I would agree with adding the remaining Lighbringer titles and an effect for th Sunspear title:
- Susnpear title:
Title. For each ally that has also selected rank 6 or more of Sunspear, your gain 1..10Hp.
Lightbringer skills:
-Lightbringer Whisper (Acquired with a quest at rank 5)
E:15, C:1/4, R:10
Signet. You receive data about target foe. When cast, a window appears for 10..60 seconds, showing:
*Rank 5: Target's HP and Energy
*Rank 6: Also armor and damage weaknesses/resistances, type of damage dealt with normal attacks.
*Rank 7: Also build.
*Rank 8: Also Possible drops.
-Aura of Clear Light: (Acquired with a quest at rank 6)
E:5, C:3, R:60.
Enchantment spell. For 8..60 seconds, you and all nearby allies are not affected by Environment effects (both good or bad).
-Turn demons (Acquired with a quest at rank 7)
E:25, C:1, R:30
Shout: For 10..30 seconds, all demonic servant of Abaddon within earshot become non-hostile towards all allies within earshot.
-Halt demon (Acquired with a quest at rank 8)
E:10 C:2 R:45
Hex spell. For 10..30 seconds, target non-boss demonic servant of Abaddon cannot use Monster skills.
Ah... no... I'm not falling for this one.
I won't mind having more ranks. But I will NEVER agree with increasing the value of the max rank.
I would agree with adding the remaining Lighbringer titles and an effect for th Sunspear title:
- Susnpear title:
Title. For each ally that has also selected rank 6 or more of Sunspear, your gain 1..10Hp.
Lightbringer skills:
-Lightbringer Whisper (Acquired with a quest at rank 5)
E:15, C:1/4, R:10
Signet. You receive data about target foe. When cast, a window appears for 10..60 seconds, showing:
*Rank 5: Target's HP and Energy
*Rank 6: Also armor and damage weaknesses/resistances, type of damage dealt with normal attacks.
*Rank 7: Also build.
*Rank 8: Also Possible drops.
-Aura of Clear Light: (Acquired with a quest at rank 6)
E:5, C:3, R:60.
Enchantment spell. For 8..60 seconds, you and all nearby allies are not affected by Environment effects (both good or bad).
-Turn demons (Acquired with a quest at rank 7)
E:25, C:1, R:30
Shout: For 10..30 seconds, all demonic servant of Abaddon within earshot become non-hostile towards all allies within earshot.
-Halt demon (Acquired with a quest at rank 8)
E:10 C:2 R:45
Hex spell. For 10..30 seconds, target non-boss demonic servant of Abaddon cannot use Monster skills.
the Puppeteer
Turn demons is pretty much overpowered :P
/signed for the Sweet Tooth title speed boost idea - altho it should only work in outposts
/signed for the Sweet Tooth title speed boost idea - altho it should only work in outposts
Hawkeye
What is it with everyone on this forum? They think stat grinding is fine so long as it is that much more difficult to achieve them. The beauty of the game is that your ability to play is based on skill, not how long you've played. Titles are merely titles, not rewards other than the reputation. The whole purpose of titles, in fact, was a way for players to be rewarded by playing much without having an advantage over another who hadn't played much.
/most definitely not signed
/most definitely not signed
Phoenix Tears
uhm, u know, that treasure hunt, luck and wisdom title track give u psoitive effects (rewards) still, by increasing ur % chance of salvaging, without destroying or increasing chance, that ur lockpicks don't break.
In this way people, which play more have still advantges over players, which don't play so much ,even when the advantage is only small, but advantage is advantage.
@bilateralrope: read correct, i talk about "pve only" not that those changes should be for pvp.
+50 HP and +1 Life Reg are really nothing uber imba special, when u get this only, when u have ur survivor title active ...
Imo, those players, which went through the big stress of playing extreme cautious, only for minimizing the possibility to die, should get a bonus for it, that honors them for surviving so long without a signle die...
And stop whining about old charas, that had no chance, delete them and remake them then ... thousands of players did this still and had not whined about it.
When u really want have this title, u do everything simple once again.
Before i got my first R3 survivor, i made like over a dozen of characters and deleted them ever, when they die and i didn't complained about, why anet simple gives not the old chara a death counter reset, dream further, this will never happen. So to honor the players, which have deleted their beloved old chars to receive the title, they should geld a bonus with the survivor title ...
========
@netniwk:
what please is imba with having the possibility to travel direct to the explorable areas per map, when u've reached ranks in the cartographer title ?
Did u even understood, what i want with this suggestion ?
Don't u find it good, when there exists a way for players, to cut off this senseless costs of 1 Platin for NORMAL Skills, when u can buy u with the same money a signet of capturing to catch u an elite skills oO ?.
Those costs are stupid and the skill system is in this sight not well thought out. times were much better, where u gained all skills by quests and not by god damn money.
And having a second elite skill IN PVE only is really again not imba, this gives anet the possibilty in an other way again too, to make stronger enemies too, instead only mass flooding the places with hundreds of enemies, while ur groups stays ever only at max 8 people. they can make stronger enemies, that don't need to be ever like lvl 28 , while we players keep sucking at dumb lvl 20. Would be pve only again too naturally.
And again ..+50 HP and +1 LR are by far not imba for PVE only as bonus for players which made it to max survivor in general and/or have deleted for it their beloved old charas, which had no chance to receive it in normal way.
U get the bonus only, when survivor title is active, like u get every title effects only, when the equivalent title for it is active at your character.
Due to the fact, that this effects are PVE ONLY, it wont work, when u make with ur pve character pvp ..man people, get brain on, before you complain about imbalance
=========
@Star Gazer: there will be ever grinding somewhere in MMO's, grinding is like salt in the soup of MMO's ... its the same like, that players with more time will haver have somewhere some advantage versus players with not so much time.
There helps even no lvl cap of only 20 ... this thinking is senseless wish thinking.
WHat do u have versus increase ment of Sweet Toth / Drunkard Title ?
those titles are grind titles from their beginning, but have only boring 2 ranks, why not increase them to 10, like most titles have and then split up those big holes withing the new rangs.
come on, from 1000 to 10000 is crazy fro both titles, why not make more ranks with more little steps between 1000 and 10000, then those titles are it worth, to give them some nice funny effects
=========
@hawk: this may fit mostly only to gw's silly PvP which has even no classical "All vs. All" oO which lets the game look more like "Guild Sports" then Guild Wars. I'm really missing for GW something like Ragnaroks War of Emperium or so. PvP where guilds fight each other on big battlefield with castles and siege weapons ect. something where the players get a good impression of the word WAR, in kind of wars, GW is until today only a bad joke imo.
but for pve, for rpg-freaks and those kind of players, which love to have very much longtime motvation, which want not to be maxed in every shit within 24 hours or within lesser than a week, it should be no problem for those players which have no problems with grinding like most peoples here, when those titles get more ranks.
When u don't want to grind, then simple don't do it, nobody enforces u to make sweet tooth title or drunkard title, both bring no advantages for pve or pvp ... and don't tell me, that +50 HP and +1 Life reg are for the survivor title imbalanced ...
does anyone here even looked at the new dwarfen title, which lets u do with every rank more damage vs. destroeyers and heals u more pr rank with every use of a skill, thats far more imba imo, than my survivor suggestion and makes GW:EN imo a joke, but not an high end add on, what it should be normally.
Norn title, raises even too ur max hp, when ur in norn territory ... so much suggestion is realy nothing overpowered ... people are only whininjg again, because it would mean for much people, to delete their beloved old charas ... this whining sucks, get grown up, the world is not fair, everyone has ever once in his/her life to bite in a sour apple
I hoped, there would be more reasoned thoughts of, why u people not sign something, and not that people start whining again about their old chars and that they have no chance to get the survivor title ..
stop whining, stop complaining, delete them, remake them and then u have ur god damn chance .... OMG, thats like kindergarten
In this way people, which play more have still advantges over players, which don't play so much ,even when the advantage is only small, but advantage is advantage.
@bilateralrope: read correct, i talk about "pve only" not that those changes should be for pvp.
+50 HP and +1 Life Reg are really nothing uber imba special, when u get this only, when u have ur survivor title active ...
Imo, those players, which went through the big stress of playing extreme cautious, only for minimizing the possibility to die, should get a bonus for it, that honors them for surviving so long without a signle die...
And stop whining about old charas, that had no chance, delete them and remake them then ... thousands of players did this still and had not whined about it.
When u really want have this title, u do everything simple once again.
Before i got my first R3 survivor, i made like over a dozen of characters and deleted them ever, when they die and i didn't complained about, why anet simple gives not the old chara a death counter reset, dream further, this will never happen. So to honor the players, which have deleted their beloved old chars to receive the title, they should geld a bonus with the survivor title ...
========
@netniwk:
what please is imba with having the possibility to travel direct to the explorable areas per map, when u've reached ranks in the cartographer title ?
Did u even understood, what i want with this suggestion ?
Don't u find it good, when there exists a way for players, to cut off this senseless costs of 1 Platin for NORMAL Skills, when u can buy u with the same money a signet of capturing to catch u an elite skills oO ?.
Those costs are stupid and the skill system is in this sight not well thought out. times were much better, where u gained all skills by quests and not by god damn money.
And having a second elite skill IN PVE only is really again not imba, this gives anet the possibilty in an other way again too, to make stronger enemies too, instead only mass flooding the places with hundreds of enemies, while ur groups stays ever only at max 8 people. they can make stronger enemies, that don't need to be ever like lvl 28 , while we players keep sucking at dumb lvl 20. Would be pve only again too naturally.
And again ..+50 HP and +1 LR are by far not imba for PVE only as bonus for players which made it to max survivor in general and/or have deleted for it their beloved old charas, which had no chance to receive it in normal way.
U get the bonus only, when survivor title is active, like u get every title effects only, when the equivalent title for it is active at your character.
Due to the fact, that this effects are PVE ONLY, it wont work, when u make with ur pve character pvp ..man people, get brain on, before you complain about imbalance
=========
@Star Gazer: there will be ever grinding somewhere in MMO's, grinding is like salt in the soup of MMO's ... its the same like, that players with more time will haver have somewhere some advantage versus players with not so much time.
There helps even no lvl cap of only 20 ... this thinking is senseless wish thinking.
WHat do u have versus increase ment of Sweet Toth / Drunkard Title ?
those titles are grind titles from their beginning, but have only boring 2 ranks, why not increase them to 10, like most titles have and then split up those big holes withing the new rangs.
come on, from 1000 to 10000 is crazy fro both titles, why not make more ranks with more little steps between 1000 and 10000, then those titles are it worth, to give them some nice funny effects
=========
@hawk: this may fit mostly only to gw's silly PvP which has even no classical "All vs. All" oO which lets the game look more like "Guild Sports" then Guild Wars. I'm really missing for GW something like Ragnaroks War of Emperium or so. PvP where guilds fight each other on big battlefield with castles and siege weapons ect. something where the players get a good impression of the word WAR, in kind of wars, GW is until today only a bad joke imo.
but for pve, for rpg-freaks and those kind of players, which love to have very much longtime motvation, which want not to be maxed in every shit within 24 hours or within lesser than a week, it should be no problem for those players which have no problems with grinding like most peoples here, when those titles get more ranks.
When u don't want to grind, then simple don't do it, nobody enforces u to make sweet tooth title or drunkard title, both bring no advantages for pve or pvp ... and don't tell me, that +50 HP and +1 Life reg are for the survivor title imbalanced ...
does anyone here even looked at the new dwarfen title, which lets u do with every rank more damage vs. destroeyers and heals u more pr rank with every use of a skill, thats far more imba imo, than my survivor suggestion and makes GW:EN imo a joke, but not an high end add on, what it should be normally.
Norn title, raises even too ur max hp, when ur in norn territory ... so much suggestion is realy nothing overpowered ... people are only whininjg again, because it would mean for much people, to delete their beloved old charas ... this whining sucks, get grown up, the world is not fair, everyone has ever once in his/her life to bite in a sour apple
I hoped, there would be more reasoned thoughts of, why u people not sign something, and not that people start whining again about their old chars and that they have no chance to get the survivor title ..
stop whining, stop complaining, delete them, remake them and then u have ur god damn chance .... OMG, thats like kindergarten
themeteor
I have no problem with increasing the size of the titles or them giving effects is fine so long as that effect is 110% aesthetic some of us don't enjoy grinding and as much as those whom do need a reward but HP is not that way.
And please don't use what Anet is doing to defend your idea, some of us are just as willing to complain about that too.
Also "PvE only" does not mean that its not imbalance
And please don't use what Anet is doing to defend your idea, some of us are just as willing to complain about that too.
Also "PvE only" does not mean that its not imbalance
Hawkeye
+50 and 1 pip to health regenration may not seem like a lot, but stack all the rewards from all titles. There will be someone out there who will do it all. And, will a person with all maxed titles have an advantage over someone without one maxed? Almost surely. It could even be a fairly decent player. In the end, persistance gets rewarded, not skill.
Any game that rewards persistance becomes like Diablo 2. Don't get me wrong, it was a great game, but skill had nothing to do with your ability to kill monsters. 90% was the equipment.
The very closest this game has gotten to that has been greens, and greens can easily be replaced by normal weapons with decent mods. Everything else is prestige and reputation, which is the way it should be. If you fight alongside a player with maxed survivor rank, you know he's going to hang in there.. not because he's got +50 and +1 pip of health but because he fought hard to earn that title. Skill is what makes the player in this game, and that's the way it should stay.
Any game that rewards persistance becomes like Diablo 2. Don't get me wrong, it was a great game, but skill had nothing to do with your ability to kill monsters. 90% was the equipment.
The very closest this game has gotten to that has been greens, and greens can easily be replaced by normal weapons with decent mods. Everything else is prestige and reputation, which is the way it should be. If you fight alongside a player with maxed survivor rank, you know he's going to hang in there.. not because he's got +50 and +1 pip of health but because he fought hard to earn that title. Skill is what makes the player in this game, and that's the way it should stay.
Phoenix Tears
Quote:
Originally Posted by themeteor
I have no problem with increasing the size of the titles or them giving effects is fine so long as that effect is 110% aesthetic some of us don't enjoy grinding and as much as those whom do need a reward but HP is not that way.
And please don't use what Anet is doing to defend your idea, some of us are just as willing to complain about that too. Also "PvE only" does not mean that its not imbalance |
why should I not compare with things, that Anet still has implemented into the game ... those new effects of the "race" titles are imo more imbalanced, than my idea for the survivor title, because thoses titles make out of the difficulty of GW:EN a joke
With Norn title, we get now HP bonus in GW:EN , so why not something similar with the survivor title ...
People must stop thinking, that they can banish grinding out of the MMO Scene, this is impossible, there will be ever in a game somewhere sorts of grinding or things, where people with more time to play have little to bigger adavantages ... last is naturally worst, but banishing it is impossible and thats a fact, with that people, which hate grinding have to live with ...
grinding is a devil's spiral - you cant live with it, but you can't live without it either in MMO's, it will ever exist somewhere and in certain things its part of givuing a game long time motivation to the players ...
Edit:
@hawk: when its so imba, then take the +50 hp away and players get for maxed survivor only the +1 life pip, would be enough to to honor the players which made it, its not too overpowered, because players can't have more then +10 life reg this one +1 helps the player only reaching +10 with their ksills a little bit easier. and it deacreases slightly degenerations and protects u versus skills, that make only a degeneration of -1 ..and ? thats not very imbalanced ... good strogn enemies clap on you in short time a -10 degeneration, there it makes no big difference if u have now -10 or -9, because ur hp will go so quick down, when u don't get healed, that you are in less seconds dead
Solas
/disagree with most of it.
when you have the cap skill title, free normal skills?
thats jsut wrong, for instance if you cap all the elite skills in all 3 capagns
292 X 5,000 exp=
1,460,000 exp.
lets say that each skill point after 20 requires 10k exp (its a bit more)
thats 290 elites, 4 titles in LoaBD and 146 normal skills for 292k,+ the possible greens you get, im after the title myself at the moment, got around 2.5 continants done
you want to make the sweet tooth title track more rewarding? it is a money sink,thats its purpose and its big enough already capped at 10,000 points why would you wnt to make it bigger?
i jsut wouldnt like to see it ingame
survivor title,
what about people that made a chat after the update? there gonna be left out? and why reward people that stayed at back of party in pugs and left for fear of dying,reward them too?
as for commander i wouldnt like to see pvp titles affectign pve, and if they had them in pvp they'd be way imba
as for cartographer
..why, i dont see how?? jsut because you've mapped you get instant transport there? in that way you could say that vanquishing that the monsters dont attack because they know better...
tbh the only idea i liked here was the vanquishing one, getting some balth faction for vanquishing as tyour killing alot of things the god of war should be happy.nothing big but a nice amount
when you have the cap skill title, free normal skills?
thats jsut wrong, for instance if you cap all the elite skills in all 3 capagns
292 X 5,000 exp=
1,460,000 exp.
lets say that each skill point after 20 requires 10k exp (its a bit more)
thats 290 elites, 4 titles in LoaBD and 146 normal skills for 292k,+ the possible greens you get, im after the title myself at the moment, got around 2.5 continants done
you want to make the sweet tooth title track more rewarding? it is a money sink,thats its purpose and its big enough already capped at 10,000 points why would you wnt to make it bigger?
i jsut wouldnt like to see it ingame
survivor title,
what about people that made a chat after the update? there gonna be left out? and why reward people that stayed at back of party in pugs and left for fear of dying,reward them too?
as for commander i wouldnt like to see pvp titles affectign pve, and if they had them in pvp they'd be way imba
as for cartographer
..why, i dont see how?? jsut because you've mapped you get instant transport there? in that way you could say that vanquishing that the monsters dont attack because they know better...
tbh the only idea i liked here was the vanquishing one, getting some balth faction for vanquishing as tyour killing alot of things the god of war should be happy.nothing big but a nice amount
Snow Bunny
There shouldn't be anymore rewards. This game rewards enough as it is.
/notsigned
/notsigned
thezed
/mixed sign
Im all for adding some effects to more of the titles but many of your ideas are really bad and would cause some serious play balance issues.
And why does getting drunkard title mean it would take LESS alchoal to get you drunk? Anyone who has attened a "party school" will tell you it is the exact oposit.
Im all for adding some effects to more of the titles but many of your ideas are really bad and would cause some serious play balance issues.
And why does getting drunkard title mean it would take LESS alchoal to get you drunk? Anyone who has attened a "party school" will tell you it is the exact oposit.
Masterr
no, it would be better if they remove all title based skills and titles effects
Div
/notsigned for more ranks of titles or anything like that.
Maybe at level 1 sweets, your sweets have +10% duration, and at level 2, a +20% duration, but no stupid bonuses.
Maybe at level 1 sweets, your sweets have +10% duration, and at level 2, a +20% duration, but no stupid bonuses.
JeniM
Quote:
Originally Posted by Phoenix Tears
I'd suggest for this "Ambrosia", its the mystic food of the gods in greek/roman mythology
|
I like the Sweet Tooth and Drunkard ideas but no need to change the survivor to give effects so any character thats died before is now stuck with 60 less max hp and missing a +1 health regen
Hmm having to re-role my main that has 15k armor and holds 6 maxed titles and 4 near maxed ones - thats a no
/signed for Sweets and booze
/notsigned for things not obtainable to everyone altering gameplay
bilateralrope
Quote:
Originally Posted by Phoenix Tears
@bilateralrope: read correct, i talk about "pve only" not that those changes should be for pvp.
|
Quote:
+50 HP and +1 Life Reg are really nothing uber imba special, when u get this only, when u have ur survivor title active ... |
Quote:
Imo, those players, which went through the big stress of playing extreme cautious, only for minimizing the possibility to die, should get a bonus for it, that honors them for surviving so long without a signle die... |
Quote:
And stop whining about old charas, that had no chance, delete them and remake them then ... thousands of players did this still and had not whined about it. |
Not to mention the birthday gifts.
Quote:
When u really want have this title, u do everything simple once again. Before i got my first R3 survivor, i made like over a dozen of characters and deleted them ever, when they die and i didn't complained about, why anet simple gives not the old chara a death counter reset, dream further, this will never happen. So to honor the players, which have deleted their beloved old chars to receive the title, they should geld a bonus with the survivor title ... |
Quote:
@Star Gazer: there will be ever grinding somewhere in MMO's, grinding is like salt in the soup of MMO's ... its the same like, that players with more time will haver have somewhere some advantage versus players with not so much time. |
Quote:
There helps even no lvl cap of only 20 ... this thinking is senseless wish thinking. |
You know what, if you aren't going to put in the effort to actually follow this forums rules I'm not going to bother reading your posts.
Tri
/notsigned
If this went into effect, goodbye any of those titles meaning something.
If this went into effect, goodbye any of those titles meaning something.
the Puppeteer
Quote:
Originally Posted by Tri
/notsigned
If this went into effect, goodbye any of those titles meaning something. |
Except that you spent loads of cash for food
Phoenix Tears
Quote bila:
I did read it correctly. Its a bad idea because you are giving PvE benefits that are only obtainable by doing PvP.
lol sure, you don't ven know, what a shit you wrote there, that isn't correct ...
99,9% of my suggestion about changings of titles i made of page 1, were PVE only-Titles ...
Survivor Title is no PVP-Title, you dont have to play pvp to get this ******* title, in reverse, its better you don't play pvp, when u want to get this title, because pvp deaths count for the death counter !!!
And WTF is false in giving 1 sigle PvP title some benefits for PvE, what will encourange players to play more pvp with their pve characters ... ? I see totally no problem in this. No, in reverse, I'd love to see more of this, because then more PvE'lers would play more PvP too and not only, when they are in PvP-Guilds, where it makes only sense, to play with pve-charas Pvp, or with hero npc fights, which are no real 1v1 ...
When those benefits are then again for pve only, theres no problem .... a problem would be only titles which give for pvp benefits -.- THATS a problem, because this would disturb really the pvp balance.
=======
about aggro, wow, as if 50 hp would make such a huge difference, you forget, that different classes have different max armors and possibilities to increase armor power and that beside you are 7 other players/npcs, that can buff you/the party however.
In kind of aggro, monsters go more for "who is the weakest" in fact of armor and not in fact of HP, a difference of only 50 HP is NOTHING versus a difference of 20-40+ Armor.
You can't make it you so simple and say, that cause of this 50 HP difference, mosnters will attsck in future only those, without legendary elite survivor title .. this is big nonsense, because the whole fight system is a big thing of chances and not by simple stupid fact of "who has lessest HP"
=====
Why give the title an effect, because wisdom/treasure hunter titles have too effects and giving +1 life regeneration at least makes sense for this type of title, because the effect theoretically helps the character better to survive.
This is nothing personal, or has something to do, that players which made it to max, deserve something ... this is childish
=========
about armors stuff, yes, thats naturally a problem, which can naturally only ecxist in Guild Wars, because developers find no way, to give the players an account based armor npc, which will give you certain armors automatically, once u've unlocked then once, so that the players has then only to do a little repeatable quest to receive whatever armor u want,. without having to pay money/stuff for it, or to find a way to put your armor in storage, where it gets then un-personalized, so that when u delete then ur character and remade it with same name naturally the player wont lose the armor, cause of the change of the character-id, when u take out then ur armor again out of storage, it gets again personalied to the character, which equips the item.
or an other way, anet finally kicks out completelxy this stupid armor personalizing, because its annoying and total senseless, it only stops people from selling armors -.-. wow, very useful feature.
When i want buy a new armor, im unable to sell my old one, cause of this shit, very well thought out ...
---------
false, i worked for the title in expectation of a reward, don't lay words into my mouth, that you can't know, that I think so. I worked for it, in hope, that there will be for GW2 a reward by the HoM and now im in the moment a bit disappointed, that the dumb hall honors only pvp titles.
This brought me to the conclusion, that more titles need little pve benefits, not only wisdom/treasure title ...
=======
Ahh, there is it again, the typical ignorant, intolerant answer of those gamers, which see in every bit of "work" direct death grinding and which fear most, that GW2 will become a real MMORPG, something like Line Age 2, LotRO, D&DO, RO 2 and those much free ones, like RAPPELZ or Granado Espada (beta) and naturally the most hated, but ever most compared, as if it would be the god of MMORPG's > WoW ..
thy typical answer: when You ..blah blah bla, then leave blah bla blah
Get grown up and learn to accept, that people have criticism and will write them, will have other opinions and so on. Thats no reason to say ever to others, that they should leave, when they don't like something.
------------
with this sentence i meant, that a lvl 20 cap is simple not enough for creating balance, that it helps not alone.
Lvl 20 cap alone is sensless, because with the same gameplay of GW, developers could theoretically increase max level to 100, nothing would change in calance, because every players would have only instead of average ~500 HP then ~2500 HP .. fights would take then only lonfger time, because it would simple only take longer to kill something, when nothing changes at the strengh of skills ancd the attribute system.
I did read it correctly. Its a bad idea because you are giving PvE benefits that are only obtainable by doing PvP.
lol sure, you don't ven know, what a shit you wrote there, that isn't correct ...
99,9% of my suggestion about changings of titles i made of page 1, were PVE only-Titles ...
Survivor Title is no PVP-Title, you dont have to play pvp to get this ******* title, in reverse, its better you don't play pvp, when u want to get this title, because pvp deaths count for the death counter !!!
And WTF is false in giving 1 sigle PvP title some benefits for PvE, what will encourange players to play more pvp with their pve characters ... ? I see totally no problem in this. No, in reverse, I'd love to see more of this, because then more PvE'lers would play more PvP too and not only, when they are in PvP-Guilds, where it makes only sense, to play with pve-charas Pvp, or with hero npc fights, which are no real 1v1 ...
When those benefits are then again for pve only, theres no problem .... a problem would be only titles which give for pvp benefits -.- THATS a problem, because this would disturb really the pvp balance.
=======
about aggro, wow, as if 50 hp would make such a huge difference, you forget, that different classes have different max armors and possibilities to increase armor power and that beside you are 7 other players/npcs, that can buff you/the party however.
In kind of aggro, monsters go more for "who is the weakest" in fact of armor and not in fact of HP, a difference of only 50 HP is NOTHING versus a difference of 20-40+ Armor.
You can't make it you so simple and say, that cause of this 50 HP difference, mosnters will attsck in future only those, without legendary elite survivor title .. this is big nonsense, because the whole fight system is a big thing of chances and not by simple stupid fact of "who has lessest HP"
=====
Why give the title an effect, because wisdom/treasure hunter titles have too effects and giving +1 life regeneration at least makes sense for this type of title, because the effect theoretically helps the character better to survive.
This is nothing personal, or has something to do, that players which made it to max, deserve something ... this is childish
=========
about armors stuff, yes, thats naturally a problem, which can naturally only ecxist in Guild Wars, because developers find no way, to give the players an account based armor npc, which will give you certain armors automatically, once u've unlocked then once, so that the players has then only to do a little repeatable quest to receive whatever armor u want,. without having to pay money/stuff for it, or to find a way to put your armor in storage, where it gets then un-personalized, so that when u delete then ur character and remade it with same name naturally the player wont lose the armor, cause of the change of the character-id, when u take out then ur armor again out of storage, it gets again personalied to the character, which equips the item.
or an other way, anet finally kicks out completelxy this stupid armor personalizing, because its annoying and total senseless, it only stops people from selling armors -.-. wow, very useful feature.
When i want buy a new armor, im unable to sell my old one, cause of this shit, very well thought out ...
---------
false, i worked for the title in expectation of a reward, don't lay words into my mouth, that you can't know, that I think so. I worked for it, in hope, that there will be for GW2 a reward by the HoM and now im in the moment a bit disappointed, that the dumb hall honors only pvp titles.
This brought me to the conclusion, that more titles need little pve benefits, not only wisdom/treasure title ...
=======
Ahh, there is it again, the typical ignorant, intolerant answer of those gamers, which see in every bit of "work" direct death grinding and which fear most, that GW2 will become a real MMORPG, something like Line Age 2, LotRO, D&DO, RO 2 and those much free ones, like RAPPELZ or Granado Espada (beta) and naturally the most hated, but ever most compared, as if it would be the god of MMORPG's > WoW ..
thy typical answer: when You ..blah blah bla, then leave blah bla blah
Get grown up and learn to accept, that people have criticism and will write them, will have other opinions and so on. Thats no reason to say ever to others, that they should leave, when they don't like something.
------------
with this sentence i meant, that a lvl 20 cap is simple not enough for creating balance, that it helps not alone.
Lvl 20 cap alone is sensless, because with the same gameplay of GW, developers could theoretically increase max level to 100, nothing would change in calance, because every players would have only instead of average ~500 HP then ~2500 HP .. fights would take then only lonfger time, because it would simple only take longer to kill something, when nothing changes at the strengh of skills ancd the attribute system.