New Concept: N/E Overlord

Zodiak

Jungle Guide

Join Date: May 2005

Gatineau, Qc, Canada

Kiss of Anguish [KISS]

P/W

16 Death
13 Soul Reaping
X Blood

1. Animate Bone Horror
2. Animate Shambling Horror
3. Summon Mursaat
4. Summon Naga Shaman
5. Summon Ice Imp or Summon Ruby Djinn
6. Glyph of Renewal [e]
7. Hexer's Vigor
8. Signet of Lost Souls

or

1. Animate Bone Horror
2.
Animate Vampiric Horror
3.
Summon Ice Imp or Summon Ruby Djinn
4.
Summon Mursaat
5.
Summon Naga Shaman
6.
Glyph of Renewal [e]
7.
Dark Bond
8.
Signet of Lost Souls


This will definatly need need some Testing/Work

The concept behind the idea here is to bypass the 10 creature limitation of the Minion Master

Since the addition of the Summon Creature skills linked to the Asura title track, the concept of being able to work around the 10 minion limit seems to have been lifted but yet untested.

These Summoned Creatures come fully packed with skills that they use and look like an awesome addition to any Minion Master.

The problem with these Summons is the incredibly long recharge time on them. This is where Glyph of Renewal comes in, which I have used in many builds I have created so far, which instantly renews the skill used after it, and recharges in 10 seconds, enabling you to recast your Summons.

The problem I already see, is that with all 3 summons, a self heal, a minion heal and Glyph of Renewal, this only leaves room for 2 minion types: Bone Horrors which recharges very fast, and Shambling Horrors, which I still like. Bone Horrors should recharge fast enough for you to start raising an army, Shambling Horrors could be replaced with something else, but I think Bone Fiends would be too energy intensive for this already energy hungry build.

Its also left to see if you gain Soul Reaping from Summoned Creatures which could even possibly leave a corpse or not.

This concept is very experimental since the game doesnt come out until Friday.

Its not sure which of these Summon Creatures is the best so far but they look powerful indeed

Theoretically the build should give you the ability to command 10 mindless minions and 4 powerful summoned creatures that use skills

I take credit for the concept and would love input and help making the build

Elena

Elena

Desert Nomad

Join Date: May 2005

Belgium

you can only have 3 pve skills

Zodiak

Jungle Guide

Join Date: May 2005

Gatineau, Qc, Canada

Kiss of Anguish [KISS]

P/W

Quote:
Originally Posted by Elena
you can only have 3 pve skills Ah, good call.

Thank you for telling me this, I was unaware of this fact. Re-assigning skills now

Stormlord Alex

Stormlord Alex

Grotto Attendant

Join Date: Dec 2005

Beyond the Forest of Doom, past the Cavern of Agony... on Kitten & Puppy Island

Soul of Melandru [sOm]

W/E

I'd definately run Ruby Djinn over Ice Imp, Ice Spikes as a lone skill is weak.
I'd also opt for Dark Bond over Hexer's Vigor, because Bond is srssly awesome.
Probably pack BotM and spam one minion skill (Fiends rawk), instead of 2 minions and no heal. Other than that? ... Can't really say till I get to play around with the Summon skills meself.

Zodiak

Jungle Guide

Join Date: May 2005

Gatineau, Qc, Canada

Kiss of Anguish [KISS]

P/W

Dark Bond is an awesome skill. Do you not think that Hexer's Vigor is an incredible skill though?

At 13 Soul Reaping it would give you +7 Health Regen for 10 seconds with no catch. Its basically the sollution to going N/D with Mystic Regeneration which nets you +9 energy regen but only with Dark Bond + Infuse Conditions and Mystic Regen, costing you 20 energy for +9 regen for 20 seconds

Hexer's Vigor is +7 regen with no catch, 5 energy and recharges every 10 seconds.

Although Fiends are very powerful, I think they may be too energy hungry for the build, depending how much Summons may end up costing in energy.

Where can I see written information on only being able to bring 3 PvE skills? I havent tried it but this is the first i hear of it.

Dr Strangelove

Dr Strangelove

Furnace Stoker

Join Date: Dec 2005

Wasting away again in Margaritaville

[HOTR]

Does dark bond work with non-undead summons?

Zodiak

Jungle Guide

Join Date: May 2005

Gatineau, Qc, Canada

Kiss of Anguish [KISS]

P/W

Quote:
Originally Posted by Dr Strangelove
Does dark bond work with non-undead summons?
I Dont think it would, Dark Bond specifically states "Minions" but it would be used for your other minions

Theoretically you WOULD have 10 minions +3 Summoned Creatures

Yet to be proven if they give you Soul Reaping or leave corpses. This is all experimental but I believe it could give serious power to Minion Masters.

Quote: Originally Posted by Stormlord Alex
http://gw.gamewikis.org/wiki/Game_updates/20070823 Ah dangit... thank you for that information

AlienFromBeyond

Jungle Guide

Join Date: Dec 2005

Heros of Titans Realm [HotR]

W/

The Ebon Vanguard spell that summons an Assassin for a short time definitely leaves a corpse and activates Soul Reaping, so I expect the Asura summons to be the same.

Zodiak

Jungle Guide

Join Date: May 2005

Gatineau, Qc, Canada

Kiss of Anguish [KISS]

P/W

Quote:
Originally Posted by AlienFromBeyond
The Ebon Vanguard spell that summons an Assassin for a short time definitely leaves a corpse and activates Soul Reaping, so I expect the Asura summons to be the same. The Summon ACTUALLY LEAVES a corpse????

Can you say OMG?

Activate all 3 spirits first, let them do the dirty work, raise 3 minions, summon 3 spirits again...

I"m loving this more and more!

Ebon Vanguard only lasted 10 seconds on lvl1, I hope you can seriously extend those times.

Zodiak

Jungle Guide

Join Date: May 2005

Gatineau, Qc, Canada

Kiss of Anguish [KISS]

P/W

It also does not state that you can have only 1 of a certain Summon up at once, leading me to believe maybe multiples?

Why isnt it friday yet?

MBP

MBP

Krytan Explorer

Join Date: Apr 2007

Arizona

Clanless Fraggers

R/Mo

you're not just limited to a necro with those summons either..a Rt would probably do well with them too.


ooo imagine a SF nuker with summon ruby djinn?
I expect immediate nerfing to follow.

Amadeo

Amadeo

Ascalonian Squire

Join Date: Jan 2007

Belgium

Mystic Spiral

Mo/

Quote:
Spell. Summon a level X Mursaat that lives for Y seconds and has Enervating Charge. Only 1 Asura Summon can be active at a time. As all of those Summons are based on Asura Rank, you'll only be able to have one active.

Amadeo

Amadeo

Ascalonian Squire

Join Date: Jan 2007

Belgium

Mystic Spiral

Mo/

Edit: This post can be deleted

Zodiak

Jungle Guide

Join Date: May 2005

Gatineau, Qc, Canada

Kiss of Anguish [KISS]

P/W

N/E

16 Death
14 Soul Reaping
x Blood

Dark Bond
Animate Bone Horror
Animate Shambling Horror
Signet of Lost Souls
Hexer's Vigor
Blood of the Master
Glyph of Renewal
Summon Ruby Djinn or Summon Mursaat

Well that sucks that they just now decided to make it so that you can only have 1 Summon up at the same time. I still think that since they decided to do so, Summons must be a powerful skill indeed.

With Glyph of Renewal, you would still be able to Summon a Creature every 10 seconds, allowing you to either Heal it (not known if it actually has health yet) or Renew its timer.

You COULD use the same build and have Two Summons in the build, depending what the situation calls for, but you can still only have 1 up at a time apparently. Maybe that will change.

Elena

Elena

Desert Nomad

Join Date: May 2005

Belgium

promotes team play i guess 4 summons 4 more targets and damage to add to youre team :P

Coloneh

Coloneh

Furnace Stoker

Join Date: Nov 2006

D/W

needs a rez unless its a solo build. then it needs healing

xanarot

Krytan Explorer

Join Date: Jan 2006

[GoE]

R/

perhaps it could have 2 summons with the vanguard assassin (at least it only says max 1 asura summon, not just 1 max).

Zodiak

Jungle Guide

Join Date: May 2005

Gatineau, Qc, Canada

Kiss of Anguish [KISS]

P/W

I actually changed to this build since you havent been able to use two summoned creatures.

It's my Necrotic Ebon Summoner from the other thread.

1. Ebon Battle Standard of Wisdom (up to 60% chance to Half Skill Recharge for party)
2. Animate Shambling Horror
3. Animate Bone Fiend (or Horror's if want to play closer)
4. Ebon Battle Standard of Honor (for +dmg like Order of Undeath)
5. (Healing Skill) Still unknown yet
6. Signet of Lost Souls
7. Blood of the Master
8. Summon Ruby Djinn

It's still very offensive and supports the entire party with Ebon Battle Standard of Wisdom, giving them up to 60% chance of Half Skill Recharge

Yeah I've thought of the Ebon Vanguard Assassin Suport but I just dont like somehow that even if you max out the Ebon Vanguard title track that it will only last 20 seconds of the 30 second recharge.

With the current skills im using, I woudnt have room for it.

Sprites

Sprites

Lion's Arch Merchant

Join Date: Jun 2005

royaume de la lumi??re :D

LOGW

E/Me

i'm not often in front lines with my minions , so i'd drop standard of honor for a damage skill i can't leave , necrosis

Emik

Emik

Jungle Guide

Join Date: Nov 2005

Belgium

[FaRM] Farm For The Win

N/

Quote:
Originally Posted by Zodiak
At 13 Soul Reaping it would give you +7 Health Regen for 10 seconds with no catch. Its basically the sollution to going N/D with Mystic Regeneration
I seriously suggest you consider rereading the skill info...
Hexer's Vigor stops as soon as you don't cast a non-hex. spell
So basically all those N/D builds won't be squat with it.

Quote:
Hexer's Vigor
Enchantment Spell. For 10 seconds, you have +1...7 Health regeneration. Hexer's Vigor ends if you cast a non-Hex Spell.

Moloch Vein

Moloch Vein

Forge Runner

Join Date: Apr 2007

Reactive Hexing Sucks

[Thay]

N/

It stops on using ANY SKILL that isn't a Hex. The description is wrong.

Zodiak

Jungle Guide

Join Date: May 2005

Gatineau, Qc, Canada

Kiss of Anguish [KISS]

P/W

Yes I'm aware of Hexer's Vigor

Once you cast it, your health will regenerate for 10 seconds and it will end once you cast something that is not a hex.

I'm still looking for good healing. Mystic Regeneration only offers +3 health regen because of the choice of Wards instead of Enchantments, which I think benefits in MANY ways

- Helping the entire party
- Cannot be stripped and mesmers
- Cant one shot you with enchantment strippers.

So it's either

- Hexer's Vigor
- Going /D and using Mystic Regeneration for +3 regen and being forced to take points out of your primary profession
- Going /Mo for some other healing and being forced to take points out of your primary profession

Once your Minions are up, your standing in an Ebon Vanguard Battle Standard of Wisdom, your Hexer's Vigor will most likely only take 1 second to cast and you should be able to hold it up long enough to heal yourself before having to cast something else.

What do you guys think? Or what would your opinion be on an alternative source of healing requiring the least investment of attribute points?

Brian the Gladiator

Brian the Gladiator

Krytan Explorer

Join Date: May 2006

Michigan, USA

Us Are Not [leet]

E/

You can only have 1 summon up at a time per person in the party, that means that it is only worth bringing one summon per bar...

Uber Fail!!!

Zodiak

Jungle Guide

Join Date: May 2005

Gatineau, Qc, Canada

Kiss of Anguish [KISS]

P/W

Quote:
Originally Posted by Brian the Gladiator
You can only have 1 summon up at a time per person in the party, that means that it is only worth bringing one summon per bar...

Uber Fail!!! This concept was simply put together before eye of the north came out and information was out about summons.

It was only a concept idea that I was going to try once it came out. I think everyone realised that you can only have one by now.

Look at the date of the thread...

This build was eventually replaced with this one once EOTN came out

http://www.guildwarsguru.com/forum/s...php?t=10195398

No offense... but who's uber fail now?