Unlockable combo

BlackSephir

BlackSephir

Forge Runner

Join Date: Nov 2006

A/N

I was thinking... then I ended and I tried to come up with decent Ass build but something different than this lame A/N / A/Mo Deadly Paradox bullcrap and SP sin...
Generally what I had in mind was that- monks piss me off, they heal my enemies and don't fight like men, just cast Guardian, Aegis, Prot Spirit, Shiled of Regen, blah blah blah
Objective #1- remove enchantemens, fast and repeative
Objective #2- don't let em block your attacks, since I didn't want to use Expose Defenses
Objective #3- make good DPS out of it.
Additional Objective #4- frikkin Rangers use stances to block so try to pwn them too

I ended up with something like that
Golden Fox Strike, Wild Strike, Shattering Assault, Golden Phoenix Strike, Nine Tail Strike, Way of Perfcetion, Ressurection Signet, and one optional- I use Critical Eye for E-management.
With WoP, we have 4 unlockable attacks and we're removing 1 stance and 2 enchants from target- and we can repear it quickly because the longest recharge is Nine Tail Strike- 8s.
What to improve/change ?
Discuss, k?

Whoops, sorry, I don't know how to use [skill] tag, I'm a nub and I did it for teh lulz

craigrs84

Academy Page

Join Date: Jul 2007

A/

i think its more effective to have impale in there instead of GPS and NTS
only disadvantage is the aftercast of impale, but still, impale is going to do more damage than GPS and NTS combined in one move so it kind of works out. other option is to use augury of death before you start your spike to avoid aftercast but this has less damage and is vulnerable to hex removal.

so follow with impale, then repeat your original combo which will be recharged by then. this frees up an extra slot for a speed buff / snare.

i use:

A/E
1. Conjure Lightning (Offensive) / Way of Perfection (Defensive)
2. Storm Djinns Haste (Longer Duration) / Dash (Less Energy Cost)
3. Golden Fox Strike
4. Wild Strike
5. Shattering Assault
6. Impale
7. Heal / E-Management (Feigned Neutrality, Shadow Refuge, Critical Eye)
8. Rez

craigrs84

Academy Page

Join Date: Jul 2007

A/

Well after trying out a few variants, i really like:

way of perfection
dash
golden fox strike
wild strike
shattering assault
impale
feigned
rez

very high survivability for a sin, spammable, damaging attacks, +enchant removal.

i had originally used the conjure lightning version but its just too energy costly.

BlackSephir

BlackSephir

Forge Runner

Join Date: Nov 2006

A/N

Okay, I took your advices and I ended up with the same thing at the beggining, BUT!
After Golden Phoenix Strike and Nine Tail Strike comes Impale ;d

X Cytherea X

Wilds Pathfinder

Join Date: Feb 2006

A/Mo

[skill]dash[/skill][skill]golden fox strike[/skill][skill]wild strike[/skill][skill]shattering assault[/skill][skill]impale[/skill][skill]holy veil[/skill][skill]mending touch[/skill][skill]resurrection signet[/skill]

maintain holy veil, and gfs is always unblockable. remove and reapply for nasty hexes. dash to catch kiters, 3 hit unblockable combo that removes stances and 2 enchants, impale as a deepwound finisher. mending touch removes 2 conditions. res of course.

being clean > staying alive.

Stormlord Alex

Stormlord Alex

Grotto Attendant

Join Date: Dec 2005

Beyond the Forest of Doom, past the Cavern of Agony... on Kitten & Puppy Island

Soul of Melandru [sOm]

W/E

Cytherea, that's good, but... You're specced pretty well in Deadly, Daggers and Critical Strikes, right?
Why not open with Dancing Daggers? It'd allow you to pull off your combo on 5 sec recharge as opposed to 8. Heck, you wouldn't need to keep Veil on all the time, either.

X Cytherea X

Wilds Pathfinder

Join Date: Feb 2006

A/Mo

GFS is now 4 recharge, the icon is not updated. go check it in-game.

no, veil doesnt always need to be on. if there are no hexes on the other team and you know your target cant block for example.

my deadly is just 4, im only after the DW of impale. the damage from having higher dagger and crit adds up more in the long run.

Stormlord Alex

Stormlord Alex

Grotto Attendant

Join Date: Dec 2005

Beyond the Forest of Doom, past the Cavern of Agony... on Kitten & Puppy Island

Soul of Melandru [sOm]

W/E

Quote:
Originally Posted by X Cytherea X
GFS is now 4 recharge, the icon is not updated. go check it in-game. Haha, must've missed that... My bad. ^_^
Keep up the good thinking, Cyth!

Bowstring Badass

Bowstring Badass

Forge Runner

Join Date: Nov 2005

Character selection screen figuring what I want to play...

Purple Lingerie - :D

Quote:
Originally Posted by X Cytherea X
[skill]dash[/skill][skill]golden fox strike[/skill][skill]wild strike[/skill][skill]shattering assault[/skill][skill]impale[/skill][skill]holy veil[/skill][skill]mending touch[/skill][skill]resurrection signet[/skill]

maintain holy veil, and gfs is always unblockable. remove and reapply for nasty hexes. dash to catch kiters, 3 hit unblockable combo that removes stances and 2 enchants, impale as a deepwound finisher. mending touch removes 2 conditions. res of course.

being clean > staying alive. There is something wrong with me. I would see myself running this only bad thing is Dash imo Dash is crap drop that put some points into deadly and use siphon speed.

Skuld

Skuld

Furnace Stoker

Join Date: Sep 2005

Thousend Tigers Apund Ur Head [Ttgr]

A/

Depends what its for, in gvg i'd probably drop res sig for siphon, but in TA you could kick dash for siphon.

Yanman.be

Yanman.be

Banned

Join Date: Dec 2005

Belgium

[ROSE]

A/

Quote:
Originally Posted by Bowstring Badass
There is something wrong with me. I would see myself running this only bad thing is Dash imo Dash is crap drop that put some points into deadly and use siphon speed.
Dash can be used for a speed boost even if there's no enemy nearby. Handy in AB, GvG...and pretty much all other places as well.

jesh

jesh

Forge Runner

Join Date: May 2005

San Diego, CA

Penguin Village

Mo/

Nice build, Cytherea...


If Impale had a recharge of 4 as well I might give up assassin's promise for pve.

SotiCoto

SotiCoto

Banned

Join Date: Jan 2007

Drazach Thicket

Temple of Zhen Xianren [Sifu]

To be honest... it looks to me like the DPS is a bit low, as is the energy management... but since I haven't tried it for myself I can't be totally sure.
Needs IAS ideally... CA goes without saying in PvE.... but since you guys are talking PvP here, that isn't an option.

Oh... and while you can strip enchants with it... you also potentially fvck yourself over if they strip enchants from you.

Quote:
Originally Posted by jesh
If Impale had a recharge of 4 as well I might give up assassin's promise for pve. Just out of interest... how many points do you even run in Deadly Arts? Do you use Assassin's Promise primarily for the skill recharge? When I used AP, I did it for the Energy... which meant Deadly heavy and Critical low.
O'course I've converted to Moebius since then.... and it was Critical Agility that drew me across.

X Cytherea X

Wilds Pathfinder

Join Date: Feb 2006

A/Mo

while not quite as high as hex-black-dual-black-dual combos, dps is good... shortly after you shatter, golden fox is ready again. gfs and ws hit upper 40-50s and shatter can hit double 80-90s. after 4 or more continuous cycles of the combo, theres a bit of wait for energy in between attack skills, but something should have died by then cuz u keep ur target constantly naked. not to mention you can ignore ward against melee and displacement.

hiafla

Pre-Searing Cadet

Join Date: May 2006

i love that build, sure i do since that are 7/8 skills i am running at the moment ^^
a thing that worked better for me is to replace impale with critical strike. i got 2 reasons to do so. i only use shattering if target has an enchantment on (if not the 10 energy is kind of waste since critical hit will hit if there is no stance or enchant on the target and gives back good energy for the next combo).
the second reason was that in pvp almost ever another teammate carries deep wound so there is no real need to apply it twice.

since deadly arts is useless now you could equip another energy or vitae rune instead of deadly arts and invest the remaining points into protection for a little additional healing from mending touch

once again good job on the build.

jesh

jesh

Forge Runner

Join Date: May 2005

San Diego, CA

Penguin Village

Mo/

12+3+1 Dagger, 8 Critical Strikes, 10+1 Deadly Arts.
I use Critical Agility as well. It doesn't need to be renewed that often, so I don't miss BoA that much.

X Cytherea X

Wilds Pathfinder

Join Date: Feb 2006

A/Mo

thanks, and good idea on critical strike hiafla... with it you can really spam the combo, and recharge energy every 6 sec if needed

probably more pressure than a dw every 15 sec...

BlackSephir

BlackSephir

Forge Runner

Join Date: Nov 2006

A/N

Quote:
Originally Posted by X Cytherea X
probably more pressure than a dw every 15 sec... Kekekek, how about dw every 4 seconds?
Golden Fox Strike, Wild Strike, Shattering Assault, Golden Fox Strike (it should recharge by now), Golden Fang Strike, Nine Tail Strike, rez, wop and 1 optional