The mesmer has been my favorite character to play since prophecies was released, but this class has continually been nerfed to the point where its really becoming irritating to use them. Some nerfs were justified, others were not. Im really ticked that today I signed on played and found that shatter enchantment was nerfed mainly because of its use by ele me teams in HA. This is not the first time mesmer skills have been nerfed because of use by some other primary profession using them. Most of the nerfs to inspiration magic were because of by other primary classes which made them "too powerful" according to someone somwhere.
Mesmers skills for the most part do what mesmers are supposed to do. The class is not overpowered and probably by themselves are one of weakest classes in the game. Specific mesmer skills used effectively with a team strategy in mind is what makes mesmers strong, and thats what they were intended to be used for, so its sad to see these skills nerfed because of their use by other professions. So, to fix it...
Why not just tie the effectiveniss of skills that could be used in such a way to the fast casting attribute. Just add a description to these skills that says something like damage or energygain (whatever) is reduced by 25-75% with a fast casting attribute of 4 or less, which would make it impossible for non primary mesmers to get the total range of effect from the use of a mesmer skill.
Since there are several skills that have a 50%failure rate with certain attribute of 4 or less I think that this could be done. The whole reason that mesmers have been nerfed in this way is because the skills that really do what a mesmers are really good for are not tied to their primary attribute in the way that the skills that could be abused in such a way by other secondary professionson are tied to thier primary professions. Spell Breaker and Divine Favor (not to mention the healing bonus of every monk skill is tied to divine favor), or The Forms and Mysticism, etc. What makes mesmers great is in domination, inspiration, and illussion magic which is not really linked to thier primary attribute very effectively the way that other professions primary is. Energy storage is essential to eles, Strength to warriors, divine favor to monks, Soul Reaping to Necros, Critical Strikes to Assassins, etc. Fast Casting needs to have more of an overall effect on mesmer skills, and tied to mesmer skills in some way in general.
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