Whats so fun about a Mesmer
PathOfPerfection
Hi,
I like a mesmer in pvp, but cant find anything funny/cool in pve with a mesmer..
I tried it a couple of times but just dont want to play anymore after level 15 dunno why maby cause of the skills cause it looks ur passive.
anyway can someone give me some hints to have more fun with my mesmer?
ty
I like a mesmer in pvp, but cant find anything funny/cool in pve with a mesmer..
I tried it a couple of times but just dont want to play anymore after level 15 dunno why maby cause of the skills cause it looks ur passive.
anyway can someone give me some hints to have more fun with my mesmer?
ty
Pwny Ride
Unfortunately mesmer isnt a aquired taste. You either like em or you dont.
-Makai-
Some good points about Mesmers in PvE:
Interrupts are great against boss spellcasters, especially healers. Power Block can render monk types helpless.
Slowing down enemy spellcasting with Arcane Conundrum, Migraine and Frustration is a considerable boon in PvE Hard Mode.
Mesmers are great at energy management.
Mesmer spells ignore armor ratings.
You can do some decent condition combos with Fragility, Hypochondria, and Epidemic.
You can remove hexes from your allies, thus saving the monks a little trouble.
Backfire does really nice damage at later levels.
Empathy is a solid skill to use from start to finish.
Illusionary Weaponry Mesmer is a fun to use when assisting newer players.
There's a few more, but I can't think of them. Mesmers are the swiss army knife of GW.
The Mesmer is more challenging to play in PvE than most classes. Yes, it is a "passive" class. You're here to put sugar in the gas tank instead of blowing up or maiming the car.
Interrupts are great against boss spellcasters, especially healers. Power Block can render monk types helpless.
Slowing down enemy spellcasting with Arcane Conundrum, Migraine and Frustration is a considerable boon in PvE Hard Mode.
Mesmers are great at energy management.
Mesmer spells ignore armor ratings.
You can do some decent condition combos with Fragility, Hypochondria, and Epidemic.
You can remove hexes from your allies, thus saving the monks a little trouble.
Backfire does really nice damage at later levels.
Empathy is a solid skill to use from start to finish.
Illusionary Weaponry Mesmer is a fun to use when assisting newer players.
There's a few more, but I can't think of them. Mesmers are the swiss army knife of GW.
The Mesmer is more challenging to play in PvE than most classes. Yes, it is a "passive" class. You're here to put sugar in the gas tank instead of blowing up or maiming the car.
charlote
Mesmer, Hmm were to start, there really fun =]..
They got interupts, and there just annoying to many casters thats why i love then .
They got interupts, and there just annoying to many casters thats why i love then .
Redfeather1975
Just for fun I'm going to speak in opposites for this post.
Pwny Ride is wrong. They are very much an acquired taste.
Also if you want a super mean mesmer community, the gwonline mesmer forum is one of the most dead profession forums I have seen in fansites. They post nothing there, not including their weekly mesmer events.
Pwny Ride is wrong. They are very much an acquired taste.
Also if you want a super mean mesmer community, the gwonline mesmer forum is one of the most dead profession forums I have seen in fansites. They post nothing there, not including their weekly mesmer events.
Avarre
Quote:
Originally Posted by Redfeather1975
No offense to guru intended! I don't know why they all hang out at gwonline. lol
Because gwonline is where people who are terrible at Guild Wars and care more about roleplaying hang out.
There are some advantages to using a mesmer, but most classes surpass it in the majority of areas. If you do play one, focusing on domination (interrupts, damage skills) is probably the most effective method. You want to make pve mobs, inherently stupid, kill themselves, while preventing the majority of heavy caster damage headed your way - either by interrupting, or by putting enough conditional damage hexes on it that it dies faster.
There are some advantages to using a mesmer, but most classes surpass it in the majority of areas. If you do play one, focusing on domination (interrupts, damage skills) is probably the most effective method. You want to make pve mobs, inherently stupid, kill themselves, while preventing the majority of heavy caster damage headed your way - either by interrupting, or by putting enough conditional damage hexes on it that it dies faster.
Terra Xin
Quote:
Originally Posted by Avarre
Because gwonline is where people who are terrible at Guild Wars and care more about roleplaying hang out.
There are some advantages to using a mesmer, but most classes surpass it in the majority of areas. If you do play one, focusing on domination (interrupts, damage skills) is probably the most effective method. You want to make pve mobs, inherently stupid, kill themselves, while preventing the majority of heavy caster damage headed your way - either by interrupting, or by putting enough conditional damage hexes on it that it dies faster. Yeah but guru has people that squabble about nothing, while at the same time managing to draw a discussion about a subject that is totally irrelevant to the original thread. I go to gwonline when guru pisses me off, which happens a lot... but I always come back because the discussion is more interesting... and it's tidier.
So that was just an example of what I was talking about... in the example above. As to what it is that makes mesmers so fun. Well. I'm one! We have the sexiest clothes and we're so good, other players think that they are godly when you're in their party and take all the credit for it!
I wouldn't compare us to other classes... that's exactly the reason why people think that mesmers are ineffective.
(hey... sorry to bring this up... but your signature doesn't make much sense...?)
There are some advantages to using a mesmer, but most classes surpass it in the majority of areas. If you do play one, focusing on domination (interrupts, damage skills) is probably the most effective method. You want to make pve mobs, inherently stupid, kill themselves, while preventing the majority of heavy caster damage headed your way - either by interrupting, or by putting enough conditional damage hexes on it that it dies faster. Yeah but guru has people that squabble about nothing, while at the same time managing to draw a discussion about a subject that is totally irrelevant to the original thread. I go to gwonline when guru pisses me off, which happens a lot... but I always come back because the discussion is more interesting... and it's tidier.
So that was just an example of what I was talking about... in the example above. As to what it is that makes mesmers so fun. Well. I'm one! We have the sexiest clothes and we're so good, other players think that they are godly when you're in their party and take all the credit for it!
I wouldn't compare us to other classes... that's exactly the reason why people think that mesmers are ineffective.
(hey... sorry to bring this up... but your signature doesn't make much sense...?)
Avarre
Quote:
Originally Posted by Terra Xin
Quote:
Yes but then you have different levels of effectiveness within the professions itself, so that may skewer your point of view. You also have builds that vary in effectiveness depending on where you are fighting, or who you are fighting against. Then you also have player skill; their knowledge of different monsters, how well they coordinate with their party at the time, how quickly they react to unexpected circumstances, miscellaneous stuff like kiting, aggro, pulling, using the skills at the right time... every one of these has seen its share of in depth discussion over the two years.
I wouldn't compare us to other classes... that's exactly the reason why people think that mesmers are ineffective.
The problem is that in an issue of class and role selection for a fixed number of slots in a group, every class has to be compared to other classes in terms of effectiveness. What's most effective becomes the most commonly run and accepted by people, for the most part.
Redfeather1975
Quote:
Originally Posted by Avarre
Because gwonline is where people who are terrible at Guild Wars and care more about roleplaying hang out.
The regular mesmer players there are super nice though. They wouldn't say mean things about you.
Avarre
Quote:
Originally Posted by Redfeather1975
The regular mesmer players there are super nice though. They wouldn't say mean things about you.
I thought I was being pretty kind with how lightly I put it.
Anyways, fun as it is, no more derailing onto that topic. Terra Xin
Quote:
Originally Posted by Avarre
|
All of what I have said above have little to do with what profession you are, or how one profession differs from another. Yet, they are all just as important with regards to being useful in Guild Wars.
The idea of comparing classes is found as the single simplified process you'd expect from a PuG when looking for people (and I'm not trashing PuGs here) ... but you can't ask for anything more otherwise groups would take forever to be formed.
I don't care whether or not it's fine to say: "Mesmer's are the least effective class - so if possible, look for an alternative." I do have a problem with the idea that people think that because mesmers are ineffective, then anyone who plays a mesmer will always be less effective than any other class, regardless of how they would actually perform if they were taken into battle.
There's such a wide variation in what builds that can be run and how they can be compared to other professions - in such a way that you can design a whole new set of forums dedicated to the discussion, and it still wouldn't be resolved.
Sorry to go off topic again, but you're signature is.... striking, Avarre. I think that a person's knowledge can go way beyond their own experience. But knowledge cannot teach you to reach its highest level until you've experienced it first hand. You can know everything there is to know about the world and not set foot outside your own home, but it's impossible to experience it all. The idea that our knowledge can go beyond our own experiences is pretty much the foundation of what we call non-fiction... and our imaginations. Note that I'm not saying that knowledge is higher than experience or vice versa... they tend to go hand in hand.
Anyway... going back to the topic. Although comparing classes for superiority isn't recommended, I did see a quote made by someone who very cleverly summed up the differences between a ranger and a mesmer which resulted in a 'neutral' conclusion here it is:
Quote:
Originally Posted by Raven Flameheart
Both are strong at interrupts and disruption, but the Ranger's can be used much more often, whilst the mesmer's have better effect. Therefore, the ranger can continually cause bother, whilst the mesmer is about capitalizing on the perfect moment.
The mesmer has skills dealing with energy and casting, whilst the ranger gets conditions to apply considerable degeneration. The ranger also can have a pet that deals out damage to the enemy. As for which is "better", the answer is neither really. They have very different situations to excel in, and require different styles of play to be effective. Avarre
Quote:
Originally Posted by Terra Xin
|
Theoretical knowledge is limited without practical perception and formulation of knowledge through experience. No matter how much you think you know, it cannot be proven true or worthwhile until tested. Just because you have an idea of what works on paper, doesn't mean it will work in practice. Something that a great deal of Guild Wars players seem to forget when they make assumptions and statements about things they are clueless about.
Both are strong at interrupts and disruption, but the Ranger's can be used much more often, whilst the mesmer's have better effect. Therefore, the ranger can continually cause bother, whilst the mesmer is about capitalizing on the perfect moment.
The effects are relatively minor. Draining energy from mobs is pointless, slight damage when you have classes built to deal damage isn't amazing... etc. Rangers have the effect of Daze, which applies much more solid, continual shutdown on a target. In PvE, because you don't have to worry about 'breaking' mob groups like you do with enemies in PvP, capitalizing on moments is practically irrelevant compared to being able to do the most in the timeframe of meet mob-kill mob.
Dodo The Extinct
To me, I really enjoy Mesmers because they give me a sense of control in a fight. When I first started GW, after a week of trying the Professions, I chose Monk to specialize in. I chose monk because I wanted to have control over an important aspect of the game: keeping people alive.To me, that was one of the most important jobs. However, I soon discovered that monking in the higher levels of pvp was just full of stress and tons of focus swapping.
So I decided to go to the Mesmer because although I wasn't controlling if my team died, I was controlling if their casters/fighters used their skills. Now that I have, I can say that I enjoy playing it much more than monks. Having and enforcing control over a monk is very fun, and not nearly as stressful as monking (to me). Plus, it is a job where you can make a massive difference on the battlefield. And thats why I like playing a Mesmer Dean Harper
Mesmers, like everyone else has basically said, are very hard to grasp as a beginning player. They require knowlege of other classes (proving Avarre's signature to be true ) and skill to play well. Often, many beginners start off with other classes because they say, "Mesmer? wtf is a Mesmer? They've got some gay armor!!! OOOO, look!!! A WARRIOR!!!" And sometimes, there comes along a person who wants to start off GW with a challenge and something new that they've never heard of before. They work hard at learning their skills and the skills of others, and how to play well, and they make AWSOME Mesmers. Unfortunately, those players are few and far between... It's really up to you to decide if you want a challenging profession, or a profession that takes almost no skill to use. Of course, ALL professions take SOME skill to use, but professions like the warrior take much less skill to use.
-Dean Dean Harper
Quote:
Originally Posted by Redfeather1975
Pwny Ride is right. They are very much an acquired taste.
Lol, he said that they are NOT an aquired taste.... Nosjack
Mesmers can be very usefull in PVE especially as Avarre said, if you focus on Domination Magic. I mean lets face it, its not called "Domination" Magic because it likes to dress up and likes to engage in autoerotic asphyxiation.
Energy Surge + Auspicious Incantation, Energy Burn, Chaos Storm, Cry of Frustration, its all a recipie for some even spread damage dealing and energy draining. You wont get massive spikes in PVE with Mesmers along the lines of Elementalists, but you do get a nice spread of heavy damage, like jam on toast. And plus, Mesmers get masks. I mean, end of story. Avarre
Quote:
Originally Posted by Nosjack
I mean lets face it, its not called "Domination" Magic because it likes to dress up and likes to engage in autoerotic asphyxiation.
It's not? Damnit, that was the main reason I made a Mesmer! I even bought a Willcrusher!
Terra Xin
Quote:
Originally Posted by Avarre
|
well I dance over the bodies of my enemies after they've been slain. The nature of the mesmer comes with more than just their skillbar. Plus you have to look good while fighting, it adds a certain power to the class (that... of course, can't be quantified :P)
Theoretical knowledge is limited without practical perception and formulation of knowledge through experience. No matter how much you think you know, it cannot be proven true or worthwhile until tested. Just because you have an idea of what works on paper, doesn't mean it will work in practice. Something that a great deal of Guild Wars players seem to forget when they make assumptions and statements about things they are clueless about.
Yes, exactly. But it doesn't matter if the things that you know are right or wrong unless you choose to want to prove such things. Keep that in mind. Experience has a single straight forward path that can only contradict when knowledge persists, but unlike knowledge, a resolve can always be found, and the path continues onward - such as the differences between paper and practice. When a resolve isn't found, then knowledge alters our own experiences, and we wind up developing our own beliefs. Now, beliefs can be contradicted. It can't be experienced - not directly, and the ideas pertaining to proof become irrelevant. That's why I think a person's knowledge can go beyond their experiences, regardless of whether or not it can be proven.
Redfeather1975
Quote:
Originally Posted by Dean Harper
Lol, he said that they are NOT an aquired taste....
Eeep!
I traveled back in time and changed my post magically. Sab
Quote:
Originally Posted by Terra Xin
Yes, exactly. But it doesn't matter if the things that you know are right or wrong unless you choose to want to prove such things. Keep that in mind. Experience has a single straight forward path that can only contradict when knowledge persists, but unlike knowledge, a resolve can always be found, and the path continues onward - such as the differences between paper and practice. When a resolve isn't found, then knowledge alters our own experiences, and we wind up developing our own beliefs. Now, beliefs can be contradicted. It can't be experienced - not directly, and the ideas pertaining to proof become irrelevant. That's why I think a person's knowledge can go beyond their experiences, regardless of whether or not it can be proven.
I think you're over-complicating it. His sig makes sense when you see PVErs try to argue that Rit spike wasn't overpowered. They have zero experience in HA, and their resulting arguments reflect that - nonsensical trash that would be easily proven wrong had they actually played HA. I've yet to see an armchair theorist on Guru who can discuss issues he has no direct experience with, without sounding like a complete idiot.
Pick Me
You won't have the same satisfaction in PvE as you do with PvP, simply because you know in the back of your mind that the AI has no emotions. Unlike a player, you know they are yelling and screaming at their monitor cursing your name as you hex them into utter uselessness.
I find I get satisfaction from my Mesmer in beating missions and quests just with henchies and heros. I also get satisfaction from preventing my party from taking damage, from killing very hard monsters (like monk bosses and elementalist bosses), and from proving to myself, I can interupt almost as good as any computer AI. Once you see paterns in the computer's abilities, you can interupt almost anything. Everyone has their own idea what is fun, try different things with your mesmer, experimenting can be fun too. NEdemar
You know...one of the major reasons I bought this game and wanted to play it so badly was because I read about the Mesmer class and it sounded so unique and complex...and boy is it.
The first character I made was my Mesmer and I still love playing him to this day. I never get bored with him and am always trying new and different skill combinations always searching for a dynamic mix of abilities. I love their armor over any other profession, the whole concept and aura of mystery that surrounds them really appeals to me. None of the other classes really grabbed me quite like the Mesmer. I tried them all and became bored quickly. The only other class that tends to keep my attention is a Monk, but even that wears thin after a while. When GW2 comes out if there is a Mesmer class (which I'm hoping they do keep), I'll be all over it. NEdemar
Oh and to answer your question, for me it's about mixing things up all the time. I'll run with a build for a bit, if I get bored with it, I'll take a look at the skill trainer and see what interesting combos I can come up with. I'll try them out, if I like the build I'll play it till I'm bored if not then I'll keep trying things out till I feel satisfied.
I have to agree to an extent that you either get into playing a mesmer or you don't. My brother tried them out and absolutely hates them. They don't make sense to him and frustrate him, he prefers playing Necros and Rangers. In the end they may not be your thing or fit your play style...nothing wrong with that! So my stance on Mesmers is it's a game of thinking and carefully working your skills, constantly anticipating your enemy's next move and knowing their weakness and what you can do to hinder them in any form. That to me is the fun of it all arcady
Quote:
Originally Posted by Dodo The Extinct
To me, I really enjoy Mesmers because they give me a sense of control in a fight. When I first started GW, after a week of trying the Professions, I chose Monk to specialize in. I chose monk because I wanted to have control over an important aspect of the game: keeping people alive.
So I decided to go to the Mesmer because although I wasn't controlling if my team died, I was controlling if their casters/fighters used their skills. Now that I have, I can say that I enjoy playing it much more than monks. Having and enforcing control over a monk is very fun, and not nearly as stressful as monking (to me). Plus, it is a job where you can make a massive difference on the battlefield. In playing PvE, I've noticed that the most dangerous mobs I face are the ones with a Mesmer and a Monk, and second to that, either a Mesmer or a Monk. Or multiples of these - a group of Mesmers for example. Anything else they brought was just DPS, and can be out DPS'd or otherwise out maneuvered. But if the mob has a Mesmer I'm in real trouble, and if it has a Monk I'm in real trouble if I don't have a Mesmer... Getting GW:EN and unlocking Gwen, I noticed a sudden boost in my effectiveness the first time I brought her along. So I switched my mains to a Mesmer and a Monk. If the most effective thing on the AI side seems to be a Mesmer followed by a Monk, it can't be all that ineffective on the player side. I'm new to a Mesmer, but I am finding it very potent - and I'm still at the 'click all the buttons and hope I got the right one' stage. Just starting to learn, as of yesterday, how to gauge the different interactions. Once I figure that out this new character is going to be unstoppable. Of course, I took a year off from GW, and in that time I played things like Controllers / Defenders in City of Heroes and Shamans / Warlocks in WoW - all of which have Mesmer like aspects to them. The old GI Joe cartoon saying was 'knowing is half the battle' - controlling the information in strategy is a lot like controlling what the other side can do in tactics. The potency of a Mesmer comes in there, and any PvE PUG that fails to realize that is giving half the battle away to the other side. PathOfPerfection
Thanks guys for all the comments, i start playing with it and i really love it now
If some one got a good working build please post it. John Panda
Mantra Of Recovery
AOE nuking. its amazing for vanquishing 4 mor aoe eles.. 1 explosive mm.. dead mobs everywhere P; bungusmaximus
I'm always having so much fun with the combo: Fevered Dreams->Fragility->accumulated pain. After that stick a virulence necro on the target and ask yourself: What idiot said mesmers are bad AoE damage????
chowmein69
http://www.pvxwiki.com/wiki/Build:Me...n%27s_Parasite
i think thats a very fun build to play for a mesmer Painbringer
To answer your question (whats so fun) little things like
In PVP putting someone in there place. My favorite moment was a Dervish running a mystic healing build. Of course no one had enchantment removal (Random Arenas). The derv was cocky and was bragging that he was unstoppable and we were all noobs. He killed off the rest of my crew except me and a warrior. I took him out with Backfire. I started casting it because I knew he had a spell on his skill bar. He started casting Mystic Healing right after me and about a 1/2 second before his spell took effect Backfire took hold and he killed himself. It was priceless. In PVE some many things. Favorite moment in PVE as a Mesmer. “Acquiring Olias” This was the time right when they were changing it to the current system. If you had the old quest active when they made the change you could fight a group out side LA and get him unlocked. All other people had to acquire the current mini mission to get him. Well I was totally confused and didn’t now why I could not get the quest to get Olias outside of LA. So I sent messages asking if anyone else was having problems getting the quest. I was answer by a guy saying he has been trying to finish it for 2 weeks to get him, and could not get past the group of casters you face. I thought maybe I should try it, and maybe he will unlock. I joined him and we went out (Of course I could not get Olias but I could fight the quest) I set up a Fast Casting Searing Flames Build and I nuked the heck out of them (pre-nerf of AOE). I had them killed before the assassin I was with got through his combo. I remember his message. What the hell was that? What skills did you use? I replied the new Mesmer skills in Nightfall they are awesome. zwei2stein
Its kinda more about stuff that surrounds class (mesmer-only meeting, mesmer only parties doing some pve together, back pats for being mesmer from other mesmers, 5 minutes of wammo hate ...) than that class actually.
Also, GWO is full of pathological "i play mesmer because its least popular class ... and prove it is actually most powerfull class to play because people dont play it because they are stupid, so i am god at gw." Theese people wont help you become good mesmer, for they will "okay" you any stupid stuff you put to bar because they love snowflakes. --- Now, fun playing memser is not in its power, because it is not powerfull class. Its in way you interact with your surrounding and with skills in game, since to be worth your slot in party, you need battle awareness, good knowledge of most skills, good timing and reflexes, since you will "dance" bewteen enemies, throws interupts and make mess of them so that all others im party can do their job easier and better. Such amout of concentration needed makes battle look a lot more intesnte that it really is for any other character and can pump adrenaline nicely. Its similar to ranger, but not that relaxed. Mesmer is support class, some people love to play this kind of stuff. terminus123
k,
#1 reason why mesmer are awsome, they have masks. Imposing mask looks awsome (atleast that's my opinion) #2 reason, against high armour lvl foes, a mesmer can way out dmge even an elementalist. #3 reason, a lot of spells that can screw with opponent #4 reason, Mesmers have some of the coolest looking staffs skins in the entire game: Willcrusher, Encorceling staff, etc. #5 reason, your bound to like at least one armour type, if you have Factions and Prophices or Nightfall that is. Abedeus
1. Mesmerines are the prettiest characters in whole game, they have beautiful outfits... How can you say they are bad-looking? You can't.
2. Universality, you can make Mesmer useful in ANY dungeon. 3. Also in ANY mission/quest. 4. Great in PvE/PvP. 5. Can farm pretty nicely. 6. Mob control is priceless - massive snares without Ele snares. 7. AoE nuking with Mesmer and Elementalist skills - Cry of Pain, Fire Magic, Energy Surge, Cry of Frustration. 8. Even dance is sexy and the only class with better emote are female Elementalists, but that's because of Belly Dance. |