omg ANET what have you done
thral
What have you done to Frostmaws dungeon.... its near impossible now, wurm aggro range is the whole mini map now so its impossible to sneak by, those lv 18 wurm thingys are now lv 24 young wurms, when at 60dp and all 4-6 of em use that burrow thingy its insta party wipe.... not cool, dungeons are supposed to be fun and i loved this one in the preview but nows its just annoying. not a happy bunny.
Sentience
There are consumables for a reason.
OlMurraniKasale
I wouldn't be happy with that either. Worse, some of my heroes in the Doomlore dungeon had -60DP, and their hit points were in the low to upper 40's! Jora had 42 hp!?
Clean up the bugs first please lol.
Clean up the bugs first please lol.
Vl Vl D
This shouldnt be easy for godly weapons and not only that its a bit poor how theres a few people selling these weapons as "just droped HoH ".
malevolence
consumables ftw :P
X Ice Man X
You can't cry because something is to hard. There should be stuff that is extremely hard to do. So you have to think. Have to Adapt. Have to try different builds. Have to play with real people. I'm personally fed up of everything being slowly made easier and easier because people moan because its to damn hard for them.
You do it when its hard, it means more to say, Look at this weapon I got from doing that.
Much better than look at this weapon that everybody else has because I moaned and it got nerfed so that I can press C and Space and do it all easy.
You do it when its hard, it means more to say, Look at this weapon I got from doing that.
Much better than look at this weapon that everybody else has because I moaned and it got nerfed so that I can press C and Space and do it all easy.
gene terrodon
Ice Man is right...try and stop whining.
Since this is a MMO, maybe try grouping...
Maybe diversify, istead of using the same nuker, mm, tank, monk characters and builds.
The list goes on and on...I pray Anet doesn't change the dungeons to suit whiners and those expecting everything to be basically handed to them...
gg Anet
Since this is a MMO, maybe try grouping...
Maybe diversify, istead of using the same nuker, mm, tank, monk characters and builds.
The list goes on and on...I pray Anet doesn't change the dungeons to suit whiners and those expecting everything to be basically handed to them...
gg Anet
Government Flu
Quote:
guffey
I would much rather have a challenging dungeon rather than a simple dungeon. Its called a dungeon for a reason, not an explorable area. They are more like almost elite missions which is what they should be. Makes them much more fun.
EternalTempest
Did anyone see the interview with the lead developer on Eyes of the North?
He indicated most of the content is for the casual player, but there are area's meant to "challenge" experinced players.
Here's the link - http://www.youtube.com/watch?v=FNBXZN0TstM
He indicated most of the content is for the casual player, but there are area's meant to "challenge" experinced players.
Here's the link - http://www.youtube.com/watch?v=FNBXZN0TstM
Hollow Gein
LOL!! This is priceless. There is another thread about people whining about how easy this game is.....jeez
zwei2stein
Problems is that areas "challenging" experinced players tend to become quite degenerate in party composition and make dull experience (see: DoA).
If you challenge people too much, they devolve and return to heal/tank/nuke. Which kinda works everywhere.
It shouldnt be easy thou, after all, Frostmaw gives inscribable crystalines.
If you challenge people too much, they devolve and return to heal/tank/nuke. Which kinda works everywhere.
It shouldnt be easy thou, after all, Frostmaw gives inscribable crystalines.
My Sweet Revenga
Quote:
Originally Posted by thral
What have you done to Frostmaws dungeon.... its near impossible now, wurm aggro range is the whole mini map now so its impossible to sneak by, those lv 18 wurm thingys are now lv 24 young wurms, when at 60dp and all 4-6 of em use that burrow thingy its insta party wipe.... not cool, dungeons are supposed to be fun and i loved this one in the preview but nows its just annoying. not a happy bunny.
Sneak past? Wha??? I just kill them all o.O
Leonhart
Quote:
Originally Posted by My Sweet Revenga
Sneak past? Wha??? I just kill them all o.O
Agreed, all you gotta do is make 1 person move forward first to lure the wurms and let them all pop up on him/her while making the casters and what not flagged behind, then once their up, let them have it. meteor shower and everything.
Navaros
In the preview event, Frostmaws Dungeon was was a total cakewalk.
If they made it harder then I'm all for that.
If they made it harder then I'm all for that.
psycore
I enjoyed the increase in difficulty that Frostmaw's received and it was a decent battle to get to level 5 but that last Jotun group before the stairs was just insane.
Maybe I got a bad spawn or bad mob placement but having 8 jotuns and a pile of wurms smash you from 10% to 60% dp with barely a scratch done to them is frustrating when you've spent an hour or so fighting tooth and nail to get to frostmaw. Looked like the wurms were linked to the Jotun;s as well as when they agro'd the wurms popped out too so it made for just a painful experience.
Ended up resigning as it was like hitting a massive wall I could not breach.
Maybe I got a bad spawn or bad mob placement but having 8 jotuns and a pile of wurms smash you from 10% to 60% dp with barely a scratch done to them is frustrating when you've spent an hour or so fighting tooth and nail to get to frostmaw. Looked like the wurms were linked to the Jotun;s as well as when they agro'd the wurms popped out too so it made for just a painful experience.
Ended up resigning as it was like hitting a massive wall I could not breach.
BlackSephir
Quote:
Originally Posted by Sentience
There are consumables for a reason.
And the thread could've been closed after this post.
Dr Strangelove
Frostmaw was really, really easy. If you bring bad players/builds you can't reasonably expect to win every battle.
leeky baby
rofl this dudgeon is soo easy... iv done it 5 times and yet to die or get team wiped....
i suggest you dont suck at the game so much, get a proper team build, learn how to pull and when to retreat.
Stop QQing all the time if you cant coplete a mission with 3 SF eles and a wammo with mending...
i suggest you dont suck at the game so much, get a proper team build, learn how to pull and when to retreat.
Stop QQing all the time if you cant coplete a mission with 3 SF eles and a wammo with mending...
Warskull
Preview Event:
Hero hench in 1h15min
Now:
Hero hench in 1h45min
Think about the skills you bring.
Hero hench in 1h15min
Now:
Hero hench in 1h45min
Think about the skills you bring.
vergerefosh
Personally I keep going anyway, but I'm stubborn. What is annoying is when you go all the way through, get to the chest at the end, and get shoddy R11 or R12 items, especially when not even a good skin. Removes the nice tingle you get when you get a decent item for working all the way through
Mace Gridlock
Personally I like the challenge alot more now then I did during the preview. It is a masters difficulty level.
majikmajikmajik
get new builds if you cant beat it with the ones you've been using since nightfall launched
Ghost Recon
Thank god they changed it, it is a masters dungeon and in the preview event it was a joke it was that easy. At least now it is a challenge and fun to play.
Master Ketsu
Anet is not obliged to lower the difficulty of their game down to your specific level of n00bancy.
trobinson97
Nice insults folks, what are you guys, 12?
Micromaster
OMG! This might mean you have to spend more than 100g on your heroes and add some runes to their armor and get them some nice weapons! *SHOCKED*
Fionn Falaich
Quote:
Originally Posted by Warskull
Preview Event:
Hero hench in 1h15min
Now:
Hero hench in 1h45min
Think about the skills you bring. I tend to agree. I can't say for sure that they made it harder since the preview (don't remember exactly), but I did it once during the preview with a sub-par build (H/H only) and completed it easily, and I did it again today with a different sub-par build (H/H only), and also completed it, although with quite a bit more difficulty.
During the preview, I heard that some said it was hard, so I took three monks (two hench + Dunkoro hearer), and I went as an air ele with not much to damage Frostmaw except weakness and blind(?), and finished it easily, almost no deaths throughout. Today I did it with just the two hench monks and me as a fire ele with lots of damage potential...it was much more difficult...my whole party got to 60% DP quickly, then worked it off to +10% by mid-level 4 (no consummables), then back to 60% party-wide by the time we hit Frostmaw (wow!, the second half of level 4 can be tough! ...Jotun mob + frostmaw spawn + siege wurms + wurms + wurm bile, etc...), yet we still dispatched Frostmaw rather easily, all of us at 60%. So if they made it harder, fine, just take a better build, but even so, even a bad build can beat him.
Hero hench in 1h15min
Now:
Hero hench in 1h45min
Think about the skills you bring. I tend to agree. I can't say for sure that they made it harder since the preview (don't remember exactly), but I did it once during the preview with a sub-par build (H/H only) and completed it easily, and I did it again today with a different sub-par build (H/H only), and also completed it, although with quite a bit more difficulty.
During the preview, I heard that some said it was hard, so I took three monks (two hench + Dunkoro hearer), and I went as an air ele with not much to damage Frostmaw except weakness and blind(?), and finished it easily, almost no deaths throughout. Today I did it with just the two hench monks and me as a fire ele with lots of damage potential...it was much more difficult...my whole party got to 60% DP quickly, then worked it off to +10% by mid-level 4 (no consummables), then back to 60% party-wide by the time we hit Frostmaw (wow!, the second half of level 4 can be tough! ...Jotun mob + frostmaw spawn + siege wurms + wurms + wurm bile, etc...), yet we still dispatched Frostmaw rather easily, all of us at 60%. So if they made it harder, fine, just take a better build, but even so, even a bad build can beat him.
Gore
Quote:
Originally Posted by Fionn Falaich
I tend to agree. I can't say for sure that they made it harder since the preview (don't remember exactly), but I did it once during the preview with a sub-par build (H/H only) and completed it easily, and I did it again today with a different sub-par build (H/H only), and also completed it, although with quite a bit more difficulty.
During the preview, I heard that some said it was hard, so I took three monks (two hench + Dunkoro hearer), and I went as an air ele with not much to damage Frostmaw except weakness and blind(?), and finished it easily, almost no deaths throughout. Today I did it with just the two hench monks and me as a fire ele with lots of damage potential...it was much more difficult...my whole party got to 60% DP quickly, then worked it off to +10% by mid-level 4 (no consummables), then back to 60% party-wide by the time we hit Frostmaw (wow!, the second half of level 4 can be tough! ...Jotun mob + frostmaw spawn + siege wurms + wurms + wurm bile, etc...), yet we still dispatched Frostmaw rather easily, all of us at 60%. So if they made it harder, fine, just take a better build, but even so, even a bad build can beat him.
Guild group with 5 Heros : 1h22 min.
Full guild group : 48 min.
Now....after we did it under 40 min on preview week end its nice to ear some are having ussues lol.
Nothing like Pve skills and a bit of thinking. Why dont you redo your build, think about more on how to go faster. Learn the pop ups etc etc. If we can do this, so are you.
Peace and chin up
During the preview, I heard that some said it was hard, so I took three monks (two hench + Dunkoro hearer), and I went as an air ele with not much to damage Frostmaw except weakness and blind(?), and finished it easily, almost no deaths throughout. Today I did it with just the two hench monks and me as a fire ele with lots of damage potential...it was much more difficult...my whole party got to 60% DP quickly, then worked it off to +10% by mid-level 4 (no consummables), then back to 60% party-wide by the time we hit Frostmaw (wow!, the second half of level 4 can be tough! ...Jotun mob + frostmaw spawn + siege wurms + wurms + wurm bile, etc...), yet we still dispatched Frostmaw rather easily, all of us at 60%. So if they made it harder, fine, just take a better build, but even so, even a bad build can beat him.
Guild group with 5 Heros : 1h22 min.
Full guild group : 48 min.
Now....after we did it under 40 min on preview week end its nice to ear some are having ussues lol.
Nothing like Pve skills and a bit of thinking. Why dont you redo your build, think about more on how to go faster. Learn the pop ups etc etc. If we can do this, so are you.
Peace and chin up
Corwin_Andros
I did it in a couple hours. A few parts of it were rough due to bad luck. Wasn't a bad h/h group, but it was late and I hit a couple of stumbling points when the H/H didn't quite follow directions fast enough..lol But I stubborned my way through the thing and I think I get either a really decent gold or green axe and a diamond.. Don't really recall since I went to bed right afterwards.
It was a bit tough, but really fun when I wasn't cursing because the nicely isolated mob I cornered suddenly became the focal point for a dozen chromatic drakes and a half dozen elementals, or in other parts every mob seemed to be a wurm magnet.
Ah well
It was a bit tough, but really fun when I wasn't cursing because the nicely isolated mob I cornered suddenly became the focal point for a dozen chromatic drakes and a half dozen elementals, or in other parts every mob seemed to be a wurm magnet.
Ah well
Peter Panic
Quote:
Originally Posted by Master Ketsu
Anet is not obliged to lower the difficulty of their game down to your specific level of n00bancy.
OMG I COMPLETELY AGREE, ROFL WHAT A NUB LOLERCAUST!!1!11!!ONE!! LOL I SOLOED THIS WHOLE THING AS A MO/ME, ECHOMENDING FTW *SLAP* shut up. this is a forum about someone having trouble with something, and instead of trying to help him out, u flame him? wtf is wrong with u ppl. give suggestions and try to help him out so he can have fun with it.
BTW bc someone isnt doing an elite part of the game in under 30 mins with heros/henchies, doesnt make them a noob, it makes them normal.
BTW bc someone isnt doing an elite part of the game in under 30 mins with heros/henchies, doesnt make them a noob, it makes them normal.
You can't see me
Alright, there's something we're all forgetting in this thread.
Guides.
Guides from fansites, guides from players, they're all out there. We look them up to do most anything and they tell us what to bring, what to expect, what builds to use, even what runes to put on our armor. Currently, there are no extensive build/dungeon guides to Frostmaw. (This may change in the next few days, so don't cite me on this.)
Imagine this is you will.
Urgoz.
Agroing enemies that can kill in you in two hits. A bridge that pummels you with projectiles. A group that randomsly spawns that can wipe half to all of your party within three seconds of agro. Not to mention the standard difficult mob pulling that you'll find in elite dungeons. Oh, and did I mention about how unless someone stays behind, or gets up on a log using 1 of 2 rarely used skills in the game, the party cannot go on?
Simple now, isn't it? Because we have guides. We know how to conquer this area and get nice things like Zodiac Swords and Gaurdian of the Hunts (which I have a few of to sell).
But now, only a few days after it made it's debue, we're in uncharted terriroty. Once a few people figure out the trick, it will be easy for all of us. Nothing is that challenging when you come in with the right build.
But two things yet. One, how do you consider it at all fair that you can go into an elite dugneon using heros and henchman? If you can do it with them, that dungeon isn't doing it's job. They're designed to be a challenge for a reward, not to operate on your convenience and your hatred of teamwork. Go to Urgoz and gather a group of 12 people, or may I suggest henching it? Then come back and whine about dungeons.
And another, to all the people who say "I don't use guides" the people that do still spread information about the guides into the game. You can't really avoid it. Frostmaw will soon be rancid with active farmers that want you to run a certain build on a certain class. You may not be the one to look at the guide, but you're still benefitting from it.
Summary:
~You should not be able to do elite dungeons with heros/henchman
~It's very hard at this point due to lack of guides
~Wait a few days for guides to come out, it will be easy again. I garuntee it.
~Even if you don't use guides, other players who do will still spread the information from them to you eventually.
Guides.
Guides from fansites, guides from players, they're all out there. We look them up to do most anything and they tell us what to bring, what to expect, what builds to use, even what runes to put on our armor. Currently, there are no extensive build/dungeon guides to Frostmaw. (This may change in the next few days, so don't cite me on this.)
Imagine this is you will.
Urgoz.
Agroing enemies that can kill in you in two hits. A bridge that pummels you with projectiles. A group that randomsly spawns that can wipe half to all of your party within three seconds of agro. Not to mention the standard difficult mob pulling that you'll find in elite dungeons. Oh, and did I mention about how unless someone stays behind, or gets up on a log using 1 of 2 rarely used skills in the game, the party cannot go on?
Simple now, isn't it? Because we have guides. We know how to conquer this area and get nice things like Zodiac Swords and Gaurdian of the Hunts (which I have a few of to sell).
But now, only a few days after it made it's debue, we're in uncharted terriroty. Once a few people figure out the trick, it will be easy for all of us. Nothing is that challenging when you come in with the right build.
But two things yet. One, how do you consider it at all fair that you can go into an elite dugneon using heros and henchman? If you can do it with them, that dungeon isn't doing it's job. They're designed to be a challenge for a reward, not to operate on your convenience and your hatred of teamwork. Go to Urgoz and gather a group of 12 people, or may I suggest henching it? Then come back and whine about dungeons.
And another, to all the people who say "I don't use guides" the people that do still spread information about the guides into the game. You can't really avoid it. Frostmaw will soon be rancid with active farmers that want you to run a certain build on a certain class. You may not be the one to look at the guide, but you're still benefitting from it.
Summary:
~You should not be able to do elite dungeons with heros/henchman
~It's very hard at this point due to lack of guides
~Wait a few days for guides to come out, it will be easy again. I garuntee it.
~Even if you don't use guides, other players who do will still spread the information from them to you eventually.
flettir
you know...better than crying that it's too easy. people like to have a challenge.
besides...forget consumables, this is what HUMANS are for. at least have 2 humans with heroes so you don't have to take henchies.
oh, and how exactly did you end up with 40 hp heroes? my heroes still have like 180-250 at 60% dp...or did u happen to give jora (a WAR hero) 2 sup runes?
besides...forget consumables, this is what HUMANS are for. at least have 2 humans with heroes so you don't have to take henchies.
oh, and how exactly did you end up with 40 hp heroes? my heroes still have like 180-250 at 60% dp...or did u happen to give jora (a WAR hero) 2 sup runes?