If GW:EN is short, why longer development time?

Zinger314

Zinger314

Debbie Downer

Join Date: May 2006

N/Me

Note: I have not played GW:EN, and will be reluctant to after hearing that it is short.

Nighfall was released 6 months after Factions, after ArenaNet announced that they plan a 1 year dev cycle and develop campaigns simotaneously.

If so, why did it take 10 months after Nightfall for GW:EN, with lesser main content and no major gameplay improvements (i.e. Competitive/Challenge Missions, Heroes)?

Kaane

Frost Gate Guardian

Join Date: May 2005

Seattle, WA

I Righteous Indignation I [RI]

W/A

People are zooming through the main storyline, when honestly there's a LOT more. Sidequests, the fricking DUNGEONS, etc. Sure, you can finish the main storyline in a day or so if you just do a non-stop drive, but there's a lot more to the expansion than that.

1 up and 2 down

1 up and 2 down

Wilds Pathfinder

Join Date: Mar 2007

Rt/

probably because they started working on the fourth campaign then just scraped it half way through and started again with GW:EN

Skuld

Skuld

Furnace Stoker

Join Date: Sep 2005

Thousend Tigers Apund Ur Head [Ttgr]

A/

They're developing GW2 at the same time, at a guess.

Bryant Again

Bryant Again

Hall Hero

Join Date: Feb 2006

I'm gonna assume because of the dungeons. There is quite a lot of them.

...then again, there were more missions in NF. Maybe they take awhile...?

WinterSnowblind

WinterSnowblind

Jungle Guide

Join Date: Feb 2007

It's a lot more polished, everything about the game seems much higher quality. It may not be very long, but it is very enjoyable, much more so than any of the previous campaigns.

wolfwing

Wilds Pathfinder

Join Date: May 2005

Only thing that kind of bothers me is there doesn't seem to be alot of quest NPC's sure there is repeatables galore, but it seems each place only has 1 non main quest, quest giver.

Loviatar

Underworld Spelunker

Join Date: Feb 2005

Quote:
Quote:
Originally Posted by Zinger314
Note: I have not played GW:EN, and will be reluctant to after hearing that it is short.

Nighfall was released 6 months after Factions, after ArenaNet announced that they plan a 1 year dev cycle and develop campaigns simotaneously.

If so, why did it take 10 months after Nightfall for GW:EN, with lesser main content and no major gameplay improvements (i.e. Competitive/Challenge Missions, Heroes)? since even you cant be that stupid it simply confirms you come here to bitch/troll

simutaneously with a 6 month staggered start/release on each chapter.

nightfall was started 6 months after factions started and both got 1 year of development.

surprise surprise

it started 6 months later and got released 6 months after factions and each got 1 year development.

even the you should get that by now

Exoudeous

Exoudeous

Wilds Pathfinder

Join Date: Mar 2006

Honor Warriors

E/

wow anotehr troll thread from zinger WHAT A SURPRISE.

1 teh story may e a bit shorter, but thena gain people always rush through on release.

2 the bulk of the content is the dungeons, and I dont think there is a person that has beat all 18 yet and done the story

Mr.Deflok

Mr.Deflok

Frost Gate Guardian

Join Date: Apr 2006

Wellington, New Zealand

Guardians of Dragon Temple

E/Me

Because Guild Wars 2 has meant to be the third standalone expansion, but they got too carried away and decided it would be better as a sequel. So EotN began its development later than the original plan.

Engel the Fallen

Lion's Arch Merchant

Join Date: Jun 2005

Mo/Me

LOL, the game is the best so far, if short. Except for the Jungle. That just seems like randomly thrown together. The rest is very good though for side quests. They are interesting, make sense, and give skills. The Asura stuff though looks like it was tacked on fast.

People are forgetting that the Dungeons are a part of the game too, and to fully complete it you need to do them as well. Overall, not bad for an expansion albeit overpriced. Still think 30 should have been the price.

Overall though everything is more polished here. Graphics, environments, mob skill use, optional quests that are interesting and worth doing [lets be honest, who did most of the faction or nightfall ones?]. Plus high end grindable goodies.

Again though sadly, none of that applies to Asura land which seemed to be made of lets put ALOT of one creature in an area. Pity as this really drives the game down.

Terra Xin

Terra Xin

Furnace Stoker

Join Date: Mar 2006

New Zealand

Me/R

Zinger you're like a big giant moth... And you know what they're good for.

Shyft the Pyro

Shyft the Pyro

Wilds Pathfinder

Join Date: Sep 2005

NYC, USA

E/Mo

Release time was not a factor of GWEN development but of the Factions/Nightfall dynamics and feedback. Factions was made short - too short, as some felt - and Nightfall was made longer to correct that. We knew almost right away that "Chapter 4" would hit not 6 but 12 months after Nightfall, both because the development team felt they needed to stagger their efforts and because people didn't want to rush.

Navaros

Forge Runner

Join Date: Apr 2005

Mo/Me

My guess is, combination of:

1> Most of their resources were going into GW2.

2> Making the quests actually be good, instead of generic as per the previous GW games, sucked up a lot of time/resources.

Silly Warrior

Silly Warrior

Hold it!

Join Date: Jul 2006

In your local courthouse.

The Arctic Marauders [TAM] (elite PvE, PM)

I'm reading a lot of negative comments...in particular rude offensive ones (cough Loviatar)

Keep it clean.

Loviatar

Underworld Spelunker

Join Date: Feb 2005

Quote:
Quote:
Originally Posted by Silly Warrior
I'm reading a lot of negative comments...in particular rude offensive ones (cough Loviatar)

Keep it clean. i would not even twitch at the repremand except it took 2 days before the caplock thread specifically calling Anet people a**holes was removed

i was going to quote it but it is finally gone and thank the mod who did it please instead of ignoring/approving it