Here's a Better one.
Soul Reaping
-For each 2 ranks, You gain 1 energy whenever a Creature Dies within you're Area(Ward Range).
Why not this one?
Anyway in the old soul reaping you gain energy only every 15 minutes and at max you can gain 48 energy.
While this one you can gain 8 energy per each dead creatures so in a party their are 6-8 creatures you can gain 48-64 energy.
But you can't kill a party immediatly so lets say their were 3 monsters killed so thats 24 energy. But you cast hexes and etc so if you're a hexer you might just spend at least 15-25 energy and if you're an MM you may spend 30-45 energy.
So what do you think^^?
But I feel theirs something wrong with this nvm I still think this is btter^^!
Better Soul Reaping
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Originally Posted by Evilsod
Why does Soul Reaping need improving again? Its already the best energy management in the game...
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.Im for the "just remove energy from spirits" approach. It punishes those who abuse soul reaping and deosnt hurt those who use it "properly".
Then again Like Evilsod says its fine the way it is.
