It seems like everyone pulls for the SS or MM builds for PvE, and with good reason. I'd like to stray away from the mainstream... but I need some help. Quite frankly, I'm too lazy to manage a minion army and I don't own Factions... which means I would be without Flesh Golems, etc. As for the SS part, I made this necro for farming, so I'm running a 55hp SS build. Before you go and say "start a new one and learn how to play necro" please read on. It runs pretty nice and all in the low level missions (since I'm trying to beat the game now), and with higher HP. It's hard to keep aggro, especially running heroes and henchies. So I feel like I'm wasting the potential of SS and Insidious Parasite, especially when they both cost 15 to cast.
So I'd like to try something new that hopefully isn't 1. too expensive to build and 2. not so wasteful and 3. decent for PvE and 4. doesn't keep me in the back of the pack all the time.
With all that said, I was thinking Dark Aura would be a good skill to base things around. I run a N/D built around Dark Aura and Plague Touch in PvP once in a while, and it works great. But when I look at it being Death Magic, I think "gah, most of the effective, nonminion based sacrificial skills are in the Blood Magic line". I guess it would be easy enough to just split my attributes between Blood and Death, but I also wonder if it'd be a good idea to work in a second profession for some other damage or even healing options.
This lead me to the idea of a meleemancer... much like the N/D I run for PvP. But the build I use seems much too squishy, and I'll admit it wasn't a good one in the first place. In addition, I don't have access to Nightfall with this character (unless ANet allows you to go to the other areas before beating the campaign), so I would be missing some essential skills to make that particular build work.
Okay. So I hadn't originally planned on making my own build... but all this typing inspires me. Here's what my noobish mind has come up with for a build running around Dark Aura.
N/Mo
[card]Dark Aura[/card][card]Barbed Signet[/card][card]Dark Pact[/card][card]Touch of Agony[/card][card]Protective Spirit[/card][card]Essence Bond[/card]
And two other skills.
Okay. So the point here is obviously to sacrifice as little health as possible by using skills that require minimal sacrifice (duh) and by having a somewhat low maximum HP count as well. Here's a rundown of why I chose the skills:
-[skill=text]Dark Aura[/skill]: Obviously the staple of the build.
-[skill=text]Barbed Signet[/skill]: A healing skill that doubles as a "damage dealer"
-[skill=text]Dark Pact[/skill]: A straight up "damage dealer".
-[skill=text]Touch of Agony[/skill]: Another "damage dealer"
-[skill=text]Protective Spirit[/skill]: Because of my low max HP, I need to keep damage to a minimum
-[skill=text]Essence Bond[/skill]: Energy management... not sure the effectiveness if I can't hold aggro, but can be cast on other party members as well.
The two open spots are what I'm hoping you can fill in. I think between the skills I have listed there, there's enough constant damage going on... but of course I could be wrong. There might also be some other "utility" skills I can throw in there that you can mention... hopefully. I think some crap enchants would be nice to throw in there to cover the Protective Spirit, but I'm too lazy to look for some.
On to attributes: I'm guessing a necromancer's base HP at level 20 is 480... considering to run a 55 build, you need 5 Superior Runes (5*7) and a -50hp Grim Cesta.
55+(5*7)+50 = 480
That will be my rough estimation... because I'm too lazy to actually log in and look. So I think it would be wise to run 4 Superior Runes to bring health down to 180. At 180 hp:





Running 4 Superior Runes would also allow me to configure my attributes like so:
-Death Magic: 11+3+1 = 15 (expensive >_<)
-Blood Magic: 11+3 = 14
-Protection Prayers: 9
-Soul Reaping: 3+3 = 6
-Leftovers: 3
Hopefully that's all correct. The 9 in Protection Prayers will keep Protective Spirit up for 16 seconds, which I think would be long enough to use a couple skills and still be able to cast it again before it ends. I wonder if any melee weapon mods give +1 to Protection Prayers... >_< lol.
As for weapons and other armor mods... I have no clue. I just know I'd like to go with a melee weapon and a shield of some sort.
I guess the Death Magic Rune is really going to make this build more expensive than I had hoped... but in the end, I have the cash. So why not?
Thanks for reading. Your input is greatly appreciated. This build looks okay in my mind, but I'm not experienced at all in making builds, nor am I with necromancers in general. I'd at least like some "test worthy" comments. I'm not going to test it unless you guys think it's viable.