Sup or Major Runes?
HKSdivision
First of all I'd like to know what you guys think works the best for PvE-usage. For example, going with a Sup Swordsmanship rune to get max 16 stats or using a Major Swordsmanship rune?
I use a Sup rune for my helm to get the max 16 for my weapon but do you guys think that I should change it and use a Major rune instead?
Thank you and I look forward to reading your responses.
EDIT: I forgot about my weapon set that added health too. At the time I was wielding a +HP (while Stanced) shield. But with a +30hp shield and +30 Sword Pommel I have 506 health. So I guess my health is fine.
I use a Sup rune for my helm to get the max 16 for my weapon but do you guys think that I should change it and use a Major rune instead?
Thank you and I look forward to reading your responses.
EDIT: I forgot about my weapon set that added health too. At the time I was wielding a +HP (while Stanced) shield. But with a +30hp shield and +30 Sword Pommel I have 506 health. So I guess my health is fine.
Pae
Personally, I usually just pick one attribute and use a Sup rune for that. For some farming builds or other people's preferences, two major runes are be used instead.
Random bit of info: Axes supposedly outdamage swords at 11 or higher in the mastery due to the critical hit damage. I tend to like Swordsmanship more anyway :P
Random bit of info: Axes supposedly outdamage swords at 11 or higher in the mastery due to the critical hit damage. I tend to like Swordsmanship more anyway :P
Prof Of Black
First, I used +3 rune on my warrior.
It didnt work really well, I prefer HP.
Go for Major, imo.
~Prof.
It didnt work really well, I prefer HP.
Go for Major, imo.
~Prof.
Don Zardeone
I'd say 500 health is a good amount to have. A lot of people like sup rune on headpiece while another good amount of people prefer minors all over the place.
If a lot of people you play with regularly have minors then i suggest going for 550-600+ health.
Swordwarriors are nice for that:
480base+30sword+30shield+50vigor= 590hp
You could add a rune of vitae somewhere.
The reason you want to have a similar amount of health as your partymembers is your monks and what partymembers expect you to do.
If your monks are used to healing a party with an average 600hp per member then they may not respond quickly enough to ZB or WoH you when you get below 50% health or they might throw a heal on you and overheal, making them waste energy.
For PvE, defense insignias and halth upgrades on your weaponry.
For PvP, depends on your team.
So to conclude: I'd keep it above 500hp, rune yourself to reach that =X
If a lot of people you play with regularly have minors then i suggest going for 550-600+ health.
Swordwarriors are nice for that:
480base+30sword+30shield+50vigor= 590hp
You could add a rune of vitae somewhere.
The reason you want to have a similar amount of health as your partymembers is your monks and what partymembers expect you to do.
If your monks are used to healing a party with an average 600hp per member then they may not respond quickly enough to ZB or WoH you when you get below 50% health or they might throw a heal on you and overheal, making them waste energy.
For PvE, defense insignias and halth upgrades on your weaponry.
For PvP, depends on your team.
So to conclude: I'd keep it above 500hp, rune yourself to reach that =X
Buzzer
Really, in PvE you should be using a superior. If youre getting to below 50 hp, youre playing wrong. Exceptions can be made for some hard mode stuff where large spike damage occurs.
Stormlord Alex
Untill PvE becomes so unbearably hard that I need that extra 40hp... Sup all the way.
KazeMitsui
imo minors all the way what do you need 16 in something for?
14 imo wins
14 imo wins
wilderness
I have two types of armor sets for my war. One gladiator +energy type that has
+energy runes instead of attribute which I use for energy based builds and running.
The second type has three supers, ie: Super Absorb, Super Sword, Super Tactics. I prefer raw power over health with war. A good prot/heal back-line should be able to manage you even if you're -150 health.
The only other classes I use super for is Necro fro Death and Ele for Fire, the rest I use all minor runes.
+energy runes instead of attribute which I use for energy based builds and running.
The second type has three supers, ie: Super Absorb, Super Sword, Super Tactics. I prefer raw power over health with war. A good prot/heal back-line should be able to manage you even if you're -150 health.
The only other classes I use super for is Necro fro Death and Ele for Fire, the rest I use all minor runes.
Darkobra
Superior runes work fine for me. As long as on my warrior I can still absorb damage.
Buzzer
Quote:
Originally Posted by KazeMitsui
imo minors all the way what do you need 16 in something for?
14 imo wins |
Obviously the question is whether one can afford the health loss. And as said before, one sup shouldn't make a scrap of difference in survival if you know what you're doing.
Coloneh
minors unless i really need to reach a breakpoint. then superiors. never majors. the health loss for number of attributes dosnt balance out.
Nemo the Capitalist
Minors work best
only Sup id use would be absorbtion for Tank =Warrior
btw knights armor used to be good before they nerfed it for all defensive purposes.
only Sup id use would be absorbtion for Tank =Warrior
btw knights armor used to be good before they nerfed it for all defensive purposes.
chowmein69
i dont really use major runes , only 1 supirior and minirs