Shard's of orr
1 pages • Page 1
Quote:
Originally Posted by Arkantos
If anything, this is a good thing. If you wipe against them you res beside them, you have the advantage.
Yea it probably would be, apart from the fact i was at about 40% dp and my henches/hero's kept getting slaughterd by eruption from the wizards as soon as we res'd.. and always the healers died first.
And in the 10 seconds it takes to respawn they had healed up.. and im pretty sure they were ressing the dead also.
And in the 10 seconds it takes to respawn they had healed up.. and im pretty sure they were ressing the dead also.
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Quote:
Originally Posted by Horus Aha
how do you get the dungeon key on lvl 3? ive killed all the npcs and lit all the torches, what am i missing?
once u lit all the torches, go back form where u started, there is an other door near the begin that opened (i think it was on the left side, from where u spawn / left from the resshrine), kill the group in that area behind the door, its a long walk yes. then go back to the main chamber. an other group spawned again. he drops the key.
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I dont know which dungeon this was but man, i had condition after condition, my melee coulnt do shit, blind, weakness, cracked armor, poison, disease, bleeding, cripple, all those stack w/ other hexes and snares, it was terrible. My warrior became utterly uses that whole entire mission. I was just sitting there watchin her get conditioned, hexed, and knocked down 99% of the time, at least they werent atking my back line.
