Note: im making this comment based on the preview event, because my copy of GWEN hasnt arrived yet from play.com, so they may have changed this.
From my experience of playing the preview event of GWEN, i had no complaints at all. Except about how you find the NPCs to start dungeons, and the icons to symbolise when their complete.
The issues being...
1) Its not easy to tell when your accepting a quest or a dungeon from an NPC.
2) Once you have completed a dungeon, it places a tiny almost un-seeable icon on the map, to show it has been played/completed.
I would ask that Anet make the NPCs who start quests more distinctive like how they do with missions in Night Fall.
Have them use Dungeon Green icons floating above their heads. The reason being that I found myself accepting alot of quests during the preview event and not even realising whether it was a normal quest, a masters quest, a repeatable quest or a dungeon.
The one where you chase the evil bear and kill it being a perfect example. I started doing that assuming it was a normal quest with just a cut scene and later realised I had been doing a dungeon.
But because I hadnt realised it was a dungeon I forgot how I started it.
Its not even clear which quests in your log book are dungeons and which arent, although I think the dungeons are the ones with "dungeon names" in brackets next to them.
Maybe put some text in the description saying [dungeon] too.
Now the issues of that tiny, microscopic flag icon when you finished a dungeon and the dungeon doorway icon...
It would make it easier to find dungeons and know if you have completed one if we had large icons to reprosent them zoomed in and out. Something similar to the mission icons in the 3 campaigns, which also turn to pins when you're zoom out.
At the minute we only have tiny doorways to show where dungeons are and tiny, tiny, tiny flags to show if you have played them. The problem being once you zoom out, you cant quickly find a dungeon against. Just the surrounding outposts. You have to squint just to see the flag.
If the enlarged the dungeon doorway icon to the size of mission icons on the map and used the flag icon to symbolise when its complete, it would work fine.
But big enough to be distinguisable between outposts and not require you to scan the map with a magnifying glass.
It would make life alot easier if you could zoom out and see dungeons (being GWENs equilivant to missions) from a distance.
Dungeon NPCs and ICONS need to be more distinctive in outposts and on the map!
freekedoutfish
Mr. G
well icons above the NPC's heads HAVE been added...but the dungeons are the same, though im pretty sure it was never flags after you completed them but treasure chests
freekedoutfish
Quote:
Originally Posted by Mr. G
well icons above the NPC's heads HAVE been added...but the dungeons are the same, though im pretty sure it was never flags after you completed them but treasure chests
The "flag" or what ever indistinguisable icon it is, apears in the center of the map where you did the dungeon.
Im not talking about the chest reward at the end containing cool stuff!
After the two dungeons I did during the preview event, you had tiny, tiny, tiny icons apear right in the center of the area you just played in or near the dungeon door icon.
But it was sooo small, it was near impossible to see.
I was just expecting something similar to the existing mission icons, which would symbolise where dungeons were while zoomed out and show when you've played them.
During the preview event it wasnt like that and the icons just werent good enough to symbolise all of this in my view.
Im not talking about the chest reward at the end containing cool stuff!
After the two dungeons I did during the preview event, you had tiny, tiny, tiny icons apear right in the center of the area you just played in or near the dungeon door icon.
But it was sooo small, it was near impossible to see.
I was just expecting something similar to the existing mission icons, which would symbolise where dungeons were while zoomed out and show when you've played them.
During the preview event it wasnt like that and the icons just werent good enough to symbolise all of this in my view.