My Last Brief suggestion about Restoration Attribute

fleshvirus

fleshvirus

Frost Gate Guardian

Join Date: Jul 2006

Swe

W/R

What if the spawning powers attribute would somehow help this to make Ritualists worthy being as the second healers in the game when monks fail you.

Let Spawning power reduce the energy cost of restoration spells by 3% for each rank in the attribute.

This thread might seem pointless. But to be honest, once a ritu goes healer. They can hardly heal 12 people because of his slow cast or recharges.

in the end, a ritualist will deplete all his energy for a effort in saving somebody.

Faer

Faer

La-Li-Lu-Le-Lo

Join Date: Feb 2006

Quote:
Originally Posted by fleshvirus
They can hardly heal 12 people
It's a good thing that there are so few places where you can have 12 people in a party, isn't it? Something that is also pretty cool is the ability to have more than one healer in a group.