Fire eles and Destroyers
Kinn
To be honest, C-Space'ing through every mob with 3 searing flames heroes (or 2 + a minion master) was piss boring and turned PvE into a game that you might as well just AFK once you'd aggro'd a mob, for all the difference it made.
I'm glad Anet decided to shake things up, so stop whining and just bloody cap some skills.
I'm glad Anet decided to shake things up, so stop whining and just bloody cap some skills.
Omniclasm
Why should I be forced to think about my build? It is easier to just copy a build off the internet and run that for the entire game.
This thread gets the FAIL sticker.
This thread gets the FAIL sticker.
Midnight Harmony
Quote:
Originally Posted by Kinn
To be honest, C-Space'ing through every mob with 3 searing flames heroes (or 2 + a minion master) was piss boring and turned PvE into a game that you might as well just AFK once you'd aggro'd a mob, for all the difference it made.
I'm glad Anet decided to shake things up, so stop whining and just bloody cap some skills. Get over the whole ele stereotype and read the thread again, I don't use SF and have many various elites, just not for each element.
I'm glad Anet decided to shake things up, so stop whining and just bloody cap some skills. Get over the whole ele stereotype and read the thread again, I don't use SF and have many various elites, just not for each element.
Ensign
I concluded that Air Magic is such utter shit that you're better off with a fire guy with BFlash if you have anything in the dungeon other than Destroyers.
Kinn
Quote:
Originally Posted by Ensign
I concluded that Air Magic is such utter shit that you're better off with a fire guy with BFlash if you have anything in the dungeon other than Destroyers.
Bollocks. Just go dual attunement and spam some high cost/low recharge air damage skills. No it's not as good as fire, but Air can do plenty of damage against mobs that are pretty much immune to fire, which is sort of the point here.
Darkpower Alchemist
How about going to the defensive extreme? Earth, but not tank build, but wards and sandstorm/churning earth?
I find that Ss+CE to be a great combo normally. Wards are always useful. Maybe incorporate the Glyph Of Elemental Power to boost the duration of wards and damage of spells...think about it. Change is good.
I find that Ss+CE to be a great combo normally. Wards are always useful. Maybe incorporate the Glyph Of Elemental Power to boost the duration of wards and damage of spells...think about it. Change is good.
Worthington
buddy of mine just switched from your generic fire ele to a Sandstorm\churning build like DA mentioned above and loves it.
bhavv
I dont mean to flame, but you are contradicting yourself too much here. First you Say 'I R FIRE ELLY I CANT KILL TEH DESTROYERS'.
So lots of people tell you to change your attribute line or take winter and you say you cant afford to, but you have a tormented fire staff?
Then you say you improvise your builds and you dont nuke, but apparantly all you play is fire elly (in your own words). Regardless of whether its SF or Mind blast, if theres any AoE fire, thats nuking. If there isnt any AoE fire, then why are you playing fire?
Then in another post you say you also play air and warder sometimes.
Someone needs some pills.
So lots of people tell you to change your attribute line or take winter and you say you cant afford to, but you have a tormented fire staff?
Then you say you improvise your builds and you dont nuke, but apparantly all you play is fire elly (in your own words). Regardless of whether its SF or Mind blast, if theres any AoE fire, thats nuking. If there isnt any AoE fire, then why are you playing fire?
Then in another post you say you also play air and warder sometimes.
Someone needs some pills.
Midnight Harmony
Quote:
Originally Posted by bhavv
I dont mean to flame, but you are contradicting yourself too much here. First you Say 'I R FIRE ELLY I CANT KILL TEH DESTROYERS'.
So lots of people tell you to change your attribute line or take winter and you say you cant afford to, but you have a tormented fire staff?
Then you say you improvise your builds and you dont nuke, but apparantly all you play is fire elly (in your own words). Regardless of whether its SF or Mind blast, if theres any AoE fire, thats nuking. If there isnt any AoE fire, then why are you playing fire?
Then in another post you say you also play air and warder sometimes.
Someone needs some pills. I have a few wards and air spells, but not enough for a decent build to take into dungeons, so I basically experiment. I have four other toons to devote my time to, so I have to cut costs by focusing only on certain aspects of each profession.
I've taken some advice on board and capped a few air elites, bought a few new skills, and I will now switch to air when I am facing Destroyers. My next move is to build a small Sandstorm build so I'll have a bit of diversity, though in al lthe dungeons I've been in my ele has been extremely useful. I've said it before, my Tormented came from the sale of some sought after Gwen skins, an dlots of saving, and I'm now almost broke. Please don't assume I have stacks of ecto because I can assure you I don't.
My free chests had refilled so they paid the way forward in regards to the other elements. All I need now is a green air staff and one for earth. DA would you mind posting a stable Sandstorm build?
So lots of people tell you to change your attribute line or take winter and you say you cant afford to, but you have a tormented fire staff?
Then you say you improvise your builds and you dont nuke, but apparantly all you play is fire elly (in your own words). Regardless of whether its SF or Mind blast, if theres any AoE fire, thats nuking. If there isnt any AoE fire, then why are you playing fire?
Then in another post you say you also play air and warder sometimes.
Someone needs some pills. I have a few wards and air spells, but not enough for a decent build to take into dungeons, so I basically experiment. I have four other toons to devote my time to, so I have to cut costs by focusing only on certain aspects of each profession.
I've taken some advice on board and capped a few air elites, bought a few new skills, and I will now switch to air when I am facing Destroyers. My next move is to build a small Sandstorm build so I'll have a bit of diversity, though in al lthe dungeons I've been in my ele has been extremely useful. I've said it before, my Tormented came from the sale of some sought after Gwen skins, an dlots of saving, and I'm now almost broke. Please don't assume I have stacks of ecto because I can assure you I don't.
My free chests had refilled so they paid the way forward in regards to the other elements. All I need now is a green air staff and one for earth. DA would you mind posting a stable Sandstorm build?
My Green Storage
Why can't you just bring 2 heroes and have water, air or earth on them?
As a Savannah Heat ele, I haven't had a problem carrying a earth and water hero
As a Savannah Heat ele, I haven't had a problem carrying a earth and water hero
Omniclasm
Quote:
Originally Posted by Midnight Harmony
My free chests had refilled so they paid the way forward in regards to the other elements. All I need now is a green air staff and one for earth. DA would you mind posting a stable Sandstorm build?
Earth - OgBCkMzzO8Uw0YFwiXRqQAA
Love this build...loads of defense, knockdown, blind, and lots of AoE
Love this build...loads of defense, knockdown, blind, and lots of AoE
Ensign
Quote:
Originally Posted by Kinn
Bollocks. Just go dual attunement and spam some high cost/low recharge air damage skills.
Yeah, but as I said I think that character is awful and unless the mission is entirely destroyers I'd rather just splash a BFlash onto a Mind Blast guy. Everything you try and do damage-wise against destroyers is godawful and I'd rather just load up on defense against their physical-heavy templates and play a legitimately strong character.
Malice Black
I found destroyers easy. Just use heavy degen and SS, they roll over and die.
Darkpower Alchemist
Since you asked so nicely, let the Darkpower Alchemist give you what you need
KABOOOOM!
[skill]Earth Attunement[/skill][skill]Glyph of Lesser Energy[/skill][skill]Churning Earth[/skill][skill]Sandstorm[/skill][skill]Obsidian Flame[/skill][skill]Enervating Charge[/skill][skill]Stoning[/skill][skill]Resurrection Chant[/skill]
This is one build, well used by myself with a second Sandstorm ele, like the henchie Herta. I can give you a few derivatives of the build.
[skill]Earth Attunement[/skill][skill]Air Attunement[/skill][skill]Churning Earth[/skill][skill]Sandstorm[/skill][skill]Obsidian Flame[/skill][skill]Enervating Charge[/skill][skill]Stoning[/skill][skill]Ward Against Foes[/skill]
[skill]Earth Attunement[/skill][skill]Glyph of Elemental Power[/skill][skill]Churning Earth[/skill][skill]Sandstorm[/skill][skill]Obsidian Flame[/skill][skill]Earthquake[/skill][skill]Ash Blast[/skill][skill]Ward Against Foes[/skill]
The two builds above work better with large mobs and with a secondary caster involved. Herta uses [skill]ward against Elements[/skill] so your ward only adds to the team's overall defense. If you want to use just say, CE and bring [skill]Glyph of Renewal[/skill] to repeat its casting on various targets to spread the damage around in an interlocking AoE effect, similar to an infinity symbol. Make sure to spread the love...alot.
If targets can't be KD'd, then the Ash Blast/Earthquake build isn't as useful, you can then switch to [skill]Eruption[/skill] to cause AoE blindness. Also, you could make a hybrid build, like this one:
[skill]Earth Attunement[/skill][skill]Glyph of Elemental Power[/skill][skill]Churning Earth[/skill][skill]Sandstorm[/skill][skill]Obsidian Flame[/skill][skill]Deep Freeze[/skill][wiki]Energy Blast[/wiki][skill]Resurrection Chant[/skill]
That new Energy Blast skill looks awesome. Shoot that first and get everything else running afterwards. Those are just a few of my newer Earth builds. Some are energy intense, so make sure your ES attribute can take the pressure, or bring a battery necro. I usually now have a Hybrid MM build on Olias with a 6 or 7 in blood for [skill]Blood Ritual[/skill].
That concludes Earth Ele 101! Hope that helps.
KABOOOOM!
[skill]Earth Attunement[/skill][skill]Glyph of Lesser Energy[/skill][skill]Churning Earth[/skill][skill]Sandstorm[/skill][skill]Obsidian Flame[/skill][skill]Enervating Charge[/skill][skill]Stoning[/skill][skill]Resurrection Chant[/skill]
This is one build, well used by myself with a second Sandstorm ele, like the henchie Herta. I can give you a few derivatives of the build.
[skill]Earth Attunement[/skill][skill]Air Attunement[/skill][skill]Churning Earth[/skill][skill]Sandstorm[/skill][skill]Obsidian Flame[/skill][skill]Enervating Charge[/skill][skill]Stoning[/skill][skill]Ward Against Foes[/skill]
[skill]Earth Attunement[/skill][skill]Glyph of Elemental Power[/skill][skill]Churning Earth[/skill][skill]Sandstorm[/skill][skill]Obsidian Flame[/skill][skill]Earthquake[/skill][skill]Ash Blast[/skill][skill]Ward Against Foes[/skill]
The two builds above work better with large mobs and with a secondary caster involved. Herta uses [skill]ward against Elements[/skill] so your ward only adds to the team's overall defense. If you want to use just say, CE and bring [skill]Glyph of Renewal[/skill] to repeat its casting on various targets to spread the damage around in an interlocking AoE effect, similar to an infinity symbol. Make sure to spread the love...alot.
If targets can't be KD'd, then the Ash Blast/Earthquake build isn't as useful, you can then switch to [skill]Eruption[/skill] to cause AoE blindness. Also, you could make a hybrid build, like this one:
[skill]Earth Attunement[/skill][skill]Glyph of Elemental Power[/skill][skill]Churning Earth[/skill][skill]Sandstorm[/skill][skill]Obsidian Flame[/skill][skill]Deep Freeze[/skill][wiki]Energy Blast[/wiki][skill]Resurrection Chant[/skill]
That new Energy Blast skill looks awesome. Shoot that first and get everything else running afterwards. Those are just a few of my newer Earth builds. Some are energy intense, so make sure your ES attribute can take the pressure, or bring a battery necro. I usually now have a Hybrid MM build on Olias with a 6 or 7 in blood for [skill]Blood Ritual[/skill].
That concludes Earth Ele 101! Hope that helps.
Omniclasm
Quote:
Originally Posted by Darkpower Alchemist
KABOOOOM!
[skill]Earth Attunement[/skill][skill]Glyph of Lesser Energy[/skill][skill]Churning Earth[/skill][skill]Sandstorm[/skill][skill]Obsidian Flame[/skill][skill]Enervating Charge[/skill][skill]Stoning[/skill][skill]Resurrection Chant[/skill]
This is one build, well used by myself with a second Sandstorm ele, like the henchie Herta. I can give you a few derivatives of the build.
[skill]Earth Attunement[/skill][skill]Air Attunement[/skill][skill]Churning Earth[/skill][skill]Sandstorm[/skill][skill]Obsidian Flame[/skill][skill]Enervating Charge[/skill][skill]Stoning[/skill][skill]Ward Against Foes[/skill]
[skill]Earth Attunement[/skill][skill]Glyph of Elemental Power[/skill][skill]Churning Earth[/skill][skill]Sandstorm[/skill][skill]Obsidian Flame[/skill][skill]Earthquake[/skill][skill]Ash Blast[/skill][skill]Ward Against Foes[/skill]
The two builds above work better with large mobs and with a secondary caster involved. Herta uses [skill]ward against Elements[/skill] so your ward only adds to the team's overall defense. If you want to use just say, CE and bring [skill]Glyph of Renewal[/skill] to repeat its casting on various targets to spread the damage around in an interlocking AoE effect, similar to an infinity symbol. Make sure to spread the love...alot.
If targets can't be KD'd, then the Ash Blast/Earthquake build isn't as useful, you can then switch to [skill]Eruption[/skill] to cause AoE blindness. Also, you could make a hybrid build, like this one:
[skill]Earth Attunement[/skill][skill]Glyph of Elemental Power[/skill][skill]Churning Earth[/skill][skill]Sandstorm[/skill][skill]Obsidian Flame[/skill][skill]Deep Freeze[/skill][wiki]Energy Blast[/wiki][skill]Resurrection Chant[/skill]
That new Energy Blast skill looks awesome. Shoot that first and get everything else running afterwards. Those are just a few of my newer Earth builds. Some are energy intense, so make sure your ES attribute can take the pressure, or bring a battery necro. I usually now have a Hybrid MM build on Olias with a 6 or 7 in blood for [skill]Blood Ritual[/skill].
That concludes Earth Ele 101! Hope that helps. Ew, me no like
Darkpower Alchemist
Quote:
Originally Posted by Omniclasm
Ew, me no like
What an elequent answer...what a masterful use of the english language. Care to elaborate, or to poke holes in what I put out?
LONGA
IMO I find that Pure Fire'Ele arn't that much reliable. Better of with those water one and done things clean with deep freeze + other AoE nuke.
Omniclasm
Quote:
Originally Posted by Darkpower Alchemist
What an elequent answer...what a masterful use of the english language. Care to elaborate, or to poke holes in what I put out?
Eh...guess so, even though they are debatable points.
Sandstorm, IMO, is inferior to Unsteady Ground. Slightly less damage, but has knockdown, shorter recharge, and lower energy cost. Melee stuck in Unsteady Ground do nothing for 4-5 seconds, where with Sandstorm, they can still pound your face in.
Enervating Charge + Stoning combo is really clumsy. Stoning costs too much for my tastes, is a projectile, therefore misses quite a bit. Not worth 2 skill slots for me.
Lack of Ward Against Melee is ugly in an Earth build since it is basically infinite Aegis on your backline. However, Herta does have it, so it is somewhat forgivable, even though you might not always have her.
Eruption is a fantastic skill. Decent cast time, lots of damage, abnormally large range, and 15 seconds of AoE blind. I would definitely take Eruption over Churning Earth, if not both.
Earthquake is pretty much a meh skill. It isn't fast enough to reliable knockdown when needed, it's damage compared to other skills is quite weak, is expensive, and has exhaustion.
Obsidian Flame, while it does good damage, the exhaustion + cast time rub me the wrong way.
With Unsteady Ground + Eruption + Churning Earth, you can usually keep enemies on the ground long enough so they won't run out of the AoE, and taking about 100 earth damage per second, and if they live through it, they are still blinded for 10+ seconds.
But yeah, as I started out with, around 90% of this is probably debatable.
Sandstorm, IMO, is inferior to Unsteady Ground. Slightly less damage, but has knockdown, shorter recharge, and lower energy cost. Melee stuck in Unsteady Ground do nothing for 4-5 seconds, where with Sandstorm, they can still pound your face in.
Enervating Charge + Stoning combo is really clumsy. Stoning costs too much for my tastes, is a projectile, therefore misses quite a bit. Not worth 2 skill slots for me.
Lack of Ward Against Melee is ugly in an Earth build since it is basically infinite Aegis on your backline. However, Herta does have it, so it is somewhat forgivable, even though you might not always have her.
Eruption is a fantastic skill. Decent cast time, lots of damage, abnormally large range, and 15 seconds of AoE blind. I would definitely take Eruption over Churning Earth, if not both.
Earthquake is pretty much a meh skill. It isn't fast enough to reliable knockdown when needed, it's damage compared to other skills is quite weak, is expensive, and has exhaustion.
Obsidian Flame, while it does good damage, the exhaustion + cast time rub me the wrong way.
With Unsteady Ground + Eruption + Churning Earth, you can usually keep enemies on the ground long enough so they won't run out of the AoE, and taking about 100 earth damage per second, and if they live through it, they are still blinded for 10+ seconds.
But yeah, as I started out with, around 90% of this is probably debatable.
Malice Black
Water eles are godly and sadly under used. Deep freeze them, cast SS and then nuke, they will pretty much die in seconds from the trident and fighting through the SS.
Dr Strangelove
Welcome to being an ele before nightfall, when you couldn't do damage to anything worth a damn. I'd vote for earth magic over air magic for playing physical shutdown. Between wards, eruption and unsteady ground, pretty much nothing should be getting a hit in. Air is more of a single target shutdown thing, which is only good if there's a couple destroyers.
Since no one has said this yet - How on earth can you have a tormented stave yet be too cheap to buy new skills and items?
Since no one has said this yet - How on earth can you have a tormented stave yet be too cheap to buy new skills and items?
Farcry Deathblade
not to spaz or anything, but at least they could make the destroyers like the titans and not ruin the whole burning thing...
Omniclasm
Quote:
Originally Posted by Farcry Deathblade
not to spaz or anything, but at least they could make the destroyers like the titans and not ruin the whole burning thing...
I think it is good. It gets rid of the "zomgzorz you r not teh sf? nub lulz" mentality, and tries to encourage other element use.
Dr Strangelove
Quote:
Originally Posted by Omniclasm
I think it is good. It gets rid of the "zomgzorz you r not teh sf? nub lulz" mentality, and tries to encourage other element use.
Making the other elements less crappy in comparisn would go a lot further towards this end.
Omniclasm
Quote:
Originally Posted by Dr Strangelove
Making the other elements less crappy in comparisn would go a lot further towards this end.
True, but other elements have utility, fire does not. PvE is built around killing as fast as you can with the highest possible damage, which is fire. Utility rarely plays a part in this mentality. Thus, forcing use of the other elements might show people that the other elements can work in PvE, or atleast introduce them to it or something.
Edit: Adding fire level damage to attribute lines with utility would be a bad idea.
Edit: Adding fire level damage to attribute lines with utility would be a bad idea.
chowmein69
try bringing winter ,
Dr Strangelove
Quote:
Originally Posted by Omniclasm
True, but other elements have utility, fire does not. PvE is built around killing as fast as you can with the highest possible damage, which is fire. Utility rarely plays a part in this mentality. Thus, forcing use of the other elements might show people that the other elements can work in PvE, or atleast introduce them to it or something.
Edit: Adding fire level damage to attribute lines with utility would be a bad idea. Right, but none of this stops me from taking 12 fire and mid spec in another element to get the best of both worlds.
Edit: Adding fire level damage to attribute lines with utility would be a bad idea. Right, but none of this stops me from taking 12 fire and mid spec in another element to get the best of both worlds.
EinherjarMx
wait a sec, you have a tormented weapon but you dont have skills?
LMAO!
LMAO!
HawkofStorms
Energy stops you Strangelove. Try mid specing in another element without an attunement in that line to help you out. I mean, you might be able to use like Maelstorm after GoLE, but try running fire and air at the same time. Blinding flash would drain your energy so fast without an attunement. Running ele attunement on the other hand would just waste your elite slot when you could do something more useful and just go all air. Heck, going 16 in air magic with invoke lightening would do more damage then your level 12 SF AND have a longer blind duration if you tried to duel spec.
Dr Strangelove
Quote:
Originally Posted by HawkofStorms
Energy stops you Strangelove. Try mid specing in another element without an attunement in that line to help you out. I mean, you might be able to use like Maelstorm after GoLE, but try running fire and air at the same time. Blinding flash would drain your energy so fast without an attunement. Running ele attunement on the other hand would just waste your elite slot when you could do something more useful and just go all air. Heck, going 16 in air magic with invoke lightening would do more damage then your level 12 SF AND have a longer blind duration if you tried to duel spec.
[skill]mind blast[/skill]
12345678910112
12345678910112
Omniclasm
Quote:
Originally Posted by Dr Strangelove
[skill]mind blast[/skill]
12345678910112 Just use Elemental Attunement and Flare then.
12345678910112 Just use Elemental Attunement and Flare then.
Apok Omen
I just want to state that the Destroyers have Ranger-like armor. Meaning, they are resistant to ALL elements, not just fire. I tried Winter but still did the same damage as fire. I'm guessing that air would be the best solution, with the armor penetration.
MithranArkanere
Nope. I tried them all. Only the Earth armor ignoring skills are good enough.
It seems that they want eles to use smitting prayers against Destroyers or something like that.
It seems that they want eles to use smitting prayers against Destroyers or something like that.
Omniclasm
It's possible to get through, trust me. I made it all the way through the game with Herta.
rohara
any ele worth their salt can switch elements at a moment's notice. if you can afford tormented fire weapons, surely you can afford to spend a few more plat on some craftable non-fire weapons? who knows, you might even like playing other elements.
i blew through every destroyer quest as a water ele, and zhed as an earth ele. blind + wards + snares + knockdowns + spike damage + aoe damage = gg destroyers. bring a SS necro too and they die SO fast, and your monks won't be pulling their hair out. dunkoro is already nearly bald, give the poor guy a break.
energy blast is also a nice spike skill to start off with, if raw damage is the only thing you're interested in - 130 armor ignoring damage.
i blew through every destroyer quest as a water ele, and zhed as an earth ele. blind + wards + snares + knockdowns + spike damage + aoe damage = gg destroyers. bring a SS necro too and they die SO fast, and your monks won't be pulling their hair out. dunkoro is already nearly bald, give the poor guy a break.
energy blast is also a nice spike skill to start off with, if raw damage is the only thing you're interested in - 130 armor ignoring damage.