Xandra End Game Armor
Prophet Ascension
Hollow Gein
Son of a....Why'd you show me this . LOL.... arghhhhh!!.....what is up with heroes get better looking armors than us.
RSGashapon
If only she had a face...
distilledwill
Rt heroes ftw. She looks 10x better than her original armour.
Omniclasm
Wow...they spent more time on hero armors than they did our armor. But then again, they were just trying out TexMod when they made our armor.
Zeek Aran
Quote:
Originally Posted by Omniclasm
Wow...they spent more time on hero armors than they did our armor. But then again, they were just trying out TexMod when they made our armor.
...WOW. Thank you for pointing this out. XD Thanks a lot ANET for making a Luxon NPC look way better then we can.
OlMurraniKasale
Damn you ANet! That is one awesome set of armor. *going bonkers*
bebe
Wow.. that is just.. wow......... WHY DON'T WE GET STUFF LiKE THiS?
pingu666
yeah thats wow
Stolen Souls
Wow, so nice.
Anet apparently finds NPC armor to be more important than player armor >.>
Anet apparently finds NPC armor to be more important than player armor >.>
lyra_song
Heres my take on this situation.
The restrictions to player armors are caused by the fact that player armors are allowed to mix and match.
Because of this, player armors MUST have seams designed into them and have dyable areas.
The designers must create armors within the limited body segments that work together.
NPC armors cannot be mixed and matched and cannot be dyed, so this allows them more freedom to use more exotic textures and fluid designs that would otherwise be junk for a player.
That and NPCs need personality. Players can create their own personality, while a NPC is limited to what the game designers make for them.
The restrictions to player armors are caused by the fact that player armors are allowed to mix and match.
Because of this, player armors MUST have seams designed into them and have dyable areas.
The designers must create armors within the limited body segments that work together.
NPC armors cannot be mixed and matched and cannot be dyed, so this allows them more freedom to use more exotic textures and fluid designs that would otherwise be junk for a player.
That and NPCs need personality. Players can create their own personality, while a NPC is limited to what the game designers make for them.