A/W Double Ox Sin
Dark Interception
Ive been thinking about making a build with both oxes since I saw the GWEN skills so ive tryed out this build in some low lvl arenas and it worked pretty solid..
Build Template: OwFk0xe4XNmEh1tDZ2VoxXCTCUaG
Profession: A/W
Name: Double Ox Sin
Type: General PvP (ab/ra/ta)
Category: Spiker
Attributes: Dagger Mastery 12+1+1 Critical Strikes 9+1 Deadly Arts 8+1 Shadow Arts 5+1
Skills Set
Youre All Alone! {E}
Siphon Speed
Black Spider Strike
Trampling Ox
Falling Lotus Strike
Horns of the Ox
Impale
[optional]
optional > res sig for ra/ta in that case drop the shadow arts, self heal (feigned, maybe sadistic signet?) for AB
The idea is very simple start of with Youre All Alone! to cripple/weaken the foe use Siphon Speed as a trigger hex then start the chain
BSS >TO>FLS> HoTO>Impale .. a clean spike will easily kill a squishy not sure about 70-80 armors yet.
This is just a test build so its probably not perfect so advise would be great .. critique away
Build Template: OwFk0xe4XNmEh1tDZ2VoxXCTCUaG
Profession: A/W
Name: Double Ox Sin
Type: General PvP (ab/ra/ta)
Category: Spiker
Attributes: Dagger Mastery 12+1+1 Critical Strikes 9+1 Deadly Arts 8+1 Shadow Arts 5+1
Skills Set
Youre All Alone! {E}
Siphon Speed
Black Spider Strike
Trampling Ox
Falling Lotus Strike
Horns of the Ox
Impale
[optional]
optional > res sig for ra/ta in that case drop the shadow arts, self heal (feigned, maybe sadistic signet?) for AB
The idea is very simple start of with Youre All Alone! to cripple/weaken the foe use Siphon Speed as a trigger hex then start the chain
BSS >TO>FLS> HoTO>Impale .. a clean spike will easily kill a squishy not sure about 70-80 armors yet.
This is just a test build so its probably not perfect so advise would be great .. critique away
moko
Mending Touch will tear you apart. :'(
i like the idea and all but in theory good players would probably get rid of the snare before you can land with your black spider. (or other way, they remove the hax first) - so yes, i like it although it's pretty conditional, but i'll give it a try for sure when i'll get eotn. :P
i'd build around with leaping mantis as lead and other stuff with this rather than the black line with YAA as elite tho..
edit: while looking around..i noticed [skill]Hidden Caltrops[/skill] again..hmm...:P
i like the idea and all but in theory good players would probably get rid of the snare before you can land with your black spider. (or other way, they remove the hax first) - so yes, i like it although it's pretty conditional, but i'll give it a try for sure when i'll get eotn. :P
i'd build around with leaping mantis as lead and other stuff with this rather than the black line with YAA as elite tho..
edit: while looking around..i noticed [skill]Hidden Caltrops[/skill] again..hmm...:P
Dark Interception
Thanks for your reply! .. and you have very valid points indeed .. but also im playing in ra/ab and a mending touch or quick remove hex isnt always gonna be there if you know what I mean, still I see that this is a weakness of this build, good suggestion on that hidden caltrops btw totally missed that, I'll definetly try that one out
craigrs84
Good idea, not sure how viable, but I like the synergy of Your all Alone with the two oxes. I think if you replaced siphon speed with dark prison it would make the build much better since you can quickly shadow step to the target and counts as your hex.
edit: well the 30 sec recharge is going to blow so i probably wouldnt do that after all. all in all why not just use mobeius / ox?
edit: well the 30 sec recharge is going to blow so i probably wouldnt do that after all. all in all why not just use mobeius / ox?
Aida
I've been running this build below which is all attack skills but works damn well at killing anything in AB :P
Shadow prison>>black mantis thrust>>jungle strike>>trampling ox>>falling lotus strike>>horns of the ox>>falling spider>>twisting fangs
Shadow prison>>black mantis thrust>>jungle strike>>trampling ox>>falling lotus strike>>horns of the ox>>falling spider>>twisting fangs
SotiCoto
Quote:
Originally Posted by Aida
I've been running this build below which is all attack skills but works damn well at killing anything in AB :P
Shadow prison>>black mantis thrust>>jungle strike>>trampling ox>>falling lotus strike>>horns of the ox>>falling spider>>twisting fangs 7-skill combo?
1 Lead,
3 Off-hands,
3 Dual-Attacks?
Are you completely nuts?
Do you have any idea how easy it would be to completely mess up that chain?
Not only that... but the various knockdowns are all but worthless if their own purpose is to lead to the condition-spreading at the end.
Shadow prison>>black mantis thrust>>jungle strike>>trampling ox>>falling lotus strike>>horns of the ox>>falling spider>>twisting fangs 7-skill combo?
1 Lead,
3 Off-hands,
3 Dual-Attacks?
Are you completely nuts?
Do you have any idea how easy it would be to completely mess up that chain?
Not only that... but the various knockdowns are all but worthless if their own purpose is to lead to the condition-spreading at the end.
X Cytherea X
wow, just.... wow :O
moko
Quote:
Originally Posted by Aida
Shadow prison>>black mantis thrust>>jungle strike>>trampling ox>>falling lotus strike>>horns of the ox>>falling spider>>twisting fangs
i lold. new meta. kills defy pain/endure hh wammos for sure!
Aida
yeah it is really long and drawn out but it was just something i was playing with during the preview event while trying to work in both the ox's and worked quite well. I dont have to use the full combo for everyone cause i can skip falling lotus strike and horns of the ox and go trampling ox>>falling spider>>twisting fangs if i know just that will kill my target but on monks or possibly even some ele's and necro (blind and SS+SV) the double knockdown really shuts them down nicely and applies enough dmg in that combo to kill even a 700HP person.
Bobby2
There's so much more to playing a Sin than just 'the attack chain'... nor is there just the target to consider. When you can surprise an isolated opponent, good for you; but with decent attributes you don't need such a long chain to finish someone off in that case.
The reality, however, is that opponents who are aware of Sin activity in the area will not stray very far from the main body. On top of that, the longer the chain you use, the less slots you have left for utility skills. So what do you do when:
- No one strays from the mob to such an extent you dare not attack
- No one strays from the mob yet you attack boldly only to find yourself overwhelmed
- Some cheeky caster Blinds you
To me, being able to break off an attack run has become just as important as the attack chain itself. I don't see none of that, nothing to help you stay alive. Can hardly imagine this turning out to be very successful.
The reality, however, is that opponents who are aware of Sin activity in the area will not stray very far from the main body. On top of that, the longer the chain you use, the less slots you have left for utility skills. So what do you do when:
- No one strays from the mob to such an extent you dare not attack
- No one strays from the mob yet you attack boldly only to find yourself overwhelmed
- Some cheeky caster Blinds you
To me, being able to break off an attack run has become just as important as the attack chain itself. I don't see none of that, nothing to help you stay alive. Can hardly imagine this turning out to be very successful.
Aida
Quote:
Originally Posted by Bobby2
There's so much more to playing a Sin than just 'the attack chain'... nor is there just the target to consider. When you can surprise an isolated opponent, good for you; but with decent attributes you don't need such a long chain to finish someone off in that case.
The reality, however, is that opponents who are aware of Sin activity in the area will not stray very far from the main body. On top of that, the longer the chain you use, the less slots you have left for utility skills. So what do you do when:
- No one strays from the mob to such an extent you dare not attack
- No one strays from the mob yet you attack boldly only to find yourself overwhelmed
- Some cheeky caster Blinds you
To me, being able to break off an attack run has become just as important as the attack chain itself. I don't see none of that, nothing to help you stay alive. Can hardly imagine this turning out to be very successful. Yes i realize all of this already. However i rarely run into problems no matter what build im using cause im always aware of whats going on and no i wont bum rush a mob alone i find shrines to cap or pick off people who are alone.
I guess i should of clarified more earlier when i said i was playing with builds, that means i dont worry so much about survival on my first attempt as just playing with different options and seeing what i like best.
The build itself turned into flurry>>shadow prison>>black mantis>>jungle strike>>trampling ox>>falling lotus>>twisting fangs and dash. This was just something i found very easy to run and yes no utility sucks but its AB how hard do you think NPC's are?
I rarely run builds for longer than a couple hours before im trying to come up with ideas for something else but theres just not many good options tbh.
The reality, however, is that opponents who are aware of Sin activity in the area will not stray very far from the main body. On top of that, the longer the chain you use, the less slots you have left for utility skills. So what do you do when:
- No one strays from the mob to such an extent you dare not attack
- No one strays from the mob yet you attack boldly only to find yourself overwhelmed
- Some cheeky caster Blinds you
To me, being able to break off an attack run has become just as important as the attack chain itself. I don't see none of that, nothing to help you stay alive. Can hardly imagine this turning out to be very successful. Yes i realize all of this already. However i rarely run into problems no matter what build im using cause im always aware of whats going on and no i wont bum rush a mob alone i find shrines to cap or pick off people who are alone.
I guess i should of clarified more earlier when i said i was playing with builds, that means i dont worry so much about survival on my first attempt as just playing with different options and seeing what i like best.
The build itself turned into flurry>>shadow prison>>black mantis>>jungle strike>>trampling ox>>falling lotus>>twisting fangs and dash. This was just something i found very easy to run and yes no utility sucks but its AB how hard do you think NPC's are?
I rarely run builds for longer than a couple hours before im trying to come up with ideas for something else but theres just not many good options tbh.
Bowstring Badass
Quote:
Originally Posted by Mokone
Mending Touch will tear you apart. :'(
i like the idea and all but in theory good players would probably get rid of the snare before you can land with your black spider. (or other way, they remove the hax first) - so yes, i like it although it's pretty conditional, but i'll give it a try for sure when i'll get eotn. :P
i'd build around with leaping mantis as lead and other stuff with this rather than the black line with YAA as elite tho..
edit: while looking around..i noticed [skill]Hidden Caltrops[/skill] again..hmm...:P You don't have it? Well prepare for Dwarven Axe prices to crash.
i like the idea and all but in theory good players would probably get rid of the snare before you can land with your black spider. (or other way, they remove the hax first) - so yes, i like it although it's pretty conditional, but i'll give it a try for sure when i'll get eotn. :P
i'd build around with leaping mantis as lead and other stuff with this rather than the black line with YAA as elite tho..
edit: while looking around..i noticed [skill]Hidden Caltrops[/skill] again..hmm...:P You don't have it? Well prepare for Dwarven Axe prices to crash.