Ok. let me start of with saying; I do not think I have ever been surprised by a quest in GW yet (exclusing those bunnies, thats just mean), but I am sick of the quests that smell fishy from miles away.
I remember in Nightfall when watching the play, you could tell something bad was gonna happen so I stagged by heros around to ensure proper damage and wala... something bad did happen and I was quickly able to solve the problem I was presented.
Quests like Give Peace a Chance reeeeeeeek with the fish, the only problem I had was those damn monkey came and broke up my party - I hate the Monkeys. Is it too much to as for a quest to not reek. I relaize we really cant have a peace treaty with the white mantel, but it would be nice if the quest wasnt so easy to sniff out.
That said I really dont know how you would fix it, it may just be the game mecahics that make it stink, but there are many quests in GW you just know what is gonna happen before it does. Thats even without reading the wiki.
Give Peace of Chance & Quests Like It [Spoilers]
thunderai