How are people finding the dungeons?

wolfwing

Wilds Pathfinder

Join Date: May 2005

They are pretty good I found, some of them are a bit unfair in their dificulty. Excevations is just insane if your not prepared for the final level. But overall I found them interesting.

DJ Josh

DJ Josh

Krytan Explorer

Join Date: Aug 2005

don't think some of the harder ones should be so hard on normal mode.that aside there rather good,though i can't seem to find many people making groups for them just yet.

trobinson97

trobinson97

Wilds Pathfinder

Join Date: Mar 2006

Guildless :(

R/

They're great, best part of the expansion in my opinion.

Arkantos

Arkantos

The Greatest

Join Date: Feb 2006

W/

I like them. I think that having somewhat difficult dungeons in normal mode is great. Some dungeons, you know, actually require good builds and tactics unlike mostly everything else in Guild Wars.

wolfwing

Wilds Pathfinder

Join Date: May 2005

Well it's a bit tough, you have 18 dungeons, probably alot of people are soloing them, and just trying to get the hang of them. I know I personally will be soloing/dualing them, but in something as tough as a dungeon, I would want to be sure I was able to handle it without messing up the team before I joined others.

mazey vorstagg

mazey vorstagg

Wilds Pathfinder

Join Date: Aug 2006

Nodnol

Meeting of Lost Minds

E/Mo

I love them, Catacombs of Kathendrax is particularly awesome!

Racthoh

Racthoh

Did I hear 7 heroes?

Join Date: May 2005

Scars Meadows [SMS], Guild Leader (Not Recruiting)

Shadow Prison touchers made me cry.

I Am Gir

Ascalonian Squire

Join Date: Dec 2006

Mo/

Finished Frostmaw's Burrows yesterday in a not particularly highskilled group and we weren't running anything superspecific as well.

Shows me that theres still hope for a somewhat "free" gw in which you can play what you want (more or less) and still enjoy your time.

+10 for dungeons

rezha

Academy Page

Join Date: Jun 2005

There are no HM dungeons. They are all easy, and the drops sucks.

Turbobusa

Forge Runner

Join Date: Jan 2006

By the Luxon Scavenger

The Mentalists [THPK]

N/

fun, difficult for non-hardcore players (but not over exagerated like HM where you HAVE to tank or use tntf). require thinking and not just mindless button smashing like NF do. the idea of using player's builds is great.
hurray for dungeons!

wolfwing

Wilds Pathfinder

Join Date: May 2005

Any other thoughts?

beanerman_99

beanerman_99

Wilds Pathfinder

Join Date: Apr 2005

In the clouds

[Sage]

E/

I just finished Frostmaw's Burrows and I can honestly say...I will never go through that again. I hero+henched it and I was really really frustrated by the time I got half way through. It is a difficult area to say the least.

The mobs were not so tough, BUT what made them hard was this. I would see a group and approach them slowly. Nothing would pop-up so I would engage said group. About, oh maybe 3 seconds into the battle the ground would shake and you had 3 sometimes 4 Frost Wurms pop out. Add them to the monsters you just engaged, well that equals instant death. And this happened with almost every single damned group you tired to fight. UGH!

I had a DP of 60 constantly. It really wasn't worth rmoving it cause you would be given a guaranteed death the next group you fought.

Ah well, it was a challenge.

My reward sucked butt. I got a crappy modded gold Demoncrest Spear and a Diamond.

Well, off to try another dungeon..

distilledwill

distilledwill

Forge Runner

Join Date: Sep 2006

Blighty

The Legion of the Blue Blade

R/Mo

Even frostmaws can be tricky with heros and henches, but its a walk in the park with players. Ive done it two or three times and just walked it with players. Got halfway with the crappy new hench AI and gave up.

me: "Ok guys, careful now, dont want to aggro those chromatic drakes, they could complicate things, got that Talon?"

Talon Silverwing: "Sure boss, whatever you say"

me: "ok lets go"

Talon: "KAMIKAAAAZEEEEEEEEEE!"

* party wipe*

Charrbane

Charrbane

Lion's Arch Merchant

Join Date: Jul 2005

Canada

W/E

The dungeons so far are pretty cool. I've only been in a few so far.

By the way, is there two entrances to the Ooze Pit? There's a closed door on the 1st level and on the other side is a pressure plate... or did I miss something?

wolfwing

Wilds Pathfinder

Join Date: May 2005

Heh to be honest I found the first two levels the toughest in Frostmaw. Especially the first levels first room, it's pretty much impossible to do anything there without agroing the entire room thanks to the suicidal norns.

travis ranger

Krytan Explorer

Join Date: Jul 2006

Get Money

W/A

one thing that helps is to use common sense when u are doing frostmaws make sure u have a ton of hex removal im doing shards of oor or w/e and i have an rc that isnt even enough so make sure u have lotta hex and cond removal

HalPlantagenet

HalPlantagenet

Frost Gate Guardian

Join Date: Aug 2005

too far from Conwy

The Chained Swan

R/

Just finished Frostmaw for the second time: a tad more difficult than it was during the preview weekend. Great fun. Excellent. Will be back until a perfect Runic Blade drops. Excellent design choice.

Konrow

Konrow

Krytan Explorer

Join Date: Dec 2005

NY, New York

Warlords of Earth [WAR]

Loving the dungeons so far. They are amazing imo. While yes they can be ahrd if not prepared correctly, they usually aren't impossible. I have yet to try my hand at frostmaw's tho. maybe i'll go for it soon with a few friends since hench/hero doesn't seem to be recommended and i've been doing it all along for dungeons.

HayesA

Krytan Explorer

Join Date: Sep 2006

Pennsylvania

E/

Frostmaw's was a lot of fun if you had the right group of players. I cant do it heros/henchies, for some reason.

I just spent the last 2 hours doing Aracni's Haunt with my hero/hench set. (2 hero healing monks, lina prot. spliter barrager. two hench tanks, and that one ranger henchie that looked bored.) Only reason it took so long was I couldn't find the map, or the dungeon key on the first level. It's a two level dungeon, and the end boss was easy. But she has like 20k HP, I swear. Took 10-15 minutes just to kill her! D:

Lots of spiders, and a weird place where there were a bunch of forge ettns, and some fire ele spirits. With a fire ele boss... it was weird. Lots of poison traps, so.. that kept my dunk, and talkora busy.

travis ranger

Krytan Explorer

Join Date: Jul 2006

Get Money

W/A

ok guys shards of orr is unbelievbly hard its like fow but with huge mobs.... lol and eles with shock , eruption and after shock that will part wipe rofl

Lord Juan

Ascalonian Squire

Join Date: Apr 2007

The Nights Watch

R/Mo

Shards of orr it's mad, at least i didn't have the best set-up for it, but lucky for me i wasn't going there alone and my friend (curses necro) done most of the work. I saw groups consisting in 5 earth eles, 2 monks and a necro >.<

ShadowbaneX

Wilds Pathfinder

Join Date: Jun 2006

Heroes of the Horn

A/Me

I find some of them slightly annoying in that I have to walk across a zone just to get to them. Granted, this is a small thing, but it'd be nice if they were a little easier to access.

Turbobusa

Forge Runner

Join Date: Jan 2006

By the Luxon Scavenger

The Mentalists [THPK]

N/

bring one or 2 splinter barrager with judge's insight on him/them for great fun in shards of orr.
anything aoe with holy damage really.

I did the excavations also, a walk with 2 MM's + discord. make sure you kill the gnasher or have verata's gaze ready.

genofreek

genofreek

Desert Nomad

Join Date: Jan 2007

USA

Jenova's Apocolyptic Remains [JAR]

D/

So far so good, but I'm still in fairly early GW:EN. It's nice to see areas that challenge casual/unskilled players without overwhelming them.

We'll see how cocky I am nearer the end, though. :x

Bankai

Bankai

Desert Nomad

Join Date: Sep 2006

Bubblegum Dragons

Mo/E

I love the dungeons.

No problem with them being hard.

malko050987

malko050987

Wilds Pathfinder

Join Date: Jan 2007

Arad, Romania

The Arctic Marauders [TAM] - now recruiting!

R/

I've only done the Norn-area dungeons so far, and they're ok, except for Frostmaw's. That one is insane. I hero/henched it, had 60DP all the way through.

Loved it xD

In the last room, I just aggroed Frostmaw away and then I died several times trying to get to the chest >.< Damn wurms.

I'll have to try it with a friend or two henchies are suicidal these days, I noticed.