Polymock Help
Pi_Numurian
Ive been doing the polymock quests and I got to like the third one or so (at gadd's encampment) and I can't beat him, he always wins 3-2. I think his name is Blarg or Blogg. Anyways I have the gargoyle,mergoyle,fire imp,kappa and skale and he has earth elemental, ice elemental and fire elemental
AvatarNZ
I beat him using Skale, Kappa and Gargoyle in that order.
With some practise you get to learn a few AI behaviours.
E.g. The very first skill a new enemy piece uses is Glyph of Concentration.
Learn a few of those and you'll quickly learn to beat him and the rest.
Use that first 1 sec cast to lay a hard hit or hex then block their attack, interrupt their second attack and keep going.
Also you dont need to take an action simply because its ready. I'll often pause when I get to 3 energy to decide wether to interrupt, defend or attack as you cant get 10 more energy until you are at zero, so plan how you get to zero to be more efficient.
With some practise you get to learn a few AI behaviours.
E.g. The very first skill a new enemy piece uses is Glyph of Concentration.
Learn a few of those and you'll quickly learn to beat him and the rest.
Use that first 1 sec cast to lay a hard hit or hex then block their attack, interrupt their second attack and keep going.
Also you dont need to take an action simply because its ready. I'll often pause when I get to 3 energy to decide wether to interrupt, defend or attack as you cant get 10 more energy until you are at zero, so plan how you get to zero to be more efficient.
unknown1
i used kappa gargoyle and fire imp. which worked well =)
use ur fire imp last to finsih off the last guy or last 2
use ur fire imp last to finsih off the last guy or last 2
Dragonious
My advice is to always use your high power damage skill first. Whether Rising Bile, Lightning Orb, Meteor, or Frozen Trident, he will never Power Drain your first move. Like mentioned above, they always use Glyph at the beginning and usually followed by a high-powered spell. After you use your high-powered spell, you should most likely follow with Block so he can't use his good spell on you. After that I would say it's pretty safe to Glyph Conc and then use your utility spell whether it's Shard Storm, Rotting Flesh, Immolate, or any kind of 2 second cast. After that, just simply play it out, get a couple lucky P-Drains on good spells and use your Glyph of Powers when needed and you will win with relative ease. I hope this serves as a guideline to everyone. :-)
Ensign
You can play the AI entirely reactively. It is always happy to make the first move, never cancels its cast, and thanks to aftercasts on spells you get to make what are effectively concurrent moves with perfect information. Once you train your reflexes you should always be able to make the proper move in response to your opponents, while the AI is never able to react to yours.
Winning at polymock is really just about landing more big spells than your opponent. Big spells being the ones with the high costs, high recharges, and 1 second casts. Everything else you do is noise. Against the AI, winning the war of big spells is easy once you get the hang of it. Your opponent will always show his move first. If he casts his big spell, interrupt or block it. If he casts something harmless, use your big spell. If you don't have a big spell, use something harmless as well to keep pace.
There are little tricks beyond that to pick up, like your opponent always opening with glyph of concentration (harmless, nuke his face), or counting the recharge on their big spell so you know when it is safe to dump energy to use your Ether Signet. But really, winning the war on big spells is enough to beat every opponent, and to do so while still on your second piece when your own pieces are better.
Winning at polymock is really just about landing more big spells than your opponent. Big spells being the ones with the high costs, high recharges, and 1 second casts. Everything else you do is noise. Against the AI, winning the war of big spells is easy once you get the hang of it. Your opponent will always show his move first. If he casts his big spell, interrupt or block it. If he casts something harmless, use your big spell. If you don't have a big spell, use something harmless as well to keep pace.
There are little tricks beyond that to pick up, like your opponent always opening with glyph of concentration (harmless, nuke his face), or counting the recharge on their big spell so you know when it is safe to dump energy to use your Ether Signet. But really, winning the war on big spells is enough to beat every opponent, and to do so while still on your second piece when your own pieces are better.
Sasuke The Betrayer
Quote:
Originally Posted by Ensign
You can play the AI entirely reactively. It is always happy to make the first move, never cancels its cast, and thanks to aftercasts on spells you get to make what are effectively concurrent moves with perfect information. Once you train your reflexes you should always be able to make the proper move in response to your opponents, while the AI is never able to react to yours.
Winning at polymock is really just about landing more big spells than your opponent. Big spells being the ones with the high costs, high recharges, and 1 second casts. Everything else you do is noise. Against the AI, winning the war of big spells is easy once you get the hang of it. Your opponent will always show his move first. If he casts his big spell, interrupt or block it. If he casts something harmless, use your big spell. If you don't have a big spell, use something harmless as well to keep pace.
There are little tricks beyond that to pick up, like your opponent always opening with glyph of concentration (harmless, nuke his face), or counting the recharge on their big spell so you know when it is safe to dump energy to use your Ether Signet. But really, winning the war on big spells is enough to beat every opponent, and to do so while still on your second piece when your own pieces are better. So true, and to add on, they don't even move either. You can dodge every projectile with ease.
Winning at polymock is really just about landing more big spells than your opponent. Big spells being the ones with the high costs, high recharges, and 1 second casts. Everything else you do is noise. Against the AI, winning the war of big spells is easy once you get the hang of it. Your opponent will always show his move first. If he casts his big spell, interrupt or block it. If he casts something harmless, use your big spell. If you don't have a big spell, use something harmless as well to keep pace.
There are little tricks beyond that to pick up, like your opponent always opening with glyph of concentration (harmless, nuke his face), or counting the recharge on their big spell so you know when it is safe to dump energy to use your Ether Signet. But really, winning the war on big spells is enough to beat every opponent, and to do so while still on your second piece when your own pieces are better. So true, and to add on, they don't even move either. You can dodge every projectile with ease.
Gli
Oh well. Not for me I guess. My sucky reflexes + mediocre ping = lose. After dozens of tries, I've yet to block/interrupt more than a handful of spells. I actually do a lot better when I don't even look at what the opponent is doing, because I'm not wasting time futilely trying to avoid damage.
I guess I'll have to do without the summoning spells.
I guess I'll have to do without the summoning spells.
TideSwayer
Quote:
Originally Posted by Gli
I guess I'll have to do without the summoning spells.
Polymock is fun and all, as are most of the other sidequests in this game, but I really hate how you're forced to do all this stuff for the PvE skills. Skills as quest rewards was fun in Prophecies only because it was an ALTERNATIVE way to get skills without paying for them (acquiring them) elsewhere. In EotN you are forced to do all this random crap for skills now. Kind of sucks IMO, and there should be some sort of alternate way to get these skills.
Herding pigs sucks. I didn't even bother with it in Pre-Searing my first time through the game in 2005. In Eotn I'm forced to do it for the Great Alemoot. Polymock is fun, but it should be a diversion from the game instead of one of the only ways to get PvE skills. It's not everyone's cup of tea, and it's kind of being forced down peoples' throats.
Herding pigs sucks. I didn't even bother with it in Pre-Searing my first time through the game in 2005. In Eotn I'm forced to do it for the Great Alemoot. Polymock is fun, but it should be a diversion from the game instead of one of the only ways to get PvE skills. It's not everyone's cup of tea, and it's kind of being forced down peoples' throats.
FelixCarter
The only reason why I'm trying to get through the Polymock quests is for the Summons. I loath Polymock, but my friend loves the game to death.
I agree that after you beat the game, you should be able to buy all the PvE skills somehow. If you want the summons befor you beat the game, gotta Polymock it up.
I agree that after you beat the game, you should be able to buy all the PvE skills somehow. If you want the summons befor you beat the game, gotta Polymock it up.