Glint's Challenge with 2 humans/6 heroes

VonGimli

Frost Gate Guardian

Join Date: Feb 2005

The Von Brotherhood

W/Mo

Any suggestions on how to do it? We cant get past wave 2... I am seeing some really nice builds around here, but they are focused on burning, and I hear that destroyers are immune to burning correct?

Anyways, I have a ranger and my brother has an elementalist. What should we do with our heroes to beat this? So far we have been trying:

Me - Splinter Barrager
Ogden - prot monk
Sousoke(sp) - spams different wards/interrupts
Whispers - MM

Brother - Air Spiker
Jora - tank
Ogden - heal monk
Vekk - Fire AoE

Any tips?

Draikin

Krytan Explorer

Join Date: May 2005

Bring one MM on each side and don't use a fire ele, the rest really doesn't matter all that much. I've been completing this with just H/H and pugs using a lot of different builds so it's not all that difficult. The main problem is those scythe destroyers that obliterate your minions, a curse necro using Reckless Haste/Enfeebling Blood can help against those.

VonGimli

Frost Gate Guardian

Join Date: Feb 2005

The Von Brotherhood

W/Mo

2 MMs on each side? As in both of us take 2 MM or we just need 2 MM? Know of a good hero MM build? I cant seem to find one, and I dont think my build is cutting it.

Draikin

Krytan Explorer

Join Date: May 2005

Sorry, I meant one MM on each side of course.

VonGimli

Frost Gate Guardian

Join Date: Feb 2005

The Von Brotherhood

W/Mo

Alright, thanks, any suggestions on a MM build?

MercenaryKnight

MercenaryKnight

Forge Runner

Join Date: May 2006

Wolf of Shadows [WoS]

P/

Their was an old dual mm build. Both heroes use aotl (E) to maintain being able to sacrifice and heal up their armies.

Aura of the lich, bone fiend, bone horror, blood of the master, (mantra that reduces recharge of signets), leech signet, sols, power drain.

MercenaryKnight

MercenaryKnight

Forge Runner

Join Date: May 2006

Wolf of Shadows [WoS]

P/

I am a fan of the ward of weariness too. Weakness to all monsters who run through it is very nice. Also you might want a restore conditions elite since their is a group with all those broad head arrow rangers. A dedicated mesmer interrupter might work since a lot of them are casters.

I went in with myself as an ineptitude mesmer. A necromancer (person would be best) as said above would do good for price of failure/ reckless haste and Spiteful Spirit.

VonGimli

Frost Gate Guardian

Join Date: Feb 2005

The Von Brotherhood

W/Mo

MMs suck.... there minions die in a single swipe from the destoryers of compassion. If they survive that they die from barrage. Why does everyone insist that MMs are so good for this mission?

MercenaryKnight

MercenaryKnight

Forge Runner

Join Date: May 2006

Wolf of Shadows [WoS]

P/

Well because minions take some of the fire off your main heroes and instead puts it on minions. Even if they die quickly, taking a couple hundred damage off the party is pretty good imo.

A ranger hero with broad head arrow would probably be a great idea for the caster bosses/ the ele pop ups around dragon that attack it during some of the waves.

SS I believe would still be a great assett but dunno if a hero can manage it that great.

Maybe someone will come up with a really great fast build for it, but until then a lot of different builds are capable of winning. Guess were all just hoping to find the best optimal build like people doing doa/ mallyx/ whatever high end with the fastest times and stuff.

Cebe

Cebe

The 5th Celestial Boss

Join Date: Jul 2006

Inverness, Scotland

The Cult of Scaro [WHO]

E/

My brother and I have been doing this misson quite a bit. We both set up our respective heroes so we could act as 2 independent teams...(well almost)

We both had an Air Ele each, with Blinding Flash or Blinding Surge and Epidemic.
We both had a Minion Master
We both had a Monk (my brother plays monk himdels, he went Protection, whilst I took an LoD Flunkoro on my side)
We both had an Earth Ele with Ward against Melee, Eruption, Dragon's Stomp.

Most of the really harsh destroyers tend to be physical damage dealers. Blind makes them pathetic. The second wave I think is always the worst. The Destroyer of Deeds are nasty things which like not to die, although can't really do anything when they're blind

Quote:
Originally Posted by VonGimliMMs
suck.... there minions die in a single swipe from the destoryers of compassion. If they survive that they die from barrage. Why does everyone insist that MMs are so good for this mission?
Because, like you already said yourself, they take the enemy fire away from the players. Also, if I'm keeping everything nice and blind, they tend to stay alive.

Quote: Originally Posted by MercenaryKnight
Their was an old dual mm build. Both heroes use aotl (E) to maintain being able to sacrifice and heal up their armies. That's the important bit.

MercenaryKnight

MercenaryKnight

Forge Runner

Join Date: May 2006

Wolf of Shadows [WoS]

P/

I think it'd almost be better to have maybe 1 mm and 1 ss or death nova necro. I figure all melee minions + having a dedicated necro to cast death novas and stuff adds a lot of extra damage could be a good combination. Perhaps add Jagged Bones Elite too.

odly

Krytan Explorer

Join Date: Jan 2006

N/

I did it solo with this team :

Me : necro : arcane echo + SS, insidious paraside, necrosis, signet of lost souls, ...
Norgu : domination backfire, empathy, wastrels worry power spike ...
Olias : MM
Pierce Fireshot : apply poison, BHA, distracting shot, needling shot, throw dirt, trolls
Talon Silverwing
Zho
Mehnlo
Lina

VorianVader

Frost Gate Guardian

Join Date: Apr 2006

Blitzers

W/N

I did it solo as well using the following:

Me (Ele with Unsteady ground and wards)
Master of Whispers (Set up as SS)
Olias (Jagged Bones MM with Death Nova)
Razah (Weapon of Remedy Rit with Mend body/Spirit Light and Bloodsong/Ancestors to round it up)
Prot and Heal Hench
Earth Hench
Warrior Hench

It goes pretty smooth. The only hairy parts are Wave 2 with those annoying destroyers of compassion coupled with the rangers and Wave 5 where those destroyer of lives pop up. But wards makes this a lot easier.

I only fight the first wave near the gates. From Wave 2 onwards, I camp near the baby dragon.

The destroyers of compassion do make short work of the minions but thats the beauty of it; all of those minions have death nova on them courtesy Olias. And when they die, due to JB, you get more minions. Poison and bleeding r*pes the destroyers.

Sim Hae

Sim Hae

Ascalonian Squire

Join Date: Oct 2006

I Chosen I

Mo/

Easy solo

http://www.guildwarsguru.com/forum/a...d=11892398 76

onerabbit

onerabbit

Grotto Attendant

Join Date: Mar 2006

Thanks to all the guru [mods]

Quote:
Originally Posted by Sim Hae
Easy solo

http://www.guildwarsguru.com/forum/a...d=11892398 76 Easy to read the thread before posting -.-

ChaoticCoyote

ChaoticCoyote

Krytan Explorer

Join Date: May 2006

Florida, USA

Imperial Order of the Iguana [IGGY]

R/

I beat it with the group shown here:



Livia was running a Virulence MM, Vekk was an Invoke Lighting / Blinder, Zhed ran wards, and the henchies were... henchies.

We had no deaths or major problems. It's just a matter of being patient and watchful.

onerabbit

onerabbit

Grotto Attendant

Join Date: Mar 2006

Thanks to all the guru [mods]

did u camp in one spot? or run either side when they came?

Gigashadow

Gigashadow

Jungle Guide

Join Date: Aug 2005

Bellevue, WA

W/

Of the various ways I've completed it with just herohench so far on my warrior (and I love to experiment with different comobs), I found that a 3 monk build felt the easiest, in that it had the largest margin for error -- things just never felt hairy.

I used the two hench monks, plus a hero Light of Deliverance hero monk (making for a total of 2 LoDs). I had a MM and a SS necro (pretty standard, though, I think most people use these), in addition to the Earth and Illusion henches. This works well, because even if your party's overall damage output is lower with 3 monks rather than 2, the SS and MM will cause everything to die due to attrition eventually, so it's really just a matter of surviving.

I felt I should compensate with a little more damage from my warrior (when I was running 2 monks, he was a W/E with ward vs melee to help out on defense). So this time around I put on conjure frost, with whirlwind attack, sun and moon slash, and hundred blades to take advantage of that buff, which resulted in very respectable damage output. I kept Watch Yourself! and Shields Up!, but I found I didn't need to use the latter as much, as with 3 monks, my party was not getting hurt too badly by barrages any more.

I didn't ever split my party up, I just fought at one side or the other, and then moved to the middle when getting attacked by both. In the later waves, I stayed by the dragon and used body blocking to help prevent mobs from getting around.

Evilsod

Evilsod

Banned

Join Date: Mar 2006

England

Lievs Death Squad [LDS]

Quote:
Originally Posted by VonGimli
MMs suck.... there minions die in a single swipe from the destoryers of compassion. If they survive that they die from barrage. Why does everyone insist that MMs are so good for this mission? Pain Inverter + Banishing Strike/Heart of the Holy Flame = win

Novalon

Academy Page

Join Date: Aug 2005

W/

My guild leader and I ran it like this:

Me - Axe AoE adrenaline build
Livia - MM
Tahlkora - Holy Haste LoD build
Master of Whispers - SS/Reckless Haste

Him - Sword adrenaline build
Livia - MM
Master of Whispers - SS
Ogden - Healer's Boon healing build



Pretty straightforward, there are points where you should camp the center so both monks can heal the team, but there should be little to no problems with this build.

Rhisun

Pre-Searing Cadet

Join Date: Jun 2007

Followers of the White Dragon

N/Me

Ive managed to do the mission a couple of times with the following setup... It probably isn't the most efficient setup, but oh well

You can be pretty much anything you want, i personally use a Avatar of Dwayna dervish with a couple of deldrimor skills (Alkar's Alchemical Acid )

Zhed: Earth Warder (E/Me)
8 Inspiration Magic, 15 Earth Magic, 10 Energy Storage
Glyph of Elemental Power, Unsteady Ground (E), Aftershock, Ward Against Melee, Ward Against Foes, Sliver Armour, Channeling, Res Signet

Vekk: Water Ele (E/Me)
8 Inspiration Magic, 15 Water Magic, 10 Energy Storage
Water Attunement, Ward Against Harm (E), Blurred Vision, Glyph of Lesser Energy, Deep Freeze, Shard Storm, Channeling, Res Signet

Xandra: Minion Bomber (Rt/N)
3 Blood Magic, 12 Death Magic, 15 Spawning Power
Boon of Creation, Explosive Growth, Dark Bond, Jagged Bones (E), Animate Bone Minions, Death Nova, Taste of Death, Res Signet (or FoMF, but I'm thinking MM loosing half of their health = bad)

Illusion Henchman
Blood Henchman
Protection Henchman
Healer Henchman

I just keep everyone near the center just in front of the baby dragon for the first couple of rounds, then pull everyone back to the dragon when round 3 starts. Also remember to keep your heroes/henchies spread out slightly, to avoid too much AoE damage.

MercenaryKnight

MercenaryKnight

Forge Runner

Join Date: May 2006

Wolf of Shadows [WoS]

P/

Does xandra actually use taste of death correctly? Most mm heroes will never touch it even if they are about to die.