Yay! I love it!
This is shown by :
1. Good/hard battles
2. Good/hard dungeons
3. New beautiful area's - all views are awesome - charr valleys remind me of presearing.... ah nostalgia. (This doesn't fit but I threw it in anyway
4. New PVE only skills
5. New Consumables for helping clear areas
But there's a few "weird things" and "doesn't quite gel together" too :
1. Lockpicks don't drop (Not one for me and I'm nearly done....) which really kill me since I don't have a lot of plat - Anyone have lockpicks drop for them in GW:EN??? Seems an excessive gold sink since they were limited to HM previously.
2. No HM... could be used as a faster way to gain points....
3. Normal playing drops are really really bad ....
I can see how the new PVE skills will help vanquishing easier - the new consumables too....
Maybe I'm missing it but since there's no HM in GW:EN (yet!) there doesn't seem to be any incentive to keep playing once you have "unlocked" enough points for the consumables (unless you're after armor)
GW:EN on HM would be damn tough....
This is not a GW:EN bashing thread (I love the game!) but after playing through it does anyone else feel that GW:EN is to be used for "stocking up" aid for the rest of GW, rather than the true hard hard expansion for level 20 it was supposed to be?