Traps in Dungeons

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Banned
#1
Any one else find them overpowering? I mean the quest
The Elusive Golemancer was easy up tot he point where i had to run past 400 traps all hitting my porr little monk 40 dmg and causing an 8 degen burning. Those seem to strong to be traps.
Arkantos
Arkantos
The Greatest
#2
Me and my team of AI got through it fine. These dungeon traps are just a minor annoyance.

Btw, you do know if you're in the golems ward the traps do no damage to you, right?
MirkoTeran
MirkoTeran
Forge Runner
#3
Learn to use environment. You don't have to by hit by any of them if you just look around a bit, and read the given quest / conversations.
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Banned
#4
Quote: Originally Posted by Arkantos
Btw, you do know if you're in the golems ward the traps do no damage to you, right? You mean the wake he makes right? yeah, i did thatafter dying the first time. But it did no different for me