@bila: don't tell me, that you think, blacksmiths or any merch class in general are worth it to be implemented into GW, cause you think, they can't fight ?
And come on, theres nothing wrong in it using one character slot for one characters, which is specially meant for doing all the selling work of stuff from your account. Making a merch character is never a waste of a slot, because inthe end, these characters will be ever the richest from all of your characters in your account and they are meant to be the money makers, thats the thing, what merches do ^^ make money (if people are willing to buy from you XD)
Ragnarok Online again has shown for ages, how to make nice blacksmiths/alchemists, which are the players money makers and are able to fight good.
it are 2 classes, which could bring new weapons to the wolrd of GW > 1H Hammers/2H Axes/2H Swords for the Blacksmith , Maces and Battle Staffs for the Alchemist.
With the Blacksmith the classes would receive a class, that would be pwnage in breaking enemy armors and that will be able to repair broken armors of allies (healing broken armors is really silly).
The Alchemist could brign the Homunculus System to Guild Wars, giving the Game a melee class like the ranger, which has 1 PET at his side, which are no animals, no it are then a special kind of monster, so GW would receive with Alchmists a kind of "Demon Summoner" thats missing in this game.
Homunculus would be ever at alchemists side, would cost no skill slot, has its own setted skills, which can't be changed and acts like a hero, but max level is 15. And getting an homunculus is harder the. 3rd merch like class woulds be the Seer (fortune teller), which would bring new gameplay system to gw with "fragrances", which work like well spells, only with the exception, that these effects need no dead corpse for working, and they would use magic of the sun, moon and stars, their weapon would be a magic staff or their crystal bal, which would be a "item weapon", so something that the character carries around like a quest item, or like the ritualists ash skills.
the fortune teller throws its crystal ball, which will do then little aoe splash damage lightnings, when it hits a foe.
Blacksmith imo belongs to the core classes, while alchemist/seer are more exotic.
AFK shops will ever be better, thna auction houses, because with houction houses the seller has EVER to wait, until the auctions end, before the trade gets done, with AFK shops, the seller needs only to wait, until someone boughts somethign and gets direct its cash cause through automatically done trades by system.
making a pure commerce town for this was my first thought, but then i changed my idea to Shop Districts, which are way better, because they can exists simple in every big town like Ascalon, Lion's Arc, Denravi, Droknar's, Rata Sum and so on and then have simple infinite districts for shops there.
But your idea with fixed spots for shops is a very nice addition, this will solve then, that places will not look overcrowded by shops. paths wil be free and place will be then empty enough, that players can smoothfully look around from shop to shop like as when being on a bazaar.
Making out of AFK Shops little auction houses is crap, sure, no search function must be made, but that is like creating millions of little personal data bases, which must be stored somewhere, this would bring the servers surely to explode XD cause of absolutely too much information, that must be saved over too long time.
When making AFK Shops, the server has automatically the chance to auto close an AFK shop, once everything got sold, what will let the server keep longer alive XD
It brings even alot more rpg flair to the game, when players could create their own AFK-Shops, when ur interested in playing a rpg of a merch chara ^^.
its simple more interestign and funny, then ever runnijg only to a dumb npc, which boughts all ur stuff only at very little money and you can make no commerce with npcs, you can make this only with other players and commerce about the price, when its to low/high for you.
However, in thing is clear:
as the commece system is now in GW1, it can't stay so, imo one of the horriblest trade system including its chat, ive ever seen in a MMO game