Soul Reaping relevant in PvP?
Bobby2
Hi,
I've got a bit of experience playing an Elementalist and an Assassin but I now fancy taking on a Necro. There's something that bothers me about their primary attributes though; in PvE there's to shortage of enemy deaths, so to speak, or corpses for that matter - but I now find myself embroiled in ABing (12v12)
Both PCs and NPCs take a lot more effort to subdue than in PvE due to their high level, and that's why I ask whether Soul Reaping is a good deal in PvP or not. At first glance, I don't see how it's going to be better then an E/N (w/ Energy Storage and horrifying damage spells).
Any help/advice would be much appreciated!
I've got a bit of experience playing an Elementalist and an Assassin but I now fancy taking on a Necro. There's something that bothers me about their primary attributes though; in PvE there's to shortage of enemy deaths, so to speak, or corpses for that matter - but I now find myself embroiled in ABing (12v12)
Both PCs and NPCs take a lot more effort to subdue than in PvE due to their high level, and that's why I ask whether Soul Reaping is a good deal in PvP or not. At first glance, I don't see how it's going to be better then an E/N (w/ Energy Storage and horrifying damage spells).
Any help/advice would be much appreciated!
moko
SR is good, energy storage is not.
Soul reaping should always always feed you with plenty of energy -- you gotta use your bar in a smart way.
both Signet of lost souls and Reapers mark are highly effective and wonderful skills for energy management; while the latter one can be overkill since you get the normal SR bonus also.
anyways, ESPECIALLY in AB..things die, fast, often, not sure how a necro can have energy problems.
in HA stuff dies often also, in GvG you gotta handle your energy smart (usually with Gole)
Soul reaping should always always feed you with plenty of energy -- you gotta use your bar in a smart way.
both Signet of lost souls and Reapers mark are highly effective and wonderful skills for energy management; while the latter one can be overkill since you get the normal SR bonus also.
anyways, ESPECIALLY in AB..things die, fast, often, not sure how a necro can have energy problems.
in HA stuff dies often also, in GvG you gotta handle your energy smart (usually with Gole)
populationcontrol
pvp i dont think its worth taking in the sense that theres only 4 enemies and even if they die its not that much of a payoff even with signet of lost souls a 6-7 energy every so often isnt worth it for me. i just throw remaining attribute points in soul reaping but its not something i ever invest in unless in doing mm which in pvp sucks. maybe in 8 vs 8 but id never take in pvp.
Moloch Vein
Ehrm, PvP isn't just RA.
populationcontrol
pvp is ta too, but its easier to farm ra than ta. besides whats sucks in one is also bad in th other.
moriz
all that from someone who plays a gladiator's defense caster, and who's also stupid enough to boast about it.
SR is one of the best energy management in the game. it doesn't even take up a skill slot. keep about 7-9 (or more if you can spare it) is always a good idea.
SR is one of the best energy management in the game. it doesn't even take up a skill slot. keep about 7-9 (or more if you can spare it) is always a good idea.
populationcontrol
yeah show me the build you use with high soul reaping in team or random arena and well who is "stupid".
Dr Strangelove
In before the close!
populationcontrol
Quote:
Originally Posted by Dr Strangelove
In before the close!
you dont unerve me in anyway, i laugh at how embarrased you must feel to feel the need to stalk my posts.
Grumpy
I could come up with a build using Soul Reaping, that is effective, and I don't even play Necro.
[card]Reaper's Mark[/card][card]Insidious Parasite[/card][card]Signet of Lost Souls[/card][card]Parasitic Bond[/card][card]Price of Failure[/card][card]Barbs[/card][card]Resurrection Signet[/card]
I think that would work fairly well in a four man team. 12+1+1 Soul, 12+1 Curses. I hardly play Necro, but I think that it would work fairly well.
[card]Reaper's Mark[/card][card]Insidious Parasite[/card][card]Signet of Lost Souls[/card][card]Parasitic Bond[/card][card]Price of Failure[/card][card]Barbs[/card][card]Resurrection Signet[/card]
I think that would work fairly well in a four man team. 12+1+1 Soul, 12+1 Curses. I hardly play Necro, but I think that it would work fairly well.
karunpav
Quote:
Originally Posted by populationcontrol
yeah show me the build you use with high soul reaping in team or random arena and well who is "stupid".
Please explain to me why you would pass up the best e-management in the game, even if you don't have to equip a skill to use it? Try this build or the above build if you hate SR so much.
[skill]Reaper's Mark[/skill][skill]Faintheartedness[/skill][skill]Price of Failure[/skill][skill]Reckless Haste[/skill][skill]Parasitic Bond[/skill][skill]Glyph of Lesser Energy[/skill][skill]Rip Enchantment[/skill][skill]Resurrection Signet[/skill]
12+1+1 SR
12+1 Curses
Nice pressure vs. melee which is basically everywhere, and can even help aid in spikes by removing enchantments beforehand. Reaper's Mark can provide a little bit of degen pressure vs. casters if you have some spare time/energy too.
[skill]Reaper's Mark[/skill][skill]Faintheartedness[/skill][skill]Price of Failure[/skill][skill]Reckless Haste[/skill][skill]Parasitic Bond[/skill][skill]Glyph of Lesser Energy[/skill][skill]Rip Enchantment[/skill][skill]Resurrection Signet[/skill]
12+1+1 SR
12+1 Curses
Nice pressure vs. melee which is basically everywhere, and can even help aid in spikes by removing enchantments beforehand. Reaper's Mark can provide a little bit of degen pressure vs. casters if you have some spare time/energy too.
Moloch Vein
PvP isn't just TA and RA. PvP is TA, RA, AB, HB, HA and GvG.
I dare anyone to say SR is useless in AB...
Actually I dare anyone to say SR is useless anywhere.
I dare anyone to say SR is useless in AB...
Actually I dare anyone to say SR is useless anywhere.
populationcontrol
i can defeat most of those builds 1 on 1 with any of the character classes save like monk. i dont think its that great a build im sorry.
Snow Bunny
Please stop it with the dumbass posts about SR sucking.
SR is and has been the best e-management in the game. Both above builds are relatively viable, and Spiteful Spirit could find its way in there as well.
And if you're farming RA, then you can't really brag about having any skill.
Quote:
SR is and has been the best e-management in the game. Both above builds are relatively viable, and Spiteful Spirit could find its way in there as well.
And if you're farming RA, then you can't really brag about having any skill.
Quote:
b. It's not that great of a build, but it's workable, and will function, unlike that N/W garbage you keep promoting.
SR is fabulous; there's a reason necros find their way into my mission/quest/pvp groups, because SR and other good skills like Reaper's Mark/SS
populationcontrol
sr id good but i dont think its good in pvp where there are only 4 enemies. 1 on 1 proves alot because you cant blame defeat on your monk or on team mates but only on yourself.
Roman
Quote:
Originally Posted by populationcontrol
i can defeat most of those builds 1 on 1 with any of the character classes save like monk. i dont think its that great a build im sorry.
1 vs 1 is da b0mb! I bet your mom is very proud of you.
BTW, if you think 1 vs 1 is so important, go play quake. Guildwars is a TEAM GAME. coughidiot..
BTW, if you think 1 vs 1 is so important, go play quake. Guildwars is a TEAM GAME. coughidiot..
Chicken Ftw
Quote:
Originally Posted by populationcontrol
sr id good but i dont think its good in pvp where there are only 4 enemies. 1 on 1 proves alot because you cant blame defeat on your monk or on team mates but only on yourself.
Bullshit. All 1v1 proves is that someone has a better counter to the other's build. That, and both the participants are idiots who're clueless about real PvP.
populationcontrol
i meant withought making a counter build, like if i were to load my ele with pve skill set i think it would defeat that. designing a build to counter that would be to easy.
norad
man youre dum. why do you even bother posting
populationcontrol
you know what its pointless arguing with people who dont know what there talking about. if you want to take that build into a 4 vs 4 battle go ahead but i wont because i dont see the payoff.
Chicken Ftw
Quote:
Originally Posted by populationcontrol
you know what its pointless arguing with people who dont know what there talking about.
So true. The irony. Y'know, I'm not even sure if I like or hate you anymore. On the one hand, your constant failure makes me laugh so hard irl. On the other, your shitty posts might infect some new player and make him just as bad at GW as you are.
Roman
Quote:
Originally Posted by populationcontrol
you know what its pointless arguing with people who dont know what there talking about. if you want to take that build into a 4 vs 4 battle go ahead but i wont because i dont see the payoff.
You realize this is a pretty common type of build used in TA/RA?
Also, its main point is to lock down melee, which is nice in any fight with melee characters(like TA/RA/etc.).
Its not designed to win 1 vs 1 fights.
Also, its main point is to lock down melee, which is nice in any fight with melee characters(like TA/RA/etc.).
Its not designed to win 1 vs 1 fights.
Dr Strangelove
If 1v1 builds mean anything, why isn't TA filled with packs of riposte warriors? Shouldn't the top GvG teams be running packs of your hilarious riposte necros?
If SR is bad, explain the strength of hex builds, bloodspike, N/rt healers, jagged bones, and why most of PvP necros run reaper's mark.
If SR is bad, explain the strength of hex builds, bloodspike, N/rt healers, jagged bones, and why most of PvP necros run reaper's mark.
Nkah Sennyt
Don't you guys have anything better to do than hijack threads with arguements?