Shields and Axe/Sword Warriors
Lord Sabir
I know items equipped don't function well if you don't meet the req., but that made me think: Does a Warrior with Swordsmanship 16/Healing Prayers 13/Strength 4 actually gain anything from a Tactics req shield? And if not, why do most people go Axe/Sword? Wouldnt Hammer be a better choice if Shields wont help any Warrior besides Pure?
MagmaRed
Wow. A Warrior with 13 Healing Prayers? HAX!
Seriously though, a Warrior should not be putting more than 8 points into Healing Prayers, and I don't recommend using ANY. If you can't max your weapon and still get enough points into Tactics/Strength for a shield, you have build problems.
A Tactics requirement shield with 0 points in Tactics will still provide armor, just not much. According to Wiki, if you don't meet the requirement, you get half the armor from the shield. So a max shield would still give you 8 armor.
Seriously though, a Warrior should not be putting more than 8 points into Healing Prayers, and I don't recommend using ANY. If you can't max your weapon and still get enough points into Tactics/Strength for a shield, you have build problems.
A Tactics requirement shield with 0 points in Tactics will still provide armor, just not much. According to Wiki, if you don't meet the requirement, you get half the armor from the shield. So a max shield would still give you 8 armor.
kvndoom
Max shield that doesn't have the requirement met will be 8 armor. Hammer is a preference. You lose speed, but gain damage and knock down ability. Having a shield allows more mods and more health. What you choose depends on your playstyle.
Alexandra-Sweet
Hammers are pretty much useless because they are unbalanced towards Swords/Axes.
Swords and Axes allow you to use a Shield which can offer Armor, Damage reduction and more health, all this a Hammer can't.
In return Hammers do a bit more damage, skills can cause knockdowns along with some conditions but have a slower attack rate. all this is rather useless in standard PvE unless you can't afford a Sword/Axe + Shield.
In PvP, Hammers can do a lot of damage and pressure but can still be dealt with by throwing a Protective Spirit in. On the other hand, knockdowns can disable a player for some time.
So, players rather have better protection then some more damage (hence the fact that most Warriors in PvP use the Tactics attribute instead of the Strenght attribute).
Note: Wammo's with 8 Healing Prayers = MENDING WAMMO!!!!!!!!!!!!!!!!!!!
Swords and Axes allow you to use a Shield which can offer Armor, Damage reduction and more health, all this a Hammer can't.
In return Hammers do a bit more damage, skills can cause knockdowns along with some conditions but have a slower attack rate. all this is rather useless in standard PvE unless you can't afford a Sword/Axe + Shield.
In PvP, Hammers can do a lot of damage and pressure but can still be dealt with by throwing a Protective Spirit in. On the other hand, knockdowns can disable a player for some time.
So, players rather have better protection then some more damage (hence the fact that most Warriors in PvP use the Tactics attribute instead of the Strenght attribute).
Note: Wammo's with 8 Healing Prayers = MENDING WAMMO!!!!!!!!!!!!!!!!!!!
kuramaroze
Hammers are actually very useful, but swords and axes tend to fare better in general PvE situations. There are a lot of places where hammers shine, but they're too infrequent for people to bother buying a hammer, re-runing their armor, and buying a new helmet for.
They see a lot of use in 8 player PvP, where the knockdown is invaluable, and where the warrior sees a lot of support from the backline, negating the need for Tactics skills. In 4 player PvP, they are somewhat rare because conjure + crippling slash builds can put out more damage, and the warrior sees less backline support.
How do you have 13 healing prayers? Also, a warrior with a high level of healing prayers will be defensively oriented (duh), so a shield combined with a sword or axe would be most viable. But having healing prayers that high isn't a good choice; you have a backline for a reason.
They see a lot of use in 8 player PvP, where the knockdown is invaluable, and where the warrior sees a lot of support from the backline, negating the need for Tactics skills. In 4 player PvP, they are somewhat rare because conjure + crippling slash builds can put out more damage, and the warrior sees less backline support.
How do you have 13 healing prayers? Also, a warrior with a high level of healing prayers will be defensively oriented (duh), so a shield combined with a sword or axe would be most viable. But having healing prayers that high isn't a good choice; you have a backline for a reason.
Stormlord Alex
I lol'd at Healing Prayers.
And Hammers pwn PvP. Hammer warriors are easily scarier than some lame ass 'sin when I'm monking.
For PvE... Not much really matters, it's easy enough. Mostly, Dragon Slash is win. Throw on Save Yourselves!, FGJ! and have someone Splinter Weapon you and PvE's a laugh.
And if you don't meet the req on a shield, you'll gain 8 armour (if it's max) and whatever mods are on it. I carry a shedload of +10 AL vs X with me on my casters for PvP, when I ain't feelin lazy
And Hammers pwn PvP. Hammer warriors are easily scarier than some lame ass 'sin when I'm monking.
For PvE... Not much really matters, it's easy enough. Mostly, Dragon Slash is win. Throw on Save Yourselves!, FGJ! and have someone Splinter Weapon you and PvE's a laugh.
And if you don't meet the req on a shield, you'll gain 8 armour (if it's max) and whatever mods are on it. I carry a shedload of +10 AL vs X with me on my casters for PvP, when I ain't feelin lazy
Sekkira
Quote:
Originally Posted by Lord Sabir
Does a Warrior with Swordsmanship 16/Healing Prayers 13/Strength 4 actually gain anything from a Tactics req shield?
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Quote:
Originally Posted by Lord Sabir
And if not, why do most people go Axe/Sword? Wouldnt Hammer be a better choice if Shields wont help any Warrior besides Pure?
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Lagg
LifeInfusion
Hammer > Having any healing prayers
Being able to disrupt a spike is better than taking it with a shield and healing it with 2 pips of energy regen.
Being able to disrupt a spike is better than taking it with a shield and healing it with 2 pips of energy regen.
bastard
i cant understand. warrior with 13 healing prayers? how?! u can make 12 max and u cant use monks runes lol
Surena
Enraging Charge, Earthshaker, FGJ and a hammer. Enjoy the massive knockdowns in PvE. Who needs a shield? AoE is key.
AlienFromBeyond
Needs more Crude Swing and Whirlwind Attack with Stonefist insignia for near-perma AoE KD.
Surena
+Yeti Smash!!!
zwei2stein
And use signet of aggression before takign aggro and you can start KD chain immediatelly (2*3 adren from enraging + 2*2 adren from signet = insta charge of 10 aren req skills )
As bonus add either pulverising smash or crushing blow (deep wound, ftw.), and you have nice hammer hero build.
As bonus add either pulverising smash or crushing blow (deep wound, ftw.), and you have nice hammer hero build.
Matfei
Quote:
Originally Posted by MagmaRed
Seriously though, a Warrior should not be putting more than 8 points into Healing Prayers, and I don't recommend using ANY. If you can't max your weapon and still get enough points into Tactics/Strength for a shield, you have build problems.
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I have 12 points in HP and 5 on strength, using a Str shield. I've got no survivability problems.
Coridan
^^ then you haven't met any mesmers with shatter enchantment and some interrupts yet.
A mending warrior is good in certain instances....but over all a warrior should be more about doing damage and let the monks and other backline to worry about keeping everyone including the warrior alive.
EDIT:
If you truely want to use some sort of regen check out [wiki]Watchful Spirit[/wiki] it offers +2 pips of regen without any cost in attribute points. Although you may lose a couple a pips vs running 12pts in HP you will gain a whole other attribute line...tactics or strenght...and the benefits of them.
A mending warrior is good in certain instances....but over all a warrior should be more about doing damage and let the monks and other backline to worry about keeping everyone including the warrior alive.
EDIT:
If you truely want to use some sort of regen check out [wiki]Watchful Spirit[/wiki] it offers +2 pips of regen without any cost in attribute points. Although you may lose a couple a pips vs running 12pts in HP you will gain a whole other attribute line...tactics or strenght...and the benefits of them.
Avarre
Quote:
Originally Posted by Coridan
^^ then you haven't met any mesmers with shatter enchantment and some interrupts yet.
A mending warrior is good in certain instances....but over all a warrior should be more about doing damage and let the monks and other backline to worry about keeping everyone including the warrior alive. EDIT: If you truely want to use some sort of regen check out [wiki]Watchful Spirit[/wiki] it offers +2 pips of regen without any cost in attribute points. Although you may lose a couple a pips vs running 12pts in HP you will gain a whole other attribute line...tactics or strenght...and the benefits of them. |
Lonesamurai
Quote:
Originally Posted by bastard
i cant understand. warrior with 13 healing prayers? how?! u can make 12 max and u cant use monks runes lol
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do those even drop anymore?
I remember getting a shield with +1 Mysticism (20% chance) a while back
Earth
Quote:
Originally Posted by Matfei
According to you.
I have 12 points in HP and 5 on strength, using a Str shield. I've got no survivability problems. |