Maybe it's just me, but as much I love Guild Wars, I hate how some major things are so unclear.
For example, when I first started playing Prophecies, the manual said to hire henchmen that are found 'in towns'. There was nothing saying that they were only in post-searing, and I spent a long time asking around and researching, trying to figure out how to get henchmen with me. All we needed was something in the manual (or from an NPC) to say that henchmen wouldn't be available right from the start, but the implication was that they would be.
Another example is with GW:EN. There was nothing to say how to get to the far north, so I just picked a character and found myself in Ascalon City (post-searing, of course). There was nothing to say how to get into GW:EN areas, so I had to check on-line to find out that there was a passage in Lion's Arch.
The point is that with *one sentence* to explain these kinds of things, a lot of frustration would be saved. It's easy to look back on this and say it's no big deal, but I remember being very frustrated with the lack of information that I felt was important and I wasn't able to get from the game or from ANet. I don't think I should have to go to Google to learn how to play the game, and it soured my "Prophecies" experience significantly.
Please, no namecalling/flaming. I have already imagined all the 'it's simple', and 'I had no trouble figuring it out' comments.
