The game is designed to reward player skill and teamwork, not time spent playing, so you won’t need to spend hundreds of hours levelling up your character to compete. |
Three cheers for Prophecies!
Clone
Well, I just finished off the last mission in GW:EN. I'm still working my way thought dungeons, with only about a third done there. However, I was a bit disappointed after finishing the story mode to see that there were still a number of armorers who wouldn't give me the time of day.
I remember back in the days of Prophecies when that was actually true. So, rather than go on a rant questioning why I should continue to grind to get the NPCs to like me after finishing off the main story, I'd instead like to just give a short bit of praise to the one that got it right. Prophecies boldly went out with a new paradigm of skill over time spent in MMOs against a field of competitors that made grinding the standard. So, I raise a glass to the first in the Guild Wars line. Hopefully someone will pick up this idea and run with it again in the future.
Quote:
Silly Warrior
Horray for Prophecies
lucifer_uk
Although Proph was the longest game to level up etc, It didn't feel like it. It had the easiest learning curve and engaged me like only a few games have done before.
/cheer
/cheer
Great Scoot
Quote:
Originally Posted by Clone
Well, I just finished off the last mission in GW:EN. I'm still working my way thought dungeons, with only about a third done there. However, I was a bit disappointed after finishing the story mode to see that there were still a number of armorers who wouldn't give me the time of day.
I remember back in the days of Prophecies when that was actually true. So, rather than go on a rant questioning why I should continue to grind to get the NPCs to like me after finishing off the main story, I'd instead like to just give a short bit of praise to the one that got it right. Prophecies boldly went out with a new paradigm of skill over time spent in MMOs against a field of competitors that made grinding the standard. So, I raise a glass to the first in the Guild Wars line. Hopefully someone will pick up this idea and run with it again in the future. |
This is what i have been saying since i finished factions. And certinally when NF came out, Heros IMO completly ruined the game.
Malice Black
Prophecies was long.
Factions was tedious.
Nightfall bored me.
GW:EN is soso.
Factions was tedious.
Nightfall bored me.
GW:EN is soso.
Theus
Quote:
Originally Posted by Malice Black
Prophecies was long.
Factions was tedious. Nightfall bored me. GW:EN is soso. |
Factions was great.
Nightfall was incredibly boring.Especially all of the terrible landscapes.What was there?8 or 9 shades of brown,then yellow and black,and then purple and black?The only redeemin place in all of that Continent was Mehtani Key's.
GW:EN is terrible.I just finished it today.Some Great Destroyer.Last bosses are not supposed to be god damned push overs.And now what do I have to do for the next two years?Grind titles..hah.
Death Heavens
/signed
Loved Prophecies, hate grinding just to get stinking armor!!!
Loved Prophecies, hate grinding just to get stinking armor!!!
Arkantos
That statement is still 100% true. You do not need to spend alot of time to get max items. 1k armor is as good as FoW armor. Greens are as good as high end weapons. Want to know the difference between 1k armor and FoW armor, green items and high end items? E-peen. You do not need e-peen to complete the game.
Bryant Again
Your still being rewarded for grinding, however. "The game is designed to reward player skill and teamwork, not time spent playing," Of course, that's not the whole point of the quote. Still though.
But yeah hip hip fer-shizzle for Prophecies.
But yeah hip hip fer-shizzle for Prophecies.
Arkantos
The reward does not affect the way you play the game in any way. That's why Guild Wars is such a great game. You do not have to grind countless hours for something good.
Bryant Again
Quote:
Originally Posted by Arkantos
That's why Guild Wars is such a great game. You do not have to grind countless hours for something good.
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Arkantos
Quote:
Originally Posted by Bryant Again
Well it's an RPG, so why should there be grind?
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Antheus
Quote:
Originally Posted by Arkantos
That statement is still 100% true. You do not need to spend alot of time to get max items. 1k armor is as good as FoW armor. Greens are as good as high end weapons. Want to know the difference between 1k armor and FoW armor, green items and high end items? E-peen. You do not need e-peen to complete the game.
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Konrow
I don't mind the games. find half of the reasons people cite as to why they hate some of the newer games just stupid but hey thats my opinion. Prophecies was definitely the best tho. While some games had improved some things the games themselves weren't better than the original. Title grinds are pretty bad tho. But i mean at some point there has to be a grind somewhere. how else are you going to keep players in the game. The grinds aren't horribly bad most of the time. I would prefer something different tho. Like the titles working the same way, but points only being acquired from quests so its still not too easy and too fast but doesn't feel like a grindfest. As i said tho it can't be totally avoided if you don't want people to just give up on your game after a few hours of gameplay.
Also best point about these title grinds: you do not have to do them. you can live without the things they offer. you want the armor tho you gotta work for it.
Also best point about these title grinds: you do not have to do them. you can live without the things they offer. you want the armor tho you gotta work for it.
Pae
NF spent way too long doing quests in the same area (starting a character there), so it got boring pretty quickly. I guess that it's nice for new players, so that they have less to worry about. Factions was just ridiculous with how quickly you can level, heh. They were both pretty interesting, though, with new ideas.
I've already forgotten the timeline, but Prophecies probably got more time in the planning stages, so it worked out better in terms of areas to explore. It does take a while to level, but it's never seemed that bad. All of my core profession characters have started there . And though you say skill over time, there were plenty who had issues with basic gameplay in Hell's Precipice >_>. Maybe they got run there.
I've already forgotten the timeline, but Prophecies probably got more time in the planning stages, so it worked out better in terms of areas to explore. It does take a while to level, but it's never seemed that bad. All of my core profession characters have started there . And though you say skill over time, there were plenty who had issues with basic gameplay in Hell's Precipice >_>. Maybe they got run there.
Arkantos
Quote:
Originally Posted by Antheus
Not entirely accurate. There's also skills and consumables which do bring tangible benefit.
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makosi
Quote:
Originally Posted by Malice Black
Prophecies was long.
Factions was tedious. Nightfall bored me. GW:EN is soso. |
On topic:
I think the titles are grindy and might be reasonable if they were account-based rather than character-based. Doing the storyline alone isn't enough to attain the points for armourers to speak with you so an element of repetitive behaviour [grind] is necessary for these aspects of the game. I'm interested in the Asura Title Track because the skills are cool but to get the most out of them i have to farm thousands of points. Points require time moreso than skill.
I suppose when any game gives significance to 'numbers' (in this case titles) there will be grind. One of the reasons Prophecies had staying-power for me is because there were no numbers to achieve, maintain and to compete with other people. There's fame and XP but fame is PvP, which I personally don't do, and XP which goes unnoticed once you reach 142,000 unless you want to brag in the XP screenshot thread.
I'm not angry about the decisions ANet made with titles but I've just lost a little respect for them since they've went and stomped on one of their fundamental principles.
Antheus
Quote:
Originally Posted by Arkantos
This is really the only grind that benefits a character. You do not need to grind for the consumables, seeing as you easily get r3 in any reputation by playing the storyline. The bonuses/skills though, you do have to grind for if you want them to be uber strong, but even at the lower ranks they're good. But again, this is still optional grind.
|
In original GW, the optional things really were optional. Maxed collector axe was as good as HoH drop.
With introduction of titles, salvaging and lockpicks became grind based (and a horrible grind at that).
Later, an increasing number of things became title dependant.
Now... You don't need tier 4 (or whatever) armor to play WoW, do you? You don't even need max level, the murlocks at level 5 are fun to kill. And if you kill seven million of them, you might even get Sword of Thousand truths.
Yes, GW is the least grindish of the current RPG market. But the grind is there, and everpresent. And that is a 180 from original design. Originally, changes were made to lessen it (skill prices capped at 1k, and a few more).
Quote:
I think the titles are grindy and might be reasonable if they were account-based rather than character-based. |
Konrow
To the people saying they stomped on the whole "no grinding" thing i think you are forgetting something. What they meant by it is you don't have to grind to be as good as others. Last i checked the max level is still 20 and still not hard to achieve. Grinding for the titles is completely optional and doesn't help you against anyone in PvP and only gives you some advantage in PvE.
makosi
Quote:
Originally Posted by Konrow
To the people saying they stomped on the whole "no grinding" thing i think you are forgetting something. What they meant by it is you don't have to grind to be as good as others. Last i checked the max level is still 20 and still not hard to achieve. Grinding for the titles is completely optional and doesn't help you against anyone in PvP and only gives you some advantage in PvE.
|
The arguement of activities being 'optional' can apply to almost everything.
cellardweller
Back in prophesies days, nothing was out of reach to anyone - perfect weapons, fissure armour, everything. A hardcore player could get them by grinding and a casual player could get them by playing smart.
Factions came along and things were more or less the same, however they added a little hiccup in the middle where you had to collect 10k faction before proceeding. It wasn't such a terrible thing as you could obtain all the faction by just questing.
Nightfall enters and adds the sunspear general requirement before entering vabbi - again, not such a big deal as you can get all the required faction by questing. Then anet really gives us the first hint that they're going to leave behind the principles that made GW great - Lightbringer. Casual players were suddenly no longer on even footing with hardcore players. Completing the nightfall campaign and side quests gets you slightly over rank 4, meaning hardcore players who are willing to grind away for a title get double the damage reduction and double the bonus damage of casual players.
The next wrong step that they took was with the PvE only skills, adding yet another inequality to the game. If anet had stuck to their principles, these skills would max out effectiveness at exactly the number of points you get for completing quests, not the amount of points you get for FFF'ing 2 hrs a day for 3 months. By all means keep the titles there for people to work for if they are so inclined, but adding in game effects to the grind was a blatant corruption of the ideals they sold us on.
Last but not least they give us GW:EN, where 2/3 of the npc's will not talk to you despite you having completed the game and all side quests and almost every skill works twice as well for a grinder than for a casual player. I'd pretend to be shocked, but honestly you could see it coming from a mile away.
In conclusion, yes /3 cheers prophesies
Factions came along and things were more or less the same, however they added a little hiccup in the middle where you had to collect 10k faction before proceeding. It wasn't such a terrible thing as you could obtain all the faction by just questing.
Nightfall enters and adds the sunspear general requirement before entering vabbi - again, not such a big deal as you can get all the required faction by questing. Then anet really gives us the first hint that they're going to leave behind the principles that made GW great - Lightbringer. Casual players were suddenly no longer on even footing with hardcore players. Completing the nightfall campaign and side quests gets you slightly over rank 4, meaning hardcore players who are willing to grind away for a title get double the damage reduction and double the bonus damage of casual players.
The next wrong step that they took was with the PvE only skills, adding yet another inequality to the game. If anet had stuck to their principles, these skills would max out effectiveness at exactly the number of points you get for completing quests, not the amount of points you get for FFF'ing 2 hrs a day for 3 months. By all means keep the titles there for people to work for if they are so inclined, but adding in game effects to the grind was a blatant corruption of the ideals they sold us on.
Last but not least they give us GW:EN, where 2/3 of the npc's will not talk to you despite you having completed the game and all side quests and almost every skill works twice as well for a grinder than for a casual player. I'd pretend to be shocked, but honestly you could see it coming from a mile away.
In conclusion, yes /3 cheers prophesies
Bahumhat
Prophecies was Awesome, i truley liked it.
Factions was sweet at first, new areas, new henchies, new armor. but after the excitment it was tedious.
Nightfall was boring from the begining, good thing I started with my other characters.
GW:EN... I'm still playing and loving every bit, grind is nothing. I play WoW along with guildwars, and even tho its recycled I still love the new armor.
Factions was sweet at first, new areas, new henchies, new armor. but after the excitment it was tedious.
Nightfall was boring from the begining, good thing I started with my other characters.
GW:EN... I'm still playing and loving every bit, grind is nothing. I play WoW along with guildwars, and even tho its recycled I still love the new armor.
Trav The Ripper
Prophecies FTW!! it was the best and has the most re-play value IMO.
haggus71
So true. I try to take characters from other games through prophecies just for the escape. It makes sense that Anet would use it for their expansion. It garnered a lot more of the rpg fan base. With the other games it just seemed they catered more and more to the monkey crowd, aka grinders, and lost a lot of what got so many into the game in the beginning.
As far as the pve-only skills are concerned, when they hit so many skills with the nerf bat, they had to do that just to try and sweeten the bad taste in everyone's mouth that they can't make one side fair without screwing the other. GG for at least separating the servers for pvp and pve in GW2. That is, if they even have enough people interested by then.
As far as the pve-only skills are concerned, when they hit so many skills with the nerf bat, they had to do that just to try and sweeten the bad taste in everyone's mouth that they can't make one side fair without screwing the other. GG for at least separating the servers for pvp and pve in GW2. That is, if they even have enough people interested by then.
Malice Black
Quote:
Originally Posted by makosi
There's no way to say this without sounding like a whiner, but why do you still play if you're so unimpressed? I think you like it more than you're letting on because you still log on and remain active in the community.
On topic: I think the titles are grindy and might be reasonable if they were account-based rather than character-based. Doing the storyline alone isn't enough to attain the points for armourers to speak with you so an element of repetitive behaviour [grind] is necessary for these aspects of the game. I'm interested in the Asura Title Track because the skills are cool but to get the most out of them i have to farm thousands of points. Points require time moreso than skill. I suppose when any game gives significance to 'numbers' (in this case titles) there will be grind. One of the reasons Prophecies had staying-power for me is because there were no numbers to achieve, maintain and to compete with other people. There's fame and XP but fame is PvP, which I personally don't do, and XP which goes unnoticed once you reach 142,000 unless you want to brag in the XP screenshot thread. I'm not angry about the decisions ANet made with titles but I've just lost a little respect for them since they've went and stomped on one of their fundamental principles. |
The jungle was dull, annoying and totally skipped the 2nd time round.
lacasner
Prophecies was imo the best for me because I had no desire to play through a storyline more than once, when I did it with one character I was satisfied to run through it with the rest I made. The rest of the chapters really hampered this and it was a big turn off to me pve wise.
Now, don't even get me started with PvP and what skills and builds were brought in..
Now, don't even get me started with PvP and what skills and builds were brought in..
Darkhorse
The main thing I liked about Prophecies was you could go out of town and just wander. Having entrances and exits to different zones restricted wasn't so nice, but it was necessary because of the way the game worked.
Losing that was one of two things I didn't like about Factions, the other being that the size of Kaineng made no sense in the context of Guild Wars where the next largest city was literally less than 1% of the size. The characters weren't well developed either, because the game was over before they got the chance. Nightfall addressed all of those problems IMO, but I still preferred the feel of Kryta. I wish I could nail it down but I just like the pseudo-medieval fantasy setting better than the Arabian. Realm of Torment was nice though. Nicely surreal, reminded me of Diablo 2's act 4 and Chrono Trigger's The End of Time. Beautifully done 'overworld' map too.
With all that, I'm quite liking Eye of the North. Finished the campaign already, plus about six dungeons and jaunted into another three. The only thing I'd like to see is some linking areas between Prophecies and EotN, like how Crystal Overlook joined Prophecies and Nightfall. I just like having the option to walk everywhere, even if map travel (thankfully) makes it unnecessary. Characters there were done really well despite a small amount of screen time because each arc was so short. Pyre and Gwen were pretty well written... and designed. I wonder if Katy has done every one of the cute creatures in the game. Hehe.
All up I'd still give my vote to Prophecies, but I have to say it's only because EotN is smaller. I'd like to spend some time north of Giant's Basin, and the Charr homelands were a little small on the surface, albeit nicely designed considering. I still have to figure out what the giant armadillo shell is about.
Oh, and I'd still like to see the Ascalon Settlement have an anniversary party. Hehe.
Losing that was one of two things I didn't like about Factions, the other being that the size of Kaineng made no sense in the context of Guild Wars where the next largest city was literally less than 1% of the size. The characters weren't well developed either, because the game was over before they got the chance. Nightfall addressed all of those problems IMO, but I still preferred the feel of Kryta. I wish I could nail it down but I just like the pseudo-medieval fantasy setting better than the Arabian. Realm of Torment was nice though. Nicely surreal, reminded me of Diablo 2's act 4 and Chrono Trigger's The End of Time. Beautifully done 'overworld' map too.
With all that, I'm quite liking Eye of the North. Finished the campaign already, plus about six dungeons and jaunted into another three. The only thing I'd like to see is some linking areas between Prophecies and EotN, like how Crystal Overlook joined Prophecies and Nightfall. I just like having the option to walk everywhere, even if map travel (thankfully) makes it unnecessary. Characters there were done really well despite a small amount of screen time because each arc was so short. Pyre and Gwen were pretty well written... and designed. I wonder if Katy has done every one of the cute creatures in the game. Hehe.
All up I'd still give my vote to Prophecies, but I have to say it's only because EotN is smaller. I'd like to spend some time north of Giant's Basin, and the Charr homelands were a little small on the surface, albeit nicely designed considering. I still have to figure out what the giant armadillo shell is about.
Oh, and I'd still like to see the Ascalon Settlement have an anniversary party. Hehe.
[DE]
Hip hip hooray!
Hip hip hooray!
Hip hip hooray!
....
Well that was gay.
Hip hip hooray!
Hip hip hooray!
....
Well that was gay.
darkknightkain
/signed. cheers, cheers, cheers for Prophecies!
Prophecies, although the progression was on the slow side, everything else was great! A unique game that advertises there is no need to grind.
Though I still like Factions the most. No grind at all. Level 20 and ascension reached in good pace. 10k factions spreaded out among 8 characters (1 per profession) each only need to be responsible for their little share of 1.25k (primary quest to get there 750 + one quest 750 more than enough covered it). Also various Smiths, Crafters, Quartermasters they have everything readily available from Kaineng onwards. The only gripe If I have to put it is just the blocking gates.
Nightfall does a 180 and marked the beginning of Grind Wars. Can't even progress in the game without grinding 2.5k Sunspear x 10 characters (1 per profession). The only saving grace is Koss and co. whom you can bring back to enjoy more of Prophecies and Factions areas that I weren't able to go as freely before.
Grind of the North. All I can say is I am thankful I did get the preorder bonus pack to see the preview so I only spent $5 USD.
Prophecies, although the progression was on the slow side, everything else was great! A unique game that advertises there is no need to grind.
Though I still like Factions the most. No grind at all. Level 20 and ascension reached in good pace. 10k factions spreaded out among 8 characters (1 per profession) each only need to be responsible for their little share of 1.25k (primary quest to get there 750 + one quest 750 more than enough covered it). Also various Smiths, Crafters, Quartermasters they have everything readily available from Kaineng onwards. The only gripe If I have to put it is just the blocking gates.
Nightfall does a 180 and marked the beginning of Grind Wars. Can't even progress in the game without grinding 2.5k Sunspear x 10 characters (1 per profession). The only saving grace is Koss and co. whom you can bring back to enjoy more of Prophecies and Factions areas that I weren't able to go as freely before.
Grind of the North. All I can say is I am thankful I did get the preorder bonus pack to see the preview so I only spent $5 USD.
blue.rellik
Quote:
Originally Posted by Arkantos
That statement is still 100% true. You do not need to spend alot of time to get max items. 1k armor is as good as FoW armor. Greens are as good as high end weapons. Want to know the difference between 1k armor and FoW armor, green items and high end items? E-peen. You do not need e-peen to complete the game.
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darktyco
Quote:
Originally Posted by blue.rellik
I must quote this for the sheer amount of truthery in this. All the people are complaining because they want the best things in the game without putting any effort in it
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Second of all, (and again, it would help if you were paying attention,) you would realize that is exactly what this thread is for: to celebrate Prophecies, where you could get the best things in the game without any grind (but yes, it took effort)!
blue.rellik
Dislike grind? Grind is how things are achieved (resonably) in real life
If you want a house, you obviously will have to work to get one and pay it off. You don't just go and get a one and not worry about paying it. Same with any other luxary in real life, you need to work to get them
The principle applies here, if you want the best stuff then you work for it, you don't just lounge around in Lion's Arch screaming "PLZ GIVE ME LOTZ OF OB SHARZ AND ECTOS!". If you want to max the titles then you'll need to put in the hours to get it. If they were easy to achieve then where's the point of even having them in the first place? Everyone would be running around with 'People Know Me' and full Obsidian Armour and dual Tormented weapons
But of course most people don't care. They don't want to put in the hours to get something. They'll much prefer to sit all day whining at everything ANet does like 'OH NOES! SEED OF LIFE IS NERFED F*** U ANET!!!!!! NOW IT IZ THE SUXOR!!!!! I H8 U BUT I'LL STILL PLAY ALL THE GAMES YOU MAKE EVEN THOUGH I HATE EVERYTHING U DO!!!!!!!!'
If you want a house, you obviously will have to work to get one and pay it off. You don't just go and get a one and not worry about paying it. Same with any other luxary in real life, you need to work to get them
The principle applies here, if you want the best stuff then you work for it, you don't just lounge around in Lion's Arch screaming "PLZ GIVE ME LOTZ OF OB SHARZ AND ECTOS!". If you want to max the titles then you'll need to put in the hours to get it. If they were easy to achieve then where's the point of even having them in the first place? Everyone would be running around with 'People Know Me' and full Obsidian Armour and dual Tormented weapons
But of course most people don't care. They don't want to put in the hours to get something. They'll much prefer to sit all day whining at everything ANet does like 'OH NOES! SEED OF LIFE IS NERFED F*** U ANET!!!!!! NOW IT IZ THE SUXOR!!!!! I H8 U BUT I'LL STILL PLAY ALL THE GAMES YOU MAKE EVEN THOUGH I HATE EVERYTHING U DO!!!!!!!!'
Aethon
I do have to say that I've honestly never played through all of Tyria on a single character. I did bits and pieces with a few, and yet I do have to say that the missions are better than Factions, by far. Factions gets me to level 20 a lot faster, but the grind is present (at least in my eyes) in the form of forcing me through a horrible mission/storyline progression, if you understand what I'm saying. If you use a foreign character, Nightfall is great. Lightbringer points do have a big effect in some spots, and that sucks, but if you can manage to step around those areas as quick as possible, the rest is just fine. EotN is no comment, as I have other business before dedicating myself to it, but from the preview event I can say that something is strikingly different, making it stand out from the other entries; I can't put my finger on what it is, but it feels strange, neither good or bad.
But in the spirit of off-topic conversations, here's just a quick reminder of GW's original vision: Rewarding players for skill instead of grind. Like doing several hard dungeon/quest/missions to unlock the armor/consumables/&c. It's more fun, it takes more effort, and it takes less time/grind.
As much as you say it is optional, there are many players who are put off solely and entirely by the grind requirements; they could be the best player ever, but if they don't have the time to wander around randomly killing things, well too bad for them. And of course, the player with a mediocre setup and nothing else to do collects the reward. Essentially, Arena.net is rewarding the wrong kind of dedication, probably after jumping on the whole "casual MMO" cancer that's spreading amongst game developers, which incidentally leads to games that are less skillful, usually include more grinding, and in this case alienates the original target demographic - why do you think the topic is brought up so much in the fourms? Casual players don't use forums, but more importantly, they also aren't who the game was originally designed for.
But in the spirit of off-topic conversations, here's just a quick reminder of GW's original vision: Rewarding players for skill instead of grind. Like doing several hard dungeon/quest/missions to unlock the armor/consumables/&c. It's more fun, it takes more effort, and it takes less time/grind.
As much as you say it is optional, there are many players who are put off solely and entirely by the grind requirements; they could be the best player ever, but if they don't have the time to wander around randomly killing things, well too bad for them. And of course, the player with a mediocre setup and nothing else to do collects the reward. Essentially, Arena.net is rewarding the wrong kind of dedication, probably after jumping on the whole "casual MMO" cancer that's spreading amongst game developers, which incidentally leads to games that are less skillful, usually include more grinding, and in this case alienates the original target demographic - why do you think the topic is brought up so much in the fourms? Casual players don't use forums, but more importantly, they also aren't who the game was originally designed for.
Azza
Quote:
Originally Posted by Great Scoot
This is what i have been saying since i finished factions. And certinally when NF came out, Heros IMO completly ruined the game.
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blue.rellik
Quote:
Originally Posted by Aethon
But in the spirit of off-topic conversations, here's just a quick reminder of GW's original vision: Rewarding players for skill instead of grind.
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The problem is trying to balance the game so that it caters for all audiences, both hardcore AND casual, which as far as game design goes, Guild Wars has done very well (and before you start disagreeing with me, I've studied game design and the fundamentals so I have some idea on what is good game design)
Quote:
Like doing several hard dungeon/quest/missions to unlock the armor/consumables/&c. It's more fun, it takes more effort, and it takes less time/grind. |
Quote:
As much as you say it is optional, there are many players who are put off solely and entirely by the grind requirements; |
Quote:
they could be the best player ever, but if they don't have the time to wander around randomly killing things, well too bad for them. |
Quote:
And of course, the player with a mediocre setup and nothing else to do collects the reward. |
Quote:
Essentially, Arena.net is rewarding the wrong kind of dedication, probably after jumping on the whole "casual MMO" cancer that's spreading amongst game developers, |
Quote:
which incidentally leads to games that are less skillful, usually include more grinding, and in this case alienates the original target demographic - why do you think the topic is brought up so much in the fourms? |
sindex
I think Prophecies was a great start, but far from a perfect campaign in the GW series. There was a bunch of problems introduced when Prophecies came out, that is still being debated today. I still see huge divides, via PvE vs. PvP and each of their own sub factions.
I think Prophecies carried a very weak storyline; enhanced by stereotypical fantasy elements thrown into one. The whole “tragedy in Ascalon,” felt like a forced effect; of peaceful kingdom torn apart by a greater evil has been done before. I have to give the relocation thing some originality to its design though. Yet at the end there were huge plot-holes that still have yet to be answered.
The gameplay itself only carried you so far; and people that were done with the original campaign called it quits. Many people who I have known from that time period are gone. There was no real replay value in Prophecies what so ever. Once you were done there were only two options. One was to wait till the next campaign came out or farm your way for some of the elite items.
Now there was the big problem: “excessive farming and grinding,” to which they should be in the same boat; but the only difference farming felt a bit more optional. However inherent farming introduced of course like many other MMO’s the gold sellers and bots. This of course divided the community up again; for those who put the effort and time, to those who like the shortcuts.
The only difference between then and now is the fact excessive grinding and farming have become one. You have to farm for those materials and grind for that title, to get that piece of armor you always wanted.
Don’t get me wrong there are many things I have loved over Guild Wars evolution, but I feel that Prophecies is far from being perfect (just like the other campaigns). The only difference is the bar instead of being raised to new heights, was being thrown around in different directions. I also believe if most of you truly hated the other campaigns then most of you would not be here today.
I think Prophecies carried a very weak storyline; enhanced by stereotypical fantasy elements thrown into one. The whole “tragedy in Ascalon,” felt like a forced effect; of peaceful kingdom torn apart by a greater evil has been done before. I have to give the relocation thing some originality to its design though. Yet at the end there were huge plot-holes that still have yet to be answered.
The gameplay itself only carried you so far; and people that were done with the original campaign called it quits. Many people who I have known from that time period are gone. There was no real replay value in Prophecies what so ever. Once you were done there were only two options. One was to wait till the next campaign came out or farm your way for some of the elite items.
Now there was the big problem: “excessive farming and grinding,” to which they should be in the same boat; but the only difference farming felt a bit more optional. However inherent farming introduced of course like many other MMO’s the gold sellers and bots. This of course divided the community up again; for those who put the effort and time, to those who like the shortcuts.
The only difference between then and now is the fact excessive grinding and farming have become one. You have to farm for those materials and grind for that title, to get that piece of armor you always wanted.
Don’t get me wrong there are many things I have loved over Guild Wars evolution, but I feel that Prophecies is far from being perfect (just like the other campaigns). The only difference is the bar instead of being raised to new heights, was being thrown around in different directions. I also believe if most of you truly hated the other campaigns then most of you would not be here today.
Hyper.nl
I'm glad that GW is NOT a skill-only game.
I do NOT want to play a game that only rewards players who use kookie-cutter builds, not a game where only those Korean players with lightning fast button press reflexes stand a chance.
I neither like those team-build strategies with build nazi's that disallow any casual player or creative build to take part.
No, give me a balance between skill and grinding or just a traditional RPG that focusses on items and level.
I do NOT want to play a game that only rewards players who use kookie-cutter builds, not a game where only those Korean players with lightning fast button press reflexes stand a chance.
I neither like those team-build strategies with build nazi's that disallow any casual player or creative build to take part.
No, give me a balance between skill and grinding or just a traditional RPG that focusses on items and level.
-Loki-
Quote:
Originally Posted by Antheus
In original GW, the optional things really were optional. Maxed collector axe was as good as HoH drop.
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Quote:
Originally Posted by Antheus
With introduction of titles, salvaging and lockpicks became grind based (and a horrible grind at that).
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Quote:
Originally Posted by Antheus
Later, an increasing number of things became title dependant.
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Faer
Hooray for Prophecies, where one could afford a set or two of prestige armor simply by playing through the campaign (and not being an idiot with one's funds). Did we need to buy that Grotto armor the moment we stumbled upon the outpost? No, not really; but it sure was nice to be able to without having to farm for a few days to afford it!
Hooray for Prophecies, where Missions and Quests took a while to complete, but offered some engaging material to keep us interested, instead of rushing us through at breakneck speeds to save an NPC who is just going to end up getting killed anyway.
Hooray for Prophecies, where the storyline was epic, even though it was riddled with plot-holes; where old heroes never truly died, until we decided we needed to cap their Elite Skill (R.I.P. Rurik!); where even the villains could smile and laugh, every once in a while.
Yep, that's three from me.
Hooray for Prophecies, where Missions and Quests took a while to complete, but offered some engaging material to keep us interested, instead of rushing us through at breakneck speeds to save an NPC who is just going to end up getting killed anyway.
Hooray for Prophecies, where the storyline was epic, even though it was riddled with plot-holes; where old heroes never truly died, until we decided we needed to cap their Elite Skill (R.I.P. Rurik!); where even the villains could smile and laugh, every once in a while.
Yep, that's three from me.
glountz
Actually in GWEN there's some fast ways to gain factions if you are skilled.
One of them is to do hard dungeons. For example Raggar's menagerie will grant you 3000 Ebon points. This dungeon is hard but you can go to the end by avoiding several mobs and killing fast and intelligently.
However that is still grind. I agree collector weapons are max so there's no forced grind in max equipment. However, for PVE skills that's quite another story. Some of them are so good that grinding titles actually boost a lot PVE grinder's power. Just look at "Save yourselves" or skills like "Drunken master".
Maxed, they are just scary, so scary that many of them has become stapple skills for my bar in PVE.
And that is grind, I mean, giving more power to those who play longer against those who play better.
One of them is to do hard dungeons. For example Raggar's menagerie will grant you 3000 Ebon points. This dungeon is hard but you can go to the end by avoiding several mobs and killing fast and intelligently.
However that is still grind. I agree collector weapons are max so there's no forced grind in max equipment. However, for PVE skills that's quite another story. Some of them are so good that grinding titles actually boost a lot PVE grinder's power. Just look at "Save yourselves" or skills like "Drunken master".
Maxed, they are just scary, so scary that many of them has become stapple skills for my bar in PVE.
And that is grind, I mean, giving more power to those who play longer against those who play better.