New skill for PvP.

Rocky Raccoon

Rocky Raccoon

Desert Nomad

Join Date: Jan 2007

Massachusetts, USA

Guardians of the Cosmos

R/Mo

I think a skill called camouflage would be great for PvP. The skill would take your dot off the map for so many seconds, your character would still be visible to been seen but not the indicator dot. This skill would allow you to sneak up on someone if they weren't being attentive. Constructive criticism please.

NeonPink

NeonPink

Frost Gate Guardian

Join Date: Jun 2007

TIGI

W/

Hmm sounds alittle useless for taking up a skill slot, if it made you "fade" alittle however, see through but still visible that may be cool, and also when you use it, if anyone is currently locked on you they disengage and have to target you again (tab)

Hawkeye

Lion's Arch Merchant

Join Date: Dec 2005

Imperial Guards (TIGI)

Mo/

Breaks down the 4th wall a bit. If it weren't for that, I wouldn't have a problem with it. The green dots aren't supposed to be what the 'in character' player can see. Therefore, any disadvantage to the player ought to be 'in character'. I suppose you could also fade the screen when you're blinded or flip the screen upside down when you're dazed. It isn't you that's supposed to have these effects but the character.

Unfortunately, there's no good way of implementing 'stealth' for pvp either, since if everything is 'in character', you know full and well when a character is in stealth mode, and can therefore play accordingly. At best, you give a bonus to being able to block or something. It just isn't a good idea with the way the engine works.

tenshi_strife

tenshi_strife

Desert Nomad

Join Date: Jul 2006

in sardelac getting yelled at.

Angels of Strife[Aoc]

E/

it would be better to have a skill like this

Blink out
10e 1/4 sec cast 60 sec recharge

you blink out causing all targeting to disengage, all spells currently be cast on you fail.

and an elite version

Blinking escape
10e 1/4 sec cast 30 sec recharge

you blink out causing all targeting to disengage, and all spells currently being cast on you to fail, you shadow step to the nearest ally and cannot be the target of spells for 2 seconds.

that would not break down the 4th wall and would provide some sneakiness to get some people, or to run away.