05 Sep 2007 at 15:52 - 16
signed ...
heroes becoming overpowered is the silliest argument of all here, because heroes can#t simple become stronger then players ..
heroes have same skills, heroes have same max energy, heroes have same max health, heroes have same equipment, heroes have same runes ... as players, everything a heroes has, can have a player character too ... so telling heroes become overpowered, when they can use pve only skills too, is absolute nonsense.
Im absolutly for pve only skills for our Heroes and i'm too for Full Hero Parties ...
who the **** needs still henchmen, when you could have theoretically a full bunch of your heroes ...
Why do we need 20 heroes, when we can use in our parties only 3 of them oO.
Full Hero Parties would be imo the most awesome thing, Anet coul give to every non 24/7 GW Freak an all those players out there, which have daily maibe 1 hour or lesser for playing GW and don't want to waste time by searchig stupid players, which can't teamplay, can only swear/leave/leech and that are things, nobody wants ...
When A Net really wants, that we play more together with other players, then would exist no dumb henchmen, neither heroes ...
A Net said ever, their game would be one too for those kinds of players, which can't play long per day, but want do something succesful in their short time ..
These players can't do this in their 1hour they have, when they have to search theoretically for far more than 1 hour, before they are in a party, which has good chances to fulfill the mission/quest/dungeon ..whatever.
Full Hero teams are the oly fair solution for all, and thiose players, which want to play with others, will search further.
This system of slavering players to play with other players, only to receive a good chance for fulfilling something in the game sucks... it should be 100% the choice, of the player itself, if he wants to play together with any other player, or if you want to play total solo with only urself (Gothic 3 Style) or with a full team of your own heroes, which should be for fairness exactly same strong, as players, which means, that they should be able to use pve only-skills too.
There is NO reason in forcing players to play together with others in a game.
When u as player made the choice to play with a full hero team and still aren't able to fulfill a mission, then the player should not wine about the mission being to hard, or heroes being to dumb, but the player had the choice to play with full hero team then and not only with 3 together with 4 stupid henchmen, which u can#t give order, neither can you see their skills...
This Game needs no henchmen anymore, heroes are better upgraded "henchmen" and thats why i'll ever say, that Anet should make out of all their henchmen heroes ...
especially i want to see Devona, Eve, Mhenlo, Cynn and Aidan as heroes + a new mesmer reprensetative for Tyria, which is still missing until today.
These are out of all henchmen very special ones, because they were ever there in all three campains and had to do ever somethign with GW's Story, especially Mhenlo as "Messenger of Peace" somehow, who acts as the voice of the heroes which want to help somewhere.
Was in factions so, and was in Nightfall so.
Id also love far more, when all my Characters of my Account could become account based heroes, this would be the most awesome change(improvement) of the hero system beneth increasing max hero number in partys to 7.
id pay even increadible sums of balthazar points, when this should be then the only way to unlock ur account characters as account based heroes for pve, for say 10000 points per character of your account.
In this way, players get even a motivation to play pvp with their pve characters, combine this then together with a new kind of arena, where u gain for wins little sums of fame too and this would be perfect, because then the HoH would be finally not anymore the single way to receive fame points in GW, to get the emotes of Deer, Wolve, ect.
One thing that sucks really since the start of GW, that you can gain fame only by pvp (HoH)