Not the best idea with 'The Elusive Golemancer'?
freekedoutfish
Im doing 'The Elusive Golemancer' and ive now just got passed the part where you have to stand within proximity to a golem to be amune to fire.
How-ever that took 3 goes at being ressed because you simply cant do that, while fighting golems and being attacked by fire.
Now im on the other side with -44dp and half my team is dead and im unable to ress them because their dead in the middle of the fire.
So im left with having to suicide and be ressed with even more dp!
Anyone else think Anet didnt put alot of thought into this one? or have I just missed a trick somewhere?
How-ever that took 3 goes at being ressed because you simply cant do that, while fighting golems and being attacked by fire.
Now im on the other side with -44dp and half my team is dead and im unable to ress them because their dead in the middle of the fire.
So im left with having to suicide and be ressed with even more dp!
Anyone else think Anet didnt put alot of thought into this one? or have I just missed a trick somewhere?
Stolen Souls
I had a little trouble with that part. Mhenlo ended up dying a bit back. Had to go back to res him. Herta ended up dying and taking his place. Had to go back and res her.
I also ended up having some kind of glitch, where the golem kept moving forward, but his protective "forcefield" stayed in one spot. o.O
But yeah, after a little trouble, I got past it. xD
I also ended up having some kind of glitch, where the golem kept moving forward, but his protective "forcefield" stayed in one spot. o.O
But yeah, after a little trouble, I got past it. xD
SotiCoto
I've heard of the troubles that trying to get through this with a full HeroHench team can bring... and I'm not looking forward to it.
Unless I'm much mistaken it looks like a job for Shadow Form...
Unless I'm much mistaken it looks like a job for Shadow Form...
arcanemacabre
Yeah, pain of a quest - especially that part. I have a feeling it will be "nerfed" eventually. Out of all the missions, dungeons, and bosses we faced in the entirety of GW:EN, that is the one area that repeatedly kicked our ass until we meticulously flagged the heroes in front of the golem to bodyblock/slow him down so we could kill the other golems. That was the only thing that seemed to work.
Just make sure to put your flag just outside the facing end of the circle - by the time the hench/heroes get there, the flag will be just inside the circle with them protected and blocking the golem. Attack for a bit, and flag again. Do this all the way and you should make it without anyone dieing - hopefully.
Just make sure to put your flag just outside the facing end of the circle - by the time the hench/heroes get there, the flag will be just inside the circle with them protected and blocking the golem. Attack for a bit, and flag again. Do this all the way and you should make it without anyone dieing - hopefully.
Mojo Moo
I had no problem doing this part of the mission, I had all heroes on guard and just stuck close to the golem.
edit
I also ignored all the other golems, made it through first time too.
edit
I also ignored all the other golems, made it through first time too.
Shaq_gw
I have already given up on keeping my death count as low as possible.
Yesterday i was in the quest where you need to rescue the slaves.
I got up to the point with the MM boss and was a little too late to realize it.
So i ended up with a party wipe and a rez in the middle of his minion army. The game kept rezzing me at the shrine that he was camping. Because i had been playing about 90 minutes to get there i decided to keep going.
Finally after 23 deaths i managed to decimate his army and get him down
Earlier i was happily exploring the charr countries when i encountered the Siege devourer boss, before i knew what hit me the entire team was dead.
It really bothers me that game designers think it is needed to make a game more difficult by putting in 1 hit party wipes.
No time to respond, no need for tactics.
Not to mention the dungeon traps, with rolling boulders coming from behind. By the tinme you see them you are too late and the party dead.
Yesterday i was in the quest where you need to rescue the slaves.
I got up to the point with the MM boss and was a little too late to realize it.
So i ended up with a party wipe and a rez in the middle of his minion army. The game kept rezzing me at the shrine that he was camping. Because i had been playing about 90 minutes to get there i decided to keep going.
Finally after 23 deaths i managed to decimate his army and get him down
Earlier i was happily exploring the charr countries when i encountered the Siege devourer boss, before i knew what hit me the entire team was dead.
It really bothers me that game designers think it is needed to make a game more difficult by putting in 1 hit party wipes.
No time to respond, no need for tactics.
Not to mention the dungeon traps, with rolling boulders coming from behind. By the tinme you see them you are too late and the party dead.
SotiCoto
Quote:
Originally Posted by Shaq_gw
That'd be why I carefully made my way across the floor, not standing too near any fallen bodies and making sure to lure the undead away from res shrines a bit before killing them.
As for the boss's own minions... they stayed in his little room when I fought him and I resurrected right outside. No danger at all. Two undead nearby I had led away from the shrine... so... y'know.
I still suffered three wipes because my hero-hench just ran around like headless chickens while I tried to kill the minions (having my enchants stripped repeatedly as I did).
Quote:
Originally Posted by Shaq_gw
Not to mention the dungeon traps, with rolling boulders coming from behind. By the tinme you see them you are too late and the party dead.
The insta-wipe boulders are FTW...
No Death Penalty! Lawlz! Instant transportation to the last res-shrine at no additional cost. Stealthc
Wouldn't be much of a trap if you could see it coming...
tenshi_strife
i gave up on my death count ooooo about when i got 300 deaths...... 4000 deaths ago :O and about the op it was easy, one my heros stuck by me even while fighting *i dont really use melee* and 2 if one slipped out then my monks healed him right up *i always run 3 monks in gwen* did it in first try with 0 deaths. so yea you just need a diff strategy...
SotiCoto
Just out of interest though....
... COULD I make it through with Shadow Form? Furthermore... is there enough space that I could flag the herohench back a long way... run through on my own with Shadow Form.... and then use the Herohench-Reflag trick to cheat them through? [I'm not sure what most people call it, but it is the same trick I used in Dunes of Despair to get my herohench outside the fort without triggering the timer. It involves flagging the heroes back... running off-compass from them a long way, and then reflagging them over to you... and they just show up from off-screen.] ~ Dan ~
Quote:
Originally Posted by SotiCoto
Furthermore... is there enough space that I could flag the herohench back a long way... run through on my own with Shadow Form.... and then use the Herohench-Reflag trick to cheat them through?
I'm pretty sure the darts keep firing, even after you've passed them. So flagging your hench behind, running through, then bringing them across, should mean they get pelted without the protective ring
Not 100% tho. SotiCoto
Quote:
Originally Posted by dan-the-noob
I'm pretty sure the darts keep firing, even after you've passed them. So flagging your hench behind, running through, then bringing them across, should mean they get pelted without the protective ring
Not 100% tho. If I can effectively teleport my herohench through a solid stone wall.... then why should a damage-field be any different? Redfeather1975
I died in that part too.
I just stayed in front of the protective golem and hit the sentries as hard and fast as I could. The reason we wiped is because I was using heroes and henchmen and stupid me, I flagged them out of panic and wondered why they weren't following me way to late. At least the protective golem comes back to the beginning if you wait for it. Maybe the PVE skill Winds might help. I never tried using it, but might on a later try. Are there other skills that give avoidance% against projectiles? I might try those too if there are. arcanemacabre
Honestly, they should probably just remove the enemy golems from that section. It would still be "difficult," but without the added frustration. Seriously, the rest of that quest is "Pre-Searing" easy, it just seems so out-of-place. Either that or maybe make his ring of protection a lot bigger, like earshot range instead of ward range.
Lonesamurai
I actually found that an interesting, yet irritable challenge, but I felt very satisfied when we managed it by body blocking the worker golem and killing the sentries in the field, then letting him move on a bit then body blocking again
rayd
lag + fire + golems + monk build = frustrating
funny part, I lost Olias on teh way and did the rest with 6 henchies Ysabeth Noirelune
No problem for me with a hero team and one LoD monk. I stayed in the circle, using ice magic to freeze the next attacking golem, allowing us to kill it from afar. No death at all.
Lonesamurai
Quote:
Originally Posted by rayd
lag + fire + golems + monk build = frustrating
funny part, I lost Olias on teh way and did the rest with 6 henchies Heh, lost my partner doing it and his heroes and lost my monk and did the next room with my MM (why i took an MM I have no idea), myself as a D/A with daggers and balth form and Gwen as a Frag mesmer My friend playing didn't know til then about clicking on your team mate when dead to watch what they are doing, hearing him scream down vent what he thought I needed to do was priceless Redfeather1975
I think the part with the very big golem made me frustrated.
It took me many deaths to figure out what I was supposed to do. XD Nevin
I had no trouble at all. Just kept flagging, and ignoring the golems.
freekedoutfish
Quote:
Originally Posted by SotiCoto
Just out of interest though....
... COULD I make it through with Shadow Form? Furthermore... is there enough space that I could flag the herohench back a long way... run through on my own with Shadow Form.... and then use the Herohench-Reflag trick to cheat them through? [I'm not sure what most people call it, but it is the same trick I used in Dunes of Despair to get my herohench outside the fort without triggering the timer. It involves flagging the heroes back... running off-compass from them a long way, and then reflagging them over to you... and they just show up from off-screen.] I couldnt see that working. There is no room to sneek past the fire or the golems that attack you. Anything trying to move through there without the golem protection would die in 2 seconds. Its not that I disliked that challenge, I just felt a bit peep'ed when I got to other side with just me and 2 hench and I was expected to them kill ALOT of golems and the end boss with!!!! Basically meaning suicide and get them back. Ive read wiki and apparently walking infront of golem stops him, so you can fight, but I tried thast and he just walks around you!!!!! Its just not the best thought out situation to be in. Trying to keep yourself and your AI in a very confined space, while being attacked isnt great. arcanemacabre
Quote:
Originally Posted by Nevin
I had no trouble at all. Just kept flagging, and ignoring the golems.
We tried this method at first, and died many, many times. Problem with this was everyone kept taking damage from the enemy golems, which in turn made the monks stop and heal/prot constantly, which in turn made them frequently step outside the circle, eventually killing them. When they died, everyone else did, too since there were no more heal/prot. Best to just block the thing as much as possible.
SotiCoto
Quote:
Originally Posted by freekedoutfish
I couldnt see that working. There is no room to sneek past the fire or the golems that attack you. Anything trying to move through there without the golem protection would die in 2 seconds.
Even under Shadow Form?
What about a 55 Monk? You know those Ice-Jet traps you get in Sepulchure of Dragimmar and similar with fire in some parts of Nightfall? I know a 55 Monk can easily just stand in one of those and soak up energy harmlessly. Quite amusing in fact. Is this area dangerous to a 55? freekedoutfish
Quote:
Originally Posted by SotiCoto
Even under Shadow Form?
What about a 55 Monk? You know those Ice-Jet traps you get in Sepulchure of Dragimmar and similar with fire in some parts of Nightfall? I know a 55 Monk can easily just stand in one of those and soak up energy harmlessly. Quite amusing in fact. Is this area dangerous to a 55? That all depends on whether the fire being shot at you from traps, is concidered avoidable by Shadow form? But the only was this would work is if you had an entire team of just Sins and 55 monks!!! Would that be any good for fighting? And if you take a heroe and hench party you cant do that! The entire area is basically a huge damage pit, throwing fire at you from all directions while having about 4 or 5 golems attacking you one after the other. All this while your meant to keep yourself and your AI in a very tiny space. There is always some dragging behind outside the circle, and when the Golems attack they get distracted. The issue is then is... if you ignore the golems, they gang up on you and you then have 5 golems giving you agro before you reach the other side. Its not a question of whether you can reach the other side. Its a question of how you get an entire AI team accross without loosing most of them in an area you cant ress from. Again.... not the most wel thought out trap. Not impossible and doable, but not great. Big_Iron
I just ignored the other golems, although a couple my heroes and henchies died in the process. Fortuntely they were quickly rezed. I didn't think about flagging them ahead the worker golem. That would've probably saved them some DP.
garethporlest18
I lost two guys doing it, I eventually rezzed most of them though, finished with 6 guys as well. I thought it was kind of stupid but didn't bother letting it bother me.
thezed
My "trick" was to simply run. I ran strait for the other side, hugging the wall to your right so that you pass between the wall and the columns. I lost a few hero/hench but was able to easily finish the mission.
Meat Axe
I didn't even realise that the golem gave me any protection. I just ran through and killed half the golems until I realised that one of my monks was dead and I was on fire, so I ran through and managed to activate the res shrine before dying. I found it quite fun to be honest. Although, now I think back on it, I don't think that there was any way I would have survived without being in the golem's protection at least some of the time. That knowledge kind of makes the achievement less fun.
I do agree with whoever posted that one hit bosses aren't fun. They seem to be quite common in EotN (I absolutely despised the tyrannosaur boss with all his little tyrannosaur friends in Sparkfly Swamp). Mournblade
I ran up and killed three of the golems, causing a wipe. Then on my second go I used the shield golem and strolled across, finishing off the last golems from the far shore. =)
SotiCoto
I can't wait to prat about in there.... ^_^
Sounds like a fun place. ChaoticCoyote
Quote:
Originally Posted by Mojo Moo
I had no problem doing this part of the mission, I had all heroes on guard and just stuck close to the golem.
edit I also ignored all the other golems, made it through first time too. Same here. -- -- -- -- -- HayesA
Quote:
Originally Posted by ChaoticCoyote
Same here.
-- -- -- -- -- Agreed; I, also, had no real problem with it. Tho I think vekk DID die, but I didn't go back to rez him, as we easily made it to the next level, and he re-spawned with us. Easy mission, in my honest opinion. myword
was rushing through this area, had no idea there was a fire shield from the golem at first since my roommate activated it and he doesn't read anything
basically we just ran past it, lost a few hero/hench, activated the rez shrine on the opposite side, suicided, auto rezzed whole party past the turrets 15% DP is easily manageable flipside3
That area drove me nuts. Couldn't stand it at all. The healers decided to hang in the back and die. Then it bugged and the golem turned invisible while the circle moved along. All in all, a horrible experience.
Clord
Elusive Golemancer is very easy to hench. It is easy quest (like most from those quests are). Just use flag to keep henchmen inside Golem's protective aura if they wander outside from it.
Macktar Wang
Personally, I had zero problems with this quest/dungeon. I can't remember all of it (my memory is junk), but I do remember that area you are all referring to. I did it without flagging the heroes/henchies, and was able to kill the golems on the way pretty quickly. (I will admit to getting a party wipe due to not activating the protection golem. Brilliant move there.) I just hovered around the protection golem, and used a Flatbow to pull the golems just before they were in range. It gives you a bit more time to take them down before agroing a second one. I was using my warrior with an Eviscerate axe build, RC hero, MM hero, SS hero, 2 monk henchies, interrupt hench (who is Godly with BHA), and Cynn.
I will agree that that room is the most difficult room in that quest though, so survive that and you are in the clear. African War Lord
I was doing fine just following the golem without flagging cause he would stop at each golem and we had time to kill them. but then he starts walking and not stopping for the golems and that's when my team died.
I stuck with him though and ran through and there is a res shrine so once you make it there, you can die and your team will spawn past the traps. I went up on my own and even killed one of the two golems in the huge room after the traps, and only died to the second one cause I'm an idiot lol.. saw the golem activate flail and I just let him wail on me instead of running like I did with the first one!! oh well we all spawned safely and the rest was easy. CHunterX
Standing in front of the Golem with the heroes unflagged seemed to make the golem stop for me. It was annoying trying to get behind him, but I guess it seems it was a blessing to have him stop. I got through on my second try with no deaths (first try I barged it, not noticing the Golem waiting for me). I agree is should be shout-range.
Kain666
Easy quest...did it with heros and hench and NO Flagging :O
ElinoraNeSangre
Yeah, just ignore them and stick with the other guy. I occasionally tossed Spiteful Spirit for giggles, but we made it.
What irritated me about this quest was not that it made me think, but that we'd walk into a room, look around, and my husband would be able to figure out the puzzle a lot faster. After a few times of that happening, I realized it was because I played so much GW that I was thinking like a GW player (just kill it all and everything will be okay). My husband on the other hand is not as used to the game, so still thought outside the box. In short, most of my GW playing experiences in the past made me a little bit of a drone in some respects, and I came to conclusion that being forced to think outside the box is a good thing (and by the time we got to the indestructable golem, I was all ohh oh I know I have an idea how to kill it, keep it busy I'm making a run for that flux thingie!!!). It's kept me on my toes a bit ever since, and personally has made things a lot more fun. |