Most desirable mods on daggers.

fujin

fujin

Krytan Explorer

Join Date: Apr 2007

Hong Kong, all the way in Asia :O

Officer of United Jedi [UJ]

E/

Hi everyone,

Just a few minutes ago, I got a pair of req. 9 gold max damage 15^50 Chromium Shards. The bad thing is, the prefix and suffix mods suck, and I want to boost its price so I can get the most out of it.

So from your point of view, what are the most desirable prefix (Sundering, Vampiric, Zealous, that kinda stuff) and suffix (of Fortitude, of Defense, yeah you get the idea) mods on a pair of daggers?

Thanks,
fujin

Gorebrex

Gorebrex

Jungle Guide

Join Date: Jan 2006

Personally, Im hoping to get a vampiric/Defense set of daggers, dont know about anyone else.

SotiCoto

SotiCoto

Banned

Join Date: Jan 2007

Drazach Thicket

Temple of Zhen Xianren [Sifu]

Zealous Daggers of Fortitude and Zealous Daggers of Enchanting are ALL you will ever need.

Just stick some Zealous tangs on the shards and a +30 Fortitude handle. Those ones are for general use with most Assassin builds.
When you get another pair of nice daggers, stick another Zealous on and a 20% longer enchants handle. THOSE daggers are for Enchant-heavy builds.

Simple as that.

Same goes for selling 'em.
Everyone wants the Zealous daggers of Fortitude.

HawkofStorms

HawkofStorms

Hall Hero

Join Date: Aug 2005

E/

Yeah, zealous is very desirable. Though vampiric can be useful, as can elemental for conjure x builds.

qwe4rty

Krytan Explorer

Join Date: Oct 2005

Texas

Brewed to Perfection [BtP]

You should go over and check Ventaris. Simply adding mods will not boost the inherent value of the item. Personally, I think its better to sell a weapon as clean as possible. There have been so many times I've wanted to buy an item such as a sword, but didnt want to pay the extra 10s of k for a fortitude mod or sundering mod so I skipped over.

If you have the mods already, just sell them by themself. If you don't have the mods, don't bother buying them, people know the inherent value of the daggers, and the inherent value of the mods, and are not going to pay extra just because they are added together.

The only time mods add value to a weapon are when its like a 15>50 on a non-inscriptable weapon.

fujin

fujin

Krytan Explorer

Join Date: Apr 2007

Hong Kong, all the way in Asia :O

Officer of United Jedi [UJ]

E/

Quote:
Originally Posted by qwe4rty
The only time mods add value to a weapon are when its like a 15>50 on a non-inscriptable weapon.
The Chromium Shards I got are non-inscribable.

Cruel Chromium Shards of Shelter
req. 9
Dmg: 7-17
Dmg +15% while Health is above 50%
Lengthens Deep Wound by 33% *Will probably replace or take off
Armor +7 vs. Physical Damage *Will probably replace or take off.

Goldleader

Frost Gate Guardian

Join Date: Jun 2006

Mo/Me

Quote:
Originally Posted by qwe4rty
The only time mods add value to a weapon are when its like a 15>50 on a non-inscriptable weapon.
Agreed. I recently had 7 spears. 5 were req9, 1 was a req 10 and the other was a req11. All were max, gold and inscriptable.

I also had 2 20/20 mods, a +30 health and 3 15^50 mods.

I kept all 7 spears clean, but advertised that I had 7 20/20 & +30 perfect spears. When people asked to see them, I would show them the 7 spears and say they can pick their favorite and I will trade the 20/20 and +30 also in the deal.

Not everyone wants a 20/20 or a +30. I ended up selling 3 of the spears before I had a taker on the perfect one. When the guy wanted a perfect, I traded him the spear, the 20/20 mod and the +30 mod all at once for the agreed upon price (he already had a 15^50).

It pays to give your customers options. I agree with the above person, if you have an awesome req9 weapon, but the inscription is crap (like a highly salvageable inscription), many people will refuse the item because it has a "lousy mod." Of course the mod can be changed, but I surmise that most of these people might be newer players, and not know this. If I change out the inscription for a 14^50 or a 15^50, the item goes quick.

Gorebrex

Gorebrex

Jungle Guide

Join Date: Jan 2006

Quote:
Originally Posted by SotiCoto
Zealous Daggers of Fortitude and Zealous Daggers of Enchanting are ALL you will ever need.

Just stick some Zealous tangs on the shards and a +30 Fortitude handle. Those ones are for general use with most Assassin builds.
When you get another pair of nice daggers, stick another Zealous on and a 20% longer enchants handle. THOSE daggers are for Enchant-heavy builds.

Simple as that.

Same goes for selling 'em.
Everyone wants the Zealous daggers of Fortitude.
Id be worried about getting the enchants removed, or, worse, shattered or something. Anyway, Im still waiting for that magical drop, when I get me one of those really good mods.

Darkobra

Darkobra

Forge Runner

Join Date: Aug 2006

Scotland

Type like an idiot, I'll treat you like an idiot

E/Me

I'd personally prefer a 20% enchanting mod. I'm actually looking for such a mod myself.

As for the prefix, to me, it doesn't matter. Energy's not an issue with good critical strikes, health isn't overly an issue if you know what you're doing and sundering isn't that important either since most of your damage comes from skills. Some people would use vampiric to get just that little bit extra damage into the mix while others use sundering. Although sundering does appeal to a larger market and would therefore sell easier.

Suffix, I can definitely say I'd sooner choose enchanting over defense or health.

Coloneh

Coloneh

Furnace Stoker

Join Date: Nov 2006

D/W

zealous for sure

15^50 is useless. go for +5 energy. the extra percent effects the base damage and daggers have the lowest of any weapon.

of defense or of enchanting are your best friends.

HawkofStorms

HawkofStorms

Hall Hero

Join Date: Aug 2005

E/

Oh wow, yeah didn't notice the guy is just trying to sell them. Yeah, just sell as is.

Nemo the Capitalist

Nemo the Capitalist

Desert Nomad

Join Date: Aug 2006

Trust me you dont want to know my Chasms of Despair

Zaishen Brotherhood

N/Me

i want a leeroy mod on it

makes u suck when 15^50

Coloneh

Coloneh

Furnace Stoker

Join Date: Nov 2006

D/W

o wait, trying to sell? as is. dont waste your money adding mods.

fujin

fujin

Krytan Explorer

Join Date: Apr 2007

Hong Kong, all the way in Asia :O

Officer of United Jedi [UJ]

E/

Quote:
Originally Posted by Coloneh
zealous for sure

15^50 is useless. go for +5 energy. the extra percent effects the base damage and daggers have the lowest of any weapon.

of defense or of enchanting are your best friends.
Yeah, I agree, I only liked the 15^50 because it's appealing to buyers.
There's a reason I keep these:

By sshaun007

I will add an of Defense mod. Most likely.