Wurm Bile a little overpowered
Winterclaw
Is it just me or does that skill seem a little overpowered? 40 armor-ignoring damage a second for 20 seconds + a random condition seems a bit much. IMO it seems like ANet tried to cut a corner by giving frost wurms one damaging skill instead of designing them like they designed some of the other mobs in the game.
Arkantos
[skill]Light Of Deliverance[/skill]
But seriously, I've never had any big problems with it. It's a strong skill, but I wouldn't say it's overpowered. We have human players that can adapt to different enemies and we have very strong PvE only skills and very strong builds. The monsters deserve something strong too.
But seriously, I've never had any big problems with it. It's a strong skill, but I wouldn't say it's overpowered. We have human players that can adapt to different enemies and we have very strong PvE only skills and very strong builds. The monsters deserve something strong too.
trobinson97
It's pretty easily interruptible.
Esan
If anything, Wurm Bile is a bit underpowered. It should not be a hex (monster hex = free energy with Inspired/Revealed Hex), and it should be nearly instant cast like Pyroclastic Shot.
Winterclaw
Ark, in the time it takes LoD to recharge WB would have done 240 damage. That coupled with the fact that wurms have 2 or 3 other hexes and that sometimes a boss and one or two others will pop up on you could leave you with some problems unless there is a lot of LoDing or hex removal going on.
I agree that the monsters need to be able to hit back, but somehow I can't help but think ANet took the wrong turn with this skill.
I agree that the monsters need to be able to hit back, but somehow I can't help but think ANet took the wrong turn with this skill.
Arkantos
Yes, but LoD is a very helpful skill to deal with skills like this.
I don't think ANet took a wrong turn on this. I think it's great that monsters have threatening skills. I've done this dungeon many times with one other human and 6 heroes, and the heroes were the monks. The hero monks would be fine dealing with this. The only time someone would die is if there were 2 other groups aggro'd. Even with 2 other groups aggro'd, we managed fine.
As trobinson97 said, it's very easy to interrupt this skill. Once interrupted, you have enough time to kill the wurm. If there are multiple wurms, just use AoE to kill them fast and have your monks manage removing the hex/healing over it. It really isn't an overpowered skill.
I don't think ANet took a wrong turn on this. I think it's great that monsters have threatening skills. I've done this dungeon many times with one other human and 6 heroes, and the heroes were the monks. The hero monks would be fine dealing with this. The only time someone would die is if there were 2 other groups aggro'd. Even with 2 other groups aggro'd, we managed fine.
As trobinson97 said, it's very easy to interrupt this skill. Once interrupted, you have enough time to kill the wurm. If there are multiple wurms, just use AoE to kill them fast and have your monks manage removing the hex/healing over it. It really isn't an overpowered skill.
Diablo???
I haven't had problems with it so far, having at least 2 monks in a team should be enough to negate the full damage. Your best bet is to take down the wurm as fast as possible, that way it doesn't have enough time for a second shot at you.
Zabe
Well, if your party is made of 8 people who liek to do a bit dance around the wurm it might be overpowered. Just keep the tank/tanks at wurms and its not problem. Or use interrupts, anyway you like.
lennymon
riiiight, and none of our new pve only skills are overpowered so the game is completely imbalanced....
/sarcasm off
dude! it's a major oucher skill yes, do what I do, interrupt it.
/sarcasm off
dude! it's a major oucher skill yes, do what I do, interrupt it.
garethporlest18
Quote:
Originally Posted by lennymon
riiiight, and none of our new pve only skills are overpowered so the game is completely imbalanced....
/sarcasm off
dude! it's a major oucher skill yes, do what I do, interrupt it. Only a couple Asuran skills are overpowered, nothing else, if anything they're underpowered (for a warrior with 27 energy/2 regen at least). Wurm Bile was annoying I agree but I got through with it, with only Mhenlo using LoD, I just made sure it never got on my henchies.
/sarcasm off
dude! it's a major oucher skill yes, do what I do, interrupt it. Only a couple Asuran skills are overpowered, nothing else, if anything they're underpowered (for a warrior with 27 energy/2 regen at least). Wurm Bile was annoying I agree but I got through with it, with only Mhenlo using LoD, I just made sure it never got on my henchies.
Arren Knez
just take a hb monk with holy haste, arcane mimicry and mhenlo, BAM!!! spammable lod, half the time its gonna cast it on the first thing that aggro's usually being the melee
ravensong
Interrupts FTW!
Zeek Aran
Quote:
Originally Posted by Arren Knez
just take a hb monk with holy haste, arcane mimicry and mhenlo, BAM!!! spammable lod, half the time its gonna cast it on the first thing that aggro's usually being the melee
I think that kind of build is a bit too much for a hero.
Rhys
Spamming LoD is impractical. Just smack a hero's skillbar with healing seed.
SotiCoto
While it is certainly survivable... and sometimes quite easily.... I have run afoul of it a few times.
The very worst was when I almost singularly killed one of those Frost Wurms.... and just as it was about to die it dumped Worm Bile on me.
Since my method of self-healing revolves around getting critical hits and the worm was already dead.... I pretty much had no choice but to stand there and wait for the monks to deal with it.
But my delightful monk henchies stood around and watched me die rather than remove the hex or heal me.... followed by OLIAS resing me with Rebirth.
It was utterly ludicrous. I know better now than to rely on monks that I cannot personally control.
While I've got no complaints about Worm Bile itself... since it makes the wurms a bit more of a threat to people OTHER than Droks runners.... I don't agree with the overabundance of overpowered Monster Skills throughout EotN.... and the fact that every single monster now has its own cheeky and overpowered gimmick to compensate for their own stupid AI.
The very worst was when I almost singularly killed one of those Frost Wurms.... and just as it was about to die it dumped Worm Bile on me.
Since my method of self-healing revolves around getting critical hits and the worm was already dead.... I pretty much had no choice but to stand there and wait for the monks to deal with it.
But my delightful monk henchies stood around and watched me die rather than remove the hex or heal me.... followed by OLIAS resing me with Rebirth.
It was utterly ludicrous. I know better now than to rely on monks that I cannot personally control.
While I've got no complaints about Worm Bile itself... since it makes the wurms a bit more of a threat to people OTHER than Droks runners.... I don't agree with the overabundance of overpowered Monster Skills throughout EotN.... and the fact that every single monster now has its own cheeky and overpowered gimmick to compensate for their own stupid AI.
zknifeh
bring assassin with critical agility and a broad head arrow ranger... ur enemy wont get a spell off
=HT=Ingram
Ranger mesmer respect at last... interrupt that, for the love of Joras pants...
Crowell The Fallen
It is powerful. But its not overpowered.
Vanquisher
Hi... SoA...
Turbobusa
the interrupt hench never let this spell be cast when I encountered a wurm.
bring him, he pwns
bring him, he pwns
Esan
Quote:
Originally Posted by Turbobusa
the interrupt hench ... bring him, he pwns
She.