A/W Wild Child (PvX)

Bobby2

Bobby2

Furnace Stoker

Join Date: Jun 2007

Delayed in order to meet ANet's high standards

[MaSS]

W/E

Without further ado:

weapons:
+30HP Zealous max daggers, +15/ench
armour:
Nightstalker, runes: minor CS, major(-35HP) DM, +41HP, +2nrg, +2nrg
attributes:
11+1+1 Critical Strikes
11+2 Dagger Mastery
8 Shadow Arts

[skill]Dark Apostasy[/skill][skill]Wild Blow[/skill][skill]Desperate Strike[/skill][skill]Wild Strike[/skill][skill]Critical Strike[/skill][skill]Shadow Refuge[/skill][skill]Frenzy[/skill][skill]Dash[/skill]

DA is the first Elite enchantment to really strike a chord with me, as I've been looking for one 'cos of my daggers. Ench removal becomes increasingly important as I progress through Factions in both PvE and PvP, and I'd like to know what you think (be honest, I can take it) and suggestions to improve.

The basic idea was to force through critical hits to abuse DA with WB and CS, blowing all my energy, then slamming it back through some Frenzied, double-striking action, cancelling with Dash if needed. Desperate Strike (me=76%) was chosen because I'm rarely at full health (Frenzy) and it's 6sec recharge, Wild Strike also for its low recharge and (again) unblockable Stance-ending; ensuring a CS hit... that makes up for the energy loss of DA by itself.

Thanks in advance.

X Cytherea X

Wilds Pathfinder

Join Date: Feb 2006

A/Mo

it doesnt suck, you thought it through

you can forget DA if you get shattering assault in nightfall tho

Yanman.be

Yanman.be

Banned

Join Date: Dec 2005

Belgium

[ROSE]

A/

Suicide much?

Bobby2

Bobby2

Furnace Stoker

Join Date: Jun 2007

Delayed in order to meet ANet's high standards

[MaSS]

W/E

Quote:
Originally Posted by Bobby2
I'd like to know what you think (be honest, I can take it) and suggestions to improve Cytherea; that's what I thought. Yanman, plz read.

Yanman.be

Yanman.be

Banned

Join Date: Dec 2005

Belgium

[ROSE]

A/

I read it. No res, low health, pretty useless goal as well.

Mitchel

Mitchel

Krytan Explorer

Join Date: Jan 2007

Almkerk, The Netherlands

P/W

No sup vigor? Oh and CA is much better than Frenzy in PvE

Azrayel

Ascalonian Squire

Join Date: Sep 2007

Knights of the Void

I used to run frenzy in Pve, but I got tired of kissing the ground. Nice to see other elites being used. Have to agree with Mitchel, swap the Frenzy with CA.

ShadowbaneX

Wilds Pathfinder

Join Date: Jun 2006

Heroes of the Horn

A/Me

If you're just looking to remove enchantments why not [skill]Shattering Assault[/skill]. Hell, if you want to guaruntee that it hits go with [skill]Golden Fox Strike[/skill] as your lead attack. Combined with Wild Strike all of your skills will be unblockable...actually come to think of it, with all the enchantments roaming around GW:EN, especially Aegis with those Charr Flameshielders, I think I'm gonna go cap Shattering Assault...

oh, and yeah, Critical Agility in PvE is amazing and should keep you covered for enchantments.

ACreator

Lion's Arch Merchant

Join Date: Sep 2006

Mo/

hard to cover it has it refreshes on every critical hit.... its almost always on top

Bobby2

Bobby2

Furnace Stoker

Join Date: Jun 2007

Delayed in order to meet ANet's high standards

[MaSS]

W/E

@ Yanman: even the 'SUGGESTIONS TO IMPROVE' part? I get your point: it sucks IYO, but you're not helping any. Explaining your viewpoints would help. Why is the goal useless, for instance?
@ Mitchel: unfortunately no sup HP rune yet. It's next on my 'to do'-list.
@ Everyone else: don't have NF yet, so no SA to cap now And Ca is infinitely better, I see that. Shame it's PvE-only though; any alternatives?

Thanks, keep 'em coming!

ShadowbaneX

Wilds Pathfinder

Join Date: Jun 2006

Heroes of the Horn

A/Me

no, there isn't really an alternative to CA for PvP, unless you just wanted something like Way of Perfection or the like.

As for Sup Vigor, I've never really felt the need. Why spend an extra 10k for 9 hp? Actually, it can be even cheaper as I've had a couple dozen Major Vigor runes drop for me.

As for the purpose of this build not being that useful, I can sort of agree. I mean there isn't much need for heavy enchantment removal, other then perhaps running up against anti-melee earth eles or prot monks...although having Golden Fox Strike followed by Wild Strike while under an enchantment would be rather fun against Touchers.

I suppose there might be some areas (the Charr for instance in GW:EN) that are enchantment heavy enough to bring some dedicated enchantment stripper like this. Mainly though I think a build like this is mostly for pvp.

Coloneh

Coloneh

Furnace Stoker

Join Date: Nov 2006

D/W

this is terrible. sorry. i compleatly agree with yan.

Shadowfox1125

Shadowfox1125

Forge Runner

Join Date: Mar 2005

PST

W/

If I really needed enchant removal on a sin, I'd use Shattering Assault or Assault Enchantments.

xaleo21

Frost Gate Guardian

Join Date: Feb 2007

Washington, USA

Doesn't matter anymore.

Looks fine to me...

Draco Angelus

Draco Angelus

Academy Page

Join Date: Nov 2006

Guild in Pyjama's [PJs]

A/

Although Yanman is correct that it's a rather poor build, a little work could make it moderately decent, or at least until you get some better elites.


[skill]Dark Apostasy[/skill][skill]Wild Blow[/skill][skill]Desperate Strike[/skill][skill]Wild Strike[/skill][skill]Critical Strike[/skill][skill]Shadow Refuge[/skill][skill]Frenzy[/skill][skill]Dash[/skill]

first the flaws:
-Energy management: It's not awful, critical strikes provides decent e-management, but I wonder if you're not crippling yourself with it.

-Wild blow: although excellent on-demand enchantment removal, you're paying a full 10 energy with only 3 energy returned every time.

-Desperate Strike: bonus damage does not justify low health meters, as an assassin, using Shadow refuge means you're using it when you START getting hit, any bit under 60% means you should stand back a bit.

-Frenzy: NEVER use this skill again, period, if you really want another IAS, use Flurry, it has Negligible effects on Assassins.

Dash: not a flaw, really, it's really useful for breaking aggro, but bringing a res will show others you're not another (w)ammo thinking just about your awsome build and don't "need" a res.

Ok, so now what to do, here's a bar remotely similar to yours, it's not a bar I'd use, but it's at least an improvement, I think.

[skill]Dark Apostasy[/skill][skill]Critical Eye[/skill][skill]Jagged Strike[/skill][skill]Wild Strike[/skill][skill]Critical Strike[/skill][skill]Impale[/skill][skill]Shadow Refuge[/skill][skill]Resurrection signet[/skill]

Make sure Crit strikes is at least 14, so DA causes you to lose only 4 energy.

Now, let me explain a bit:
-Critical Eye, e-management+Damage, this way every time you critical, you get 4 energy, which balances the energy loss from DA, it also provides a bit of extra crit bonus.

-Jagged Strike, Your build is not a damage build, it will never be such, so you should go for an assassin's other forte, Conditions. Jagged is cheap, and is spammable, it also is a nice cover, I'll get back on that.

-Impale, decent damage and Deep wound, be sure to allways cover this with jagged strike, so deep wound won't be as easy to remove and to trigger the deep wound effect.

-Res sig, allready explained.


This is in no way an awesome build, Impale can be switched for something else, like Critical Defenses for some nice defense, since investing points in deadly arts is already stretching it.

Conclusion, For Dark Apostacy you kinda need Nightfall/Eye of the north to get anything good out of it, but it's a mediocre Elite and hardly worth it in PvE anyway, Enchantment removal is important, but not so much the task of Assassins, Expunge Enchantments is normally plenty enchant removal for you, you're not the only person in a party.

Shuuda

Shuuda

Forge Runner

Join Date: Jul 2006

Guildless

Me/

Quote:
mediocre Elite I hope you only mean in PvE. For PvP, I've found it to worth nicely in some builds and to be a rather underrated skill.