08 Sep 2007 at 19:55 - 15
Although Yanman is correct that it's a rather poor build, a little work could make it moderately decent, or at least until you get some better elites.
[skill]Dark Apostasy[/skill][skill]Wild Blow[/skill][skill]Desperate Strike[/skill][skill]Wild Strike[/skill][skill]Critical Strike[/skill][skill]Shadow Refuge[/skill][skill]Frenzy[/skill][skill]Dash[/skill]
first the flaws:
-Energy management: It's not awful, critical strikes provides decent e-management, but I wonder if you're not crippling yourself with it.
-Wild blow: although excellent on-demand enchantment removal, you're paying a full 10 energy with only 3 energy returned every time.
-Desperate Strike: bonus damage does not justify low health meters, as an assassin, using Shadow refuge means you're using it when you START getting hit, any bit under 60% means you should stand back a bit.
-Frenzy: NEVER use this skill again, period, if you really want another IAS, use Flurry, it has Negligible effects on Assassins.
Dash: not a flaw, really, it's really useful for breaking aggro, but bringing a res will show others you're not another (w)ammo thinking just about your awsome build and don't "need" a res.
Ok, so now what to do, here's a bar remotely similar to yours, it's not a bar I'd use, but it's at least an improvement, I think.
[skill]Dark Apostasy[/skill][skill]Critical Eye[/skill][skill]Jagged Strike[/skill][skill]Wild Strike[/skill][skill]Critical Strike[/skill][skill]Impale[/skill][skill]Shadow Refuge[/skill][skill]Resurrection signet[/skill]
Make sure Crit strikes is at least 14, so DA causes you to lose only 4 energy.
Now, let me explain a bit:
-Critical Eye, e-management+Damage, this way every time you critical, you get 4 energy, which balances the energy loss from DA, it also provides a bit of extra crit bonus.
-Jagged Strike, Your build is not a damage build, it will never be such, so you should go for an assassin's other forte, Conditions. Jagged is cheap, and is spammable, it also is a nice cover, I'll get back on that.
-Impale, decent damage and Deep wound, be sure to allways cover this with jagged strike, so deep wound won't be as easy to remove and to trigger the deep wound effect.
-Res sig, allready explained.
This is in no way an awesome build, Impale can be switched for something else, like Critical Defenses for some nice defense, since investing points in deadly arts is already stretching it.
Conclusion, For Dark Apostacy you kinda need Nightfall/Eye of the north to get anything good out of it, but it's a mediocre Elite and hardly worth it in PvE anyway, Enchantment removal is important, but not so much the task of Assassins, Expunge Enchantments is normally plenty enchant removal for you, you're not the only person in a party.