weapons:
+30HP Zealous max daggers, +15/ench
armour:
Nightstalker, runes: minor CS, major(-35HP) DM, +41HP, +2nrg, +2nrg
attributes:
11+1+1 Critical Strikes
11+2 Dagger Mastery
8 Shadow Arts
[skill]Dark Apostasy[/skill][skill]Wild Blow[/skill][skill]Desperate Strike[/skill][skill]Wild Strike[/skill][skill]Critical Strike[/skill][skill]Shadow Refuge[/skill][skill]Frenzy[/skill][skill]Dash[/skill]
DA is the first Elite enchantment to really strike a chord with me, as I've been looking for one 'cos of my daggers. Ench removal becomes increasingly important as I progress through Factions in both PvE and PvP, and I'd like to know what you think (be honest, I can take it) and suggestions to improve.
The basic idea was to force through critical hits to abuse DA with WB and CS, blowing all my energy, then slamming it back through some Frenzied, double-striking action, cancelling with Dash if needed. Desperate Strike (me=76%) was chosen because I'm rarely at full health (Frenzy) and it's 6sec recharge, Wild Strike also for its low recharge and (again) unblockable Stance-ending; ensuring a CS hit... that makes up for the energy loss of DA by itself.
Thanks in advance.


And Ca is infinitely better, I see that. Shame it's PvE-only though; any alternatives?