The question I want to pose to you is, "What do you think Guild Wars is and what do you think sets it apart from other games Online RPG’s on the market?"
I've been wrestling with this question pretty much since the release of GW:EN, because the game is no longer what I thought it was. If someone had asked me this 6 months ago, I would have pointed them to the oft misquoted skill > time comment that Mike O'Brien made during the release announcement. "Skill>time" is somewhat of a corruption of what he actually said:
Originally Posted by Mike O'Brien
Our vision has been to create a game that rewards skill and inventiveness rather than hundreds of hours of play, so we've built Guild Wars from the ground up to be a balanced environment where players of all skill levels can compete for recognition and prizes.
(full press release here:http://www.arenanet.com/press/pr-030422.php) |
I used to recommend Guild Wars highly say things like "the good thing about Guild Wars is it is an RPG that you can play for a week and be as good as someone that’s played for a year, because it’s all about the player rather than the character." The steps Arenanet have taken recently with the many timesink based PVE skills (Factions, nightfall and gwen) seem to be in direct opposition to this, and I can no longer say state it as truth. Instead I’m left wondering “Why am I playing GW rather than some of the other games on the market?” I could say “it’s a MMO with no monthly fee’s, no need to share instances and no need to spend days killing bunnies or skinning wolves for leather”, but that could describe a hundred other games. I could say “it got great graphics and presentation,” which I think does, but that’s a very subjective qualification. “Its fun,” but aren’t all the games fun by definition?
Don't take this as whinge thread, its not. It said right on the box that game play would be “subject to change,” its their game and they can do what they want it, believe me I've had my money's worth. They'll lose some players and they'll probably gain even more players, and I imagine many, if not most, don't even notice the difference. Despite all the changes, I still think Guild Wars is a very good MMO and I don't think there's one better out there right now, I just can no longer put my finger on why I like it, and I’m curious as to whether anyone else can articulate what it is that makes the game special.