3 uses for the amazing Glyph of Immolation
bhavv
Heres 3 nice builds for PVE and RA using this new glyph:
RA build
[skill]Shatterstone[/skill][skill]vapor blade[/skill][skill]steam[/skill][skill]slippery ground[/skill][skill]glyph of immolation[/skill][skill]freezing gust[/skill][skill]water attunement[/skill]
If energy becomes a problem, you can change vapor blade to Glowing Ice and spike with Shatterstone > Freezing gust one round, then Shatterstone > Glowing Ice to keep your energy up.
Basically, the condition for steam triggers when using the glyph, so you can spam blind a lot easier with it then you could before, and also KD without exhaustion (yay!) using slippery ground.
The next one can be used in RA or PVE:
[skill]savannah heat[/skill][skill]teinai's heat[/skill][skill]searing heat[/skill][skill]glyph of immolation[/skill][skill]earthen shackles[/skill][skill]meteor shower[/skill]
Put earthen shackles on your target, activate glyph and fire your nukes. Seriously imba, I wonder when it will get nerfed
And the third build doesnt need typing. Glyph of immolation + Searing flames. Now every hit with SF deals damage!
RA build
[skill]Shatterstone[/skill][skill]vapor blade[/skill][skill]steam[/skill][skill]slippery ground[/skill][skill]glyph of immolation[/skill][skill]freezing gust[/skill][skill]water attunement[/skill]
If energy becomes a problem, you can change vapor blade to Glowing Ice and spike with Shatterstone > Freezing gust one round, then Shatterstone > Glowing Ice to keep your energy up.
Basically, the condition for steam triggers when using the glyph, so you can spam blind a lot easier with it then you could before, and also KD without exhaustion (yay!) using slippery ground.
The next one can be used in RA or PVE:
[skill]savannah heat[/skill][skill]teinai's heat[/skill][skill]searing heat[/skill][skill]glyph of immolation[/skill][skill]earthen shackles[/skill][skill]meteor shower[/skill]
Put earthen shackles on your target, activate glyph and fire your nukes. Seriously imba, I wonder when it will get nerfed
And the third build doesnt need typing. Glyph of immolation + Searing flames. Now every hit with SF deals damage!
Trylo
ive heard aoe dots dont work with glyph of immolation, havent tried it though.
so... why do you wanna KD an already blind person again? (where is blurred vision please? water =/= spikes, try again)
so... why do you wanna KD an already blind person again? (where is blurred vision please? water =/= spikes, try again)
MBP
I've been using glyph of immolation for a lot of things.
I've been splashing 8 fire magic into an air spiker bar...makes for a nice extra punch with the armor penetration.
[skill]blinding surge[/skill] or [skill]invoke lightning[/skill]
[skill]lightning strike[/skill][skill]lightning orb[/skill][skill]arc lightning[/skill][skill]glyph of immolation[/skill][skill]glyph of lesser energy[/skill][skill]air attunement[/skill] and a rez
swap arc lightning for [skill]blinding flash[/skill] if doing invoke lightning
attributes
15 air
8 fire
13 e-storage
Quote:
Originally Posted by Trylo
I've been splashing 8 fire magic into an air spiker bar...makes for a nice extra punch with the armor penetration.
[skill]blinding surge[/skill] or [skill]invoke lightning[/skill]
[skill]lightning strike[/skill][skill]lightning orb[/skill][skill]arc lightning[/skill][skill]glyph of immolation[/skill][skill]glyph of lesser energy[/skill][skill]air attunement[/skill] and a rez
swap arc lightning for [skill]blinding flash[/skill] if doing invoke lightning
attributes
15 air
8 fire
13 e-storage
Quote:
Quote:
Originally Posted by bhavv
And the third build doesnt need typing. Glyph of immolation + Searing flames. Now every hit with SF deals damage!
The first hit with SF still won't do damage with glyph of immolation...unless of course you're shooting a liquid flame with glyph before SF.
For PVE though I'd rather have lesser energy and sacrifice as my only glyphs on an SF bar. Another thing about immolation with SF...will the burning from glyph stack with SF's burning? Because if it doesn't then it's pretty useless on the SF bar. If you wanna extend the burning mark of rodgort is far better...not to mention pressuring the monk to use hex removal. bhavv
Glyph of immolation + Seariong flames will in fact inflict 106 damage + 3s of burning on the very first hit. Because the burning is being applied, it triggers the condition, the same way it does with steam.
Also, ofc the glyph works on AoE spells, it affects any spell that targets an enemy. All AoE spells target an enemy, whih would be set on burning. As for why would you want to KD a blind foe, just cos its plain nasty and gauranteed to piss of a melee char Also, it can be used for interupt. Water =/= Spike is a retarded comment. There are many players that run it in successful rainbow spikes, even in HA and GVG. Shatterstone > Vaporblade is the most damaging spike an elly can actually do. Blurred vision isnt really needed in RA. Grammar
Quote:
Originally Posted by bhavv
Glyph of immolation + Seariong flames will in fact inflict 106 damage + 3s of burning on the very first hit.
Not quite true.
When using SF, Glyph of Immolation will only trigger on the specific foe that your target, not every foe that gets hit with the AoE. So if you target a a group of three guys and hit them with SF with Glyph of Immolation up, one of the foes (the one you have specifically targeted) will take 106 damage + burning while the other two will just start burning like normal. This, of course, means that Glyph of Immolation does not go well together with SF, since SF is all about AoE damage. MoR or RI are still much better options for SF builds. Glyph of Immolation is much better suited for single-target spells like Mind Blast. placebo overdose
Quote:
Originally Posted by Trylo
water =/= spikes, try again)
wow stfu it may be more for slowing things down and hexes but i still think the vaporblade/shatterstone is the 2nd strongest single target spike for ele next to air
Marverick
When people see that hex on there they will react, and with 3 seconds before the damage triggers that is plenty to stop the spike.
pluckyx24
If you have Glyph of Immolation on you and you use Glowing Gaze, you also gain the energy. Just an interesting fact.
Boblecon_2
Quote:
Originally Posted by Marverick
When people see that hex on there they will react, and with 3 seconds before the damage triggers that is plenty to stop the spike.
Actually, when you remove shatterstone the second burst of damage will still be dealt
moko
Quote:
Originally Posted by Boblecon_2
Actually, when you remove shatterstone the second burst of damage will still be dealt
no, that's wrong.
however, he is referring to the "not enchanted" condition from Vapor Blade. if you see Shatterstone incoming, you can PS/SB for the second Shatterstone damage and Vapor Blade and all of the spike is ruined, that is why water spikes are bad like that. MisterB
Quote:
Originally Posted by Boblecon_2
Actually, when you remove shatterstone the second burst of damage will still be dealt
That's actually true. Removing Shatterstone will just cause the damage it deals when it ends.
Bowstring Badass
Quote:
Originally Posted by MisterB
That's actually true. Removing Shatterstone will just cause the damage it deals when it ends.
As Mokone said no it doesn't read the skills if you remove it before the 3 seconds of it ends you wont take the damage.
Senrath
To quote guildwiki:
Quote:
Unlike the similar skills Lightning Surge and Incendiary Bonds, Shatterstone's damage will apply if it ends before 3 seconds are up. Thus, removing the hex is generally pointless. This also makes Shatterstone a particularly strong spike against foes with Natural resistance.
Removing Shatterstone will trigger the damage.
| Blightfire
I think what it means that in after the target is hexed there is time for the monk to do some quick prots. In fact if you guys ever PvPed before there are monks that can spirit bond/prot stuff like lightning orb spikes by just using pure reaction. Difficult and usually it works only cos the spikers aren't really good.. but even then these monks only got at most a second of time to react... Here we are talking about have 3seconds to react, more than enough time to stop the damage. You people failed to notice that there are many ways to lower/stop dmg than hex removal...
Symbol
Quote:
As Mokone said no it doesn't read the skills if you remove it before the 3 seconds of it ends you wont take the damage.
FFS people, read the damn skill description instead of trying to look knowledgeable and failing. | "Target foe is struck for 25...85 cold damage and is Hexed with Shatterstone for 3 seconds. When Shatterstone ends, that foe is struck for 25...85 cold damage." The damage is triggered when the hex ends. You can see this easily by trying it on the Master of Healing on Isle of the Nameless. zling
the problem with Shatterstone->Vapor Blades in high end PvP is that you have a 3 second delay in which enemy monks can protect the target. also the protective enchantments will reduce Vapor Blade's damage by half.
the solution is for 1 or 2 other people to use Shatter Enchantment as soon as Shatterstone has been cast so you get the dmg of 1 or 2 Shatter Enchantments as well as the full damage of Vapor Blades as well as the second damage of Shatterstone. however it is much harder to pull off against good monks in high end PvP. Shatterstone in general is a PvE/RA/AB kind of skill and is very good in those environements Sir Pandra Pierva
Shatterstone is good for RA and sometimes TA. In ab it's pretty much pve tactics there. I swear I have actually pulled a group apart using a long bow.
Maria Moon
Quote:
Originally Posted by Symbol
FFS people, read the damn skill description instead of trying to look knowledgeable and failing.
lol haha that made me laugh
and dont think anyone has said this to the OP but thanks for posting those ideas Thom Bangalter
glyph of immolation has no place on a good bar.
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