I don't have much experience with mesmers, and the reason I do not yet have a mesmer character is I dread the grind to level up to 20 (I have taken several characters through each beginning area, and so it is now all boring).
I have been reading alot of forums, and people keep going on about how powerful mesmers are now in GW:EN. How they are valuable parts of many teams, and how sometimes they can help you roll right through a dungeon.
I would like to use Gwen and Norgu more effectively, but I am not sure how to go about it mostly. I was wondering if anyone would care to share any builds that work well on a hero.
Hero Builds: Implementing Gwen and Norgu
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Unfortunately the nature of a mesmer just doesn't play right with heroes. It usually requires certain human interaction that simply cannot be replicated with AI. There is one exception to that rule: Interruption. Their AI decides what to do in a few milliseconds, while humans take up to 1/2 of a second to react properly. You'll find an interrupt mez to be quite useful. While a ranger has a few more powerful interrupts like dis shot, the extra benefits from some of the mesmer interrupts are often overlooked, such as power leak and power spike.
OK, I am not sure my post helped whatsoever.
OK, I am not sure my post helped whatsoever.

I currently have Gwen running a ringbearer build, with interrupts:
Ether Feast
Signet of Distraction
Signet of Disruption
Leech Signet
Unnatural Signet
Signet of Humility
Keystone Signet [E]
Resurrection Signet
I'm still trying to work a few bugs out of it, but it works rather well. Load her armor with Artificer's Insignias for a nice armor boost with that build
Ether Feast
Signet of Distraction
Signet of Disruption
Leech Signet
Unnatural Signet
Signet of Humility
Keystone Signet [E]
Resurrection Signet
I'm still trying to work a few bugs out of it, but it works rather well. Load her armor with Artificer's Insignias for a nice armor boost with that build

Power Block can still be good as a cornerstone for a different build... The only gripe I have with Power Block is that its high cost coupled with the AI's inability to prioritise which skills to interrupt can mean that Power Block's awesome shutdown ability can sometimes be wasted, especially against monsters that use skills from different attributes.
I tried Gwen with an illusion mix and Assassin Promise (Worked mediocre she had issues with the using the promise hex she would not use it as much as she should)
I tried Gwen with a domination Hex eater vortex mix and I was very happy
I tried Gwen with her as a smiter signet monk so so (I had my monks running it at the same time so harder to see the effectiveness) Gimmicks to kill the undead
I tried Gwen with power block mixed with damaging skills and was pleased. She is great with Cry of frustration the interrupt easy to watch because of the ^%&*% the enemy makes.
I tried Gwen with a Searing flames support build and let me tell you 3 heroes running Searing Flames following my targeting mixed with me using a snare like deep freeze and ouch !@$%
I am going to try the signet disruption build listed above
And a Fevered Dreams build will be tried when my Assassin or Ranger find the time to explore GWEN
I tried Gwen with a domination Hex eater vortex mix and I was very happy
I tried Gwen with her as a smiter signet monk so so (I had my monks running it at the same time so harder to see the effectiveness) Gimmicks to kill the undead

I tried Gwen with power block mixed with damaging skills and was pleased. She is great with Cry of frustration the interrupt easy to watch because of the ^%&*% the enemy makes.
I tried Gwen with a Searing flames support build and let me tell you 3 heroes running Searing Flames following my targeting mixed with me using a snare like deep freeze and ouch !@$%
I am going to try the signet disruption build listed above
And a Fevered Dreams build will be tried when my Assassin or Ranger find the time to explore GWEN
The AI excels at two things: knowing who has what effects without tabbing, and interrupting.
So put hex removal (HEV, IHex), enchant removal (Drain, Shatter, Inspired), and interrupts on the bar. You can also put on spam hexes like Images of Remorse or Conjure Phantasm, but the heroes will be out of energy rather quickly spamming them ad nauseum. Hard rez is nice too.
So put hex removal (HEV, IHex), enchant removal (Drain, Shatter, Inspired), and interrupts on the bar. You can also put on spam hexes like Images of Remorse or Conjure Phantasm, but the heroes will be out of energy rather quickly spamming them ad nauseum. Hard rez is nice too.
Quote:
Originally Posted by Toutatis
I currently have Gwen running a ringbearer build, with interrupts:
Ether Feast
Signet of Distraction
Signet of Disruption
Leech Signet
Unnatural Signet
Signet of Humility
Keystone Signet [E]
Resurrection Signet
I'm still trying to work a few bugs out of it, but it works rather well. Load her armor with Artificer's Insignias for a nice armor boost with that build
I use mantra of inscriptions too in my signet build to make my mesmer go frenzy interrupt and for a faster recharge of keystone signet ofcourse. You can change hex eater with res sig if you want.
[skill]Signet of Distraction[/skill][skill]Signet of Disruption[/skill][skill]Leech Signet[/skill][skill]Signet of Clumsiness[/skill][skill]Unnatural Signet[/skill][skill]Hex Eater Signet[/skill][skill]Keystone Signet[/skill][skill]Mantra of Inscriptions[/skill]
You should give this baby a try for example in 'sepulchre of draggimar' dungeon. The spell output per minute is just unbelievable as energy is unlimited and of no importance.
An other variant of mine is the smiting mesmer with signets: (12 in smite, 13 in inspiration) Use a staff + 60 hp and runes of vitae and da mesmer will have over 600hp. Together with the artificer's bonus (in this case + 21 armor) makes this mesmer more than a secret weapon. Useful against wisps with vow of silence and what not. You can switch hex eater signet with signet of clumsiness or signet of distraction to get one more interrupt.
[skill]Signet of Judgment[/skill][skill]Bane Signet[/skill][skill]Castigation Signet[/skill][skill]Hex Eater Signet[/skill][skill]Leech Signet[/skill][skill]Signet of Disruption[/skill][skill]Mantra of Inscriptions[/skill][skill]Resurrection Signet[/skill]
Ether Feast
Signet of Distraction
Signet of Disruption
Leech Signet
Unnatural Signet
Signet of Humility
Keystone Signet [E]
Resurrection Signet
I'm still trying to work a few bugs out of it, but it works rather well. Load her armor with Artificer's Insignias for a nice armor boost with that build
I use mantra of inscriptions too in my signet build to make my mesmer go frenzy interrupt and for a faster recharge of keystone signet ofcourse. You can change hex eater with res sig if you want.[skill]Signet of Distraction[/skill][skill]Signet of Disruption[/skill][skill]Leech Signet[/skill][skill]Signet of Clumsiness[/skill][skill]Unnatural Signet[/skill][skill]Hex Eater Signet[/skill][skill]Keystone Signet[/skill][skill]Mantra of Inscriptions[/skill]
You should give this baby a try for example in 'sepulchre of draggimar' dungeon. The spell output per minute is just unbelievable as energy is unlimited and of no importance.
An other variant of mine is the smiting mesmer with signets: (12 in smite, 13 in inspiration) Use a staff + 60 hp and runes of vitae and da mesmer will have over 600hp. Together with the artificer's bonus (in this case + 21 armor) makes this mesmer more than a secret weapon. Useful against wisps with vow of silence and what not. You can switch hex eater signet with signet of clumsiness or signet of distraction to get one more interrupt.
[skill]Signet of Judgment[/skill][skill]Bane Signet[/skill][skill]Castigation Signet[/skill][skill]Hex Eater Signet[/skill][skill]Leech Signet[/skill][skill]Signet of Disruption[/skill][skill]Mantra of Inscriptions[/skill][skill]Resurrection Signet[/skill]
m
Any other build ideas? I'm not familiar with Mesmers, but I think that signet build seems a little too good to be true? Does the AI know how to manage the renewal skills?
Otherwise, very few of the interrupt skills look useful for AI, due to the recharge. I imagine Norgu still be running around and dying, mostly.
Otherwise, very few of the interrupt skills look useful for AI, due to the recharge. I imagine Norgu still be running around and dying, mostly.
S
Quote:
I'm not familiar with Mesmers, but I think that signet build seems a little too good to be true? Does the AI know how to manage the renewal skills?
The AI will use Keystone Signet whenever there is at least one other signet on the bar that is recharging, although the AI will also prioritise skills from left to right in combat. If Keystone is in slot 7 or 8, the AI will generally use another skill first before activating Keystone (depending on combat conditions). The AI will also try to keep Mantra of Inscriptions running constantly, if it is the only stance on the bar.
Also, in the build that I posted above, once the rez signet is used the AI will use Keystone whenever it's ready without fail, even out of combat (the AI doesn't seem to realise that Keystone doesn't recharge rez signets).
Also, in the build that I posted above, once the rez signet is used the AI will use Keystone whenever it's ready without fail, even out of combat (the AI doesn't seem to realise that Keystone doesn't recharge rez signets).
m
That's really interesting, Toutatis. I wasn't expecting that much from such a complex profession, so these interrupts will be really helpful at times. So the downside is really only that they must be signets?
I guess besides that.. They're spread across 3 attribs, along with Fast Casting. That won't work. I'll check out other signets though. Thanks for the build.
I guess besides that.. They're spread across 3 attribs, along with Fast Casting. That won't work. I'll check out other signets though. Thanks for the build.
Quote:
So the downside is really only that they must be signets?
To get the recharge bonuses from Keystone or Mantra of Signets, they must be signets.
Quote:
| They're spread across 3 attribs, along with Fast Casting. That won't work. I'll check out other signets though. Thanks for the build. The build I listed earlier in this thread only uses skills from the domination and inspiration lines. All of them also have relatively fast activation times, so it's not necessary to pump fast casting all that much. 12 domination, 12 inspiration and 3 fast casting uses the full complement of attribute points; and after that it's your call on whether or not you use domination/inspiration runes on the gear to pump the main attributes higher. |
s
Quote:
Originally Posted by Toutatis
The AI will use Keystone Signet whenever there is at least one other signet on the bar that is recharging, although the AI will also prioritise skills from left to right in combat. If Keystone is in slot 7 or 8, the AI will generally use another skill first before activating Keystone (depending on combat conditions). The AI will also try to keep Mantra of Inscriptions running constantly, if it is the only stance on the bar.
Also, in the build that I posted above, once the rez signet is used the AI will use Keystone whenever it's ready without fail, even out of combat (the AI doesn't seem to realise that Keystone doesn't recharge rez signets). I've been trying to use a Signet Only build with Norgu (due to my having found a ton of Artificer runes), but have to say I'm pretty disappointed with it so far. The signets don't really work together coherently - there's little or no synergy between them. (I haven't tried him as a Me/Mo, yet, however.) Poor guy - kept getting butchered anytime we got mobbed! I thought the +24 extra armor would keep him protected better tha it did, but Hekets ganged up on him and we couldn't get them killed fast enough. The plus side: w/virtually no Energy cost, Norgu being at -60% DP didn't make much difference to what he could do. His Health, however, mad ehim last about 3 seconds under concentrated fire.
Still looking for a Signet build I like...
Also, in the build that I posted above, once the rez signet is used the AI will use Keystone whenever it's ready without fail, even out of combat (the AI doesn't seem to realise that Keystone doesn't recharge rez signets). I've been trying to use a Signet Only build with Norgu (due to my having found a ton of Artificer runes), but have to say I'm pretty disappointed with it so far. The signets don't really work together coherently - there's little or no synergy between them. (I haven't tried him as a Me/Mo, yet, however.) Poor guy - kept getting butchered anytime we got mobbed! I thought the +24 extra armor would keep him protected better tha it did, but Hekets ganged up on him and we couldn't get them killed fast enough. The plus side: w/virtually no Energy cost, Norgu being at -60% DP didn't make much difference to what he could do. His Health, however, mad ehim last about 3 seconds under concentrated fire.
Still looking for a Signet build I like...

good to have with you