Hero Builds: Implementing Gwen and Norgu

Bibblenorn

Bibblenorn

Frost Gate Guardian

Join Date: Aug 2005

Miendrak'el Myrth [MeM]

I don't have much experience with mesmers, and the reason I do not yet have a mesmer character is I dread the grind to level up to 20 (I have taken several characters through each beginning area, and so it is now all boring).

I have been reading alot of forums, and people keep going on about how powerful mesmers are now in GW:EN. How they are valuable parts of many teams, and how sometimes they can help you roll right through a dungeon.

I would like to use Gwen and Norgu more effectively, but I am not sure how to go about it mostly. I was wondering if anyone would care to share any builds that work well on a hero.

=DNC=Trucker

Krytan Explorer

Join Date: Apr 2006

TLA

Me/

Unfortunately the nature of a mesmer just doesn't play right with heroes. It usually requires certain human interaction that simply cannot be replicated with AI. There is one exception to that rule: Interruption. Their AI decides what to do in a few milliseconds, while humans take up to 1/2 of a second to react properly. You'll find an interrupt mez to be quite useful. While a ranger has a few more powerful interrupts like dis shot, the extra benefits from some of the mesmer interrupts are often overlooked, such as power leak and power spike.

OK, I am not sure my post helped whatsoever.

jamesrt2004

jamesrt2004

Ascalonian Squire

Join Date: Jun 2005

Wahey in a Hole

The Knights of Purity

R/

Interrupt mesmer Works GREAT as they have super human interrupt knowledge lol
someone will have a build for it but it can be really strong against things like ele's other mesmers and also monks and necros... so yea good to have with you

Toutatis

Toutatis

Walking Wiki

Join Date: Nov 2006

Isle of Medication

Visitors from Aranna [VFA]

Me/E

I'd go with interrupting as well, due to the insane reaction time sthe AI has when it comes to landing an interrupt. The only issue with this is that the AI is indiscriminate when it comes to interrupts. While they'll never miss, they might not always interrupt something critical.

Bibblenorn

Bibblenorn

Frost Gate Guardian

Join Date: Aug 2005

Miendrak'el Myrth [MeM]

Any particularly effective builds for interrupting? I have a couple that I have been playing with, but I have noticed that my mesmer heroes are still the weak point of a group.

Toutatis

Toutatis

Walking Wiki

Join Date: Nov 2006

Isle of Medication

Visitors from Aranna [VFA]

Me/E

I currently have Gwen running a ringbearer build, with interrupts:

Ether Feast
Signet of Distraction
Signet of Disruption
Leech Signet
Unnatural Signet
Signet of Humility
Keystone Signet [E]
Resurrection Signet

I'm still trying to work a few bugs out of it, but it works rather well. Load her armor with Artificer's Insignias for a nice armor boost with that build

jesh

jesh

Forge Runner

Join Date: May 2005

San Diego, CA

Penguin Village

Mo/

.. That is a pretty awesome build. Not much use in Power Block anymore, is there..

Toutatis

Toutatis

Walking Wiki

Join Date: Nov 2006

Isle of Medication

Visitors from Aranna [VFA]

Me/E

Power Block can still be good as a cornerstone for a different build... The only gripe I have with Power Block is that its high cost coupled with the AI's inability to prioritise which skills to interrupt can mean that Power Block's awesome shutdown ability can sometimes be wasted, especially against monsters that use skills from different attributes.

Painbringer

Painbringer

Furnace Stoker

Join Date: Jun 2006

Minnesota

Black Widows of Death

W/Mo

I tried Gwen with an illusion mix and Assassin Promise (Worked mediocre she had issues with the using the promise hex she would not use it as much as she should)
I tried Gwen with a domination Hex eater vortex mix and I was very happy
I tried Gwen with her as a smiter signet monk so so (I had my monks running it at the same time so harder to see the effectiveness) Gimmicks to kill the undead
I tried Gwen with power block mixed with damaging skills and was pleased. She is great with Cry of frustration the interrupt easy to watch because of the ^%&*% the enemy makes.
I tried Gwen with a Searing flames support build and let me tell you 3 heroes running Searing Flames following my targeting mixed with me using a snare like deep freeze and ouch !@$%

I am going to try the signet disruption build listed above

And a Fevered Dreams build will be tried when my Assassin or Ranger find the time to explore GWEN

Seef II

Seef II

Desert Nomad

Join Date: Nov 2005

US

R/Mo

The AI excels at two things: knowing who has what effects without tabbing, and interrupting.

So put hex removal (HEV, IHex), enchant removal (Drain, Shatter, Inspired), and interrupts on the bar. You can also put on spam hexes like Images of Remorse or Conjure Phantasm, but the heroes will be out of energy rather quickly spamming them ad nauseum. Hard rez is nice too.

Gun Pierson

Gun Pierson

Forge Runner

Join Date: Feb 2006

Belgium

PIMP

Mo/

Quote:
Originally Posted by Toutatis
I currently have Gwen running a ringbearer build, with interrupts:

Ether Feast
Signet of Distraction
Signet of Disruption
Leech Signet
Unnatural Signet
Signet of Humility
Keystone Signet [E]
Resurrection Signet

I'm still trying to work a few bugs out of it, but it works rather well. Load her armor with Artificer's Insignias for a nice armor boost with that build I use mantra of inscriptions too in my signet build to make my mesmer go frenzy interrupt and for a faster recharge of keystone signet ofcourse. You can change hex eater with res sig if you want.

[skill]Signet of Distraction[/skill][skill]Signet of Disruption[/skill][skill]Leech Signet[/skill][skill]Signet of Clumsiness[/skill][skill]Unnatural Signet[/skill][skill]Hex Eater Signet[/skill][skill]Keystone Signet[/skill][skill]Mantra of Inscriptions[/skill]
You should give this baby a try for example in 'sepulchre of draggimar' dungeon. The spell output per minute is just unbelievable as energy is unlimited and of no importance.

An other variant of mine is the smiting mesmer with signets: (12 in smite, 13 in inspiration) Use a staff + 60 hp and runes of vitae and da mesmer will have over 600hp. Together with the artificer's bonus (in this case + 21 armor) makes this mesmer more than a secret weapon. Useful against wisps with vow of silence and what not. You can switch hex eater signet with signet of clumsiness or signet of distraction to get one more interrupt.

[skill]Signet of Judgment[/skill][skill]Bane Signet[/skill][skill]Castigation Signet[/skill][skill]Hex Eater Signet[/skill][skill]Leech Signet[/skill][skill]Signet of Disruption[/skill][skill]Mantra of Inscriptions[/skill][skill]Resurrection Signet[/skill]

mulsum

Ascalonian Squire

Join Date: Sep 2007

Any other build ideas? I'm not familiar with Mesmers, but I think that signet build seems a little too good to be true? Does the AI know how to manage the renewal skills?

Otherwise, very few of the interrupt skills look useful for AI, due to the recharge. I imagine Norgu still be running around and dying, mostly.

ShadowbaneX

Wilds Pathfinder

Join Date: Jun 2006

Heroes of the Horn

A/Me

Anyone ever tried a mesmer hero with a Signet of Illusions build? I'm curious to see how the AI handles that.

Also what are the stats for the Keystone Signet build? I would imagine pretty heavy on inspiration and fast casting.

Toutatis

Toutatis

Walking Wiki

Join Date: Nov 2006

Isle of Medication

Visitors from Aranna [VFA]

Me/E

Quote:
I'm not familiar with Mesmers, but I think that signet build seems a little too good to be true? Does the AI know how to manage the renewal skills? The AI will use Keystone Signet whenever there is at least one other signet on the bar that is recharging, although the AI will also prioritise skills from left to right in combat. If Keystone is in slot 7 or 8, the AI will generally use another skill first before activating Keystone (depending on combat conditions). The AI will also try to keep Mantra of Inscriptions running constantly, if it is the only stance on the bar.

Also, in the build that I posted above, once the rez signet is used the AI will use Keystone whenever it's ready without fail, even out of combat (the AI doesn't seem to realise that Keystone doesn't recharge rez signets).

deluxe

deluxe

Desert Nomad

Join Date: Feb 2006

Monkeyball Z

S.K.A.T. [Ban]

Mo/

at that signet mesmer bar: bit of a waste to not use the massive energy ur getting, imo a expensive energy skill instead of the rez sig
Aegis, extinguish or even cry of frustration

mulsum

Ascalonian Squire

Join Date: Sep 2007

That's really interesting, Toutatis. I wasn't expecting that much from such a complex profession, so these interrupts will be really helpful at times. So the downside is really only that they must be signets?

I guess besides that.. They're spread across 3 attribs, along with Fast Casting. That won't work. I'll check out other signets though. Thanks for the build.

Toutatis

Toutatis

Walking Wiki

Join Date: Nov 2006

Isle of Medication

Visitors from Aranna [VFA]

Me/E

Quote:
So the downside is really only that they must be signets?
To get the recharge bonuses from Keystone or Mantra of Signets, they must be signets.

Quote:
They're spread across 3 attribs, along with Fast Casting. That won't work. I'll check out other signets though. Thanks for the build. The build I listed earlier in this thread only uses skills from the domination and inspiration lines. All of them also have relatively fast activation times, so it's not necessary to pump fast casting all that much. 12 domination, 12 inspiration and 3 fast casting uses the full complement of attribute points; and after that it's your call on whether or not you use domination/inspiration runes on the gear to pump the main attributes higher.

Pyro maniac

Pyro maniac

Desert Nomad

Join Date: Apr 2006

mantra of recovery
protective spirit
guardian

sixofone

Krytan Explorer

Join Date: May 2007

P/

Quote:
Originally Posted by Toutatis
The AI will use Keystone Signet whenever there is at least one other signet on the bar that is recharging, although the AI will also prioritise skills from left to right in combat. If Keystone is in slot 7 or 8, the AI will generally use another skill first before activating Keystone (depending on combat conditions). The AI will also try to keep Mantra of Inscriptions running constantly, if it is the only stance on the bar.

Also, in the build that I posted above, once the rez signet is used the AI will use Keystone whenever it's ready without fail, even out of combat (the AI doesn't seem to realise that Keystone doesn't recharge rez signets). I've been trying to use a Signet Only build with Norgu (due to my having found a ton of Artificer runes), but have to say I'm pretty disappointed with it so far. The signets don't really work together coherently - there's little or no synergy between them. (I haven't tried him as a Me/Mo, yet, however.) Poor guy - kept getting butchered anytime we got mobbed! I thought the +24 extra armor would keep him protected better tha it did, but Hekets ganged up on him and we couldn't get them killed fast enough. The plus side: w/virtually no Energy cost, Norgu being at -60% DP didn't make much difference to what he could do. His Health, however, mad ehim last about 3 seconds under concentrated fire.

Still looking for a Signet build I like...

joemanstar

joemanstar

Krytan Explorer

Join Date: Apr 2006

Los Angeles

Lost N Found [失蹤港人]

R/Me

hero mesmer is good for hex removal, enchantment removal, interupt and supportive healing
human mesmer can do a lot more than that including melee/caster shutdown, fast cast of anything, SoI combo, e-denial, hp/energy degen

Made In Ascalon

Krytan Explorer

Join Date: Jun 2006

None

Rt/

Quote:
Originally Posted by joemanstar
hero mesmer is good for hex removal, enchantment removal, interupt and supportive healing I agree. My gwen is set with
[skill]Hex Eater Vortex[/skill][skill]Shatter Hex[/skill][skill]Shatter Enchantment[/skill][skill]Drain Enchantment[/skill][skill]Revealed Hex[/skill][skill]Power Spike[/skill][skill]Power Drain[/skill][skill]Resurrection Signet[/skill]

My Norgue is set with
[skill]Power Spike[/skill][skill]Cry of Frustration[/skill][skill]Shatter Hex[/skill][skill]Power Drain[/skill][skill]leech signet[/skill][skill]Signet of Disruption[/skill][skill]Resurrection Signet[/skill] + Signet of Distraction

I just cleared Frostmaw's Burrows for my first time with them plus an MM hero, it was even more ez-mode than the three necro build.

aman13

Frost Gate Guardian

Join Date: Aug 2006

loner

W/E

I use 2 Me/N with 16 fast cast spamming discord with arcane echo. 100 damage persecond.

arsie

Wilds Pathfinder

Join Date: Jun 2007

N/

While it is a nice idea (gimmick?), the thing about the all signet build is that you end up with an unused energy bar. Mantra lasts forever, unless your Stance gets stripped.

I reckon the builds can be improved if you throw in a high energy (15e?), low recharge time spell (<5s) that you want to spam upon recharge. Better yet, it also allows you to run an upkeep enchantment.

Conjure Nightmare comes straight to mind, but may not mesh with Keystone, or look at Protective Bond at 0 Protect.

sussuara

Ascalonian Squire

Join Date: Sep 2007

W/

Quote:
Originally Posted by Painbringer
I tried Gwen with a Searing flames support build and let me tell you 3 heroes running Searing Flames following my targeting mixed with me using a snare like deep freeze and ouch !@$% Could you share this build ? i would like to try on my ele, sounds interesting

Nyktos

Nyktos

Lion's Arch Merchant

Join Date: Jun 2007

The Nyktos Guild [win]

Quote:
Originally Posted by Made In Ascalon
My Norgue is set with
[skill]Power Spike[/skill][skill]Cry of Frustration[/skill][skill]Shatter Hex[/skill][skill]Power Drain[/skill][skill]leech signet[/skill][skill]Signet of Disruption[/skill][skill]Resurrection Signet[/skill] + Signet of Distraction Any reason he doesn't have an elite? It seems that HEV would be better than Shatter Hex.

upier

upier

Grotto Attendant

Join Date: Mar 2006

Done.

[JUNK]

Quote:
Originally Posted by Bibblenorn
I have been reading alot of forums, and people keep going on about how powerful mesmers are now in GW:EN. How they are valuable parts of many teams, and how sometimes they can help you roll right through a dungeon. Not owning GWEN - I am really curious about this:
Is GWEN really so mesmer-friendly that it's worth dropping a Paragon/Warrior hero for a Mesmer one?
Or does the Mesmer-friendly atmosphere come from all the nice PvE-only skills?

GourangaPizza

GourangaPizza

Krytan Explorer

Join Date: Oct 2006

R/W

Power Block seems to solve the problem of them not priortising their interrupts.

Terraban

Terraban

Krytan Explorer

Join Date: Dec 2007

Quote:
Originally Posted by upier
Not owning GWEN - I am really curious about this:
Is GWEN really so mesmer-friendly that it's worth dropping a Paragon/Warrior hero for a Mesmer one?
Or does the Mesmer-friendly atmosphere come from all the nice PvE-only skills? I think people are just trying to make it sound like mesmers suck less in PvE than they really do.

Marverick

Marverick

Forge Runner

Join Date: Aug 2006

R/

[skill]Ineptitude[/skill][skill]Clumsiness[/skill][wiki]Wandering Eye[/wiki][skill]Power Drain[/skill][skill]Leech Signet[/skill][skill]Power Return[/skill][skill]Drain Enchantment[/skill][skill]Resurrection Chant[/skill]

I run this for some general anti-melee, damage, and interrupting support. For pure interrupting I still prefer N/Me though, [skill=text]Psychic Distraction[/skill] and Soul Reaping works more effectively in PvE than anything a Mesmer can do for interrupting purposes.

Jagged

Academy Page

Join Date: Jan 2008

SoFla

Dangerously Incompetent (DUI)

N/

Quote:
Originally Posted by Made In Ascalon
I agree. My gwen is set with
[skill]Hex Eater Vortex[/skill][skill]Shatter Hex[/skill][skill]Shatter Enchantment[/skill][skill]Drain Enchantment[/skill][skill]Revealed Hex[/skill][skill]Power Spike[/skill][skill]Power Drain[/skill][skill]Resurrection Signet[/skill]

My Norgue is set with
[skill]Power Spike[/skill][skill]Cry of Frustration[/skill][skill]Shatter Hex[/skill][skill]Power Drain[/skill][skill]leech signet[/skill][skill]Signet of Disruption[/skill][skill]Resurrection Signet[/skill] + Signet of Distraction

I just cleared Frostmaw's Burrows for my first time with them plus an MM hero, it was even more ez-mode than the three necro build. Thanks. I've been looking for a good Me Hero build. I think this may be it for starting GWEN HM.

Can you let me know what your attribute points are? Thanks!

Dervish Kid

Dervish Kid

Krytan Explorer

Join Date: Aug 2007

Florida

D/

Best way you can get to knowing how to use a mesmer character is to make a pvp on and ab with it a few times.. You will find this fun with illusion on how easy it is to kill a single enemy.. and when you make a capper mesmer (mesmer/ele) its fast and (fast casting) is very helpful when using nuker spells btw.

Syntonic

Lion's Arch Merchant

Join Date: Feb 2007

It might be horrible but I load up my Gwen with multiple interrupts and utility from the inspiration line and then have her go /e for air ele skills. I use blinding surge, shell shock, and air attunement. I prefer this over ineptitude though you do lose out on clumsiness. Granted, I actually use a warrior hero too and load them up with a few interrupts from the warrior line (they have quite a few to choose from too.) Basically, if they suck at choosing which skills to interrupt - you are better off interrupting everything. The hardest thing for you is to choose the correct high priority targets first and work from there.

Jaceb

Frost Gate Guardian

Join Date: Aug 2005

P/

I'm running Gwen as a real "caster nightmare" but she tends to be "melee-fodder" in HM. Anyway that's pretty fun. I suppose i could make Norgu the opposite - punish melee from using adrenaline skills but maybe it's a waste for PvE but it sure sounds nasty.

Gwen:

[skill]Power Spike[/skill][skill]Power Drain[/skill][skill]Backfire[/skill][skill]Power Block[/skill][skill]Drain Enchantment[/skill][skill]Hex Eater Signet[/skill][skill]Hex Breaker[/skill]

I know the problem lies in the build, i should use [wiki]Distortion[/wiki] on her maybe she'll stay alive then, better that is.

Norgu:

[skill]Visions of Regret[/skill][skill]Clumsiness[/skill][skill]Signet of Clumsiness[/skill][wiki]Wandering Eye[/wiki][skill]Cry of Frustration[/skill][skill]Power Drain[/skill][skill]Hex Eater Signet[/skill] or [skill]Drain Enchantment[/skill]

Power Spike on norgu can also be [skill]Glyph Of Lesser Energy[/skill] - as this builds eats energy for breakfast. It's a little spread too out on all 3 schools.. 14 Illusion 7 Dom 8 Insp & 8 Fast Cast. were the stats but damn it was fun to watch.

I vanquished some areas with Mesmer-way just for the heck of it, Norn areas (eat it Jotuns). I noticed that PvE melee monsters did not use that many melee skills though, ehem.. [wiki]Ineptitude[/wiki] is a good skill but the blindess is removed so quickly by monks in HM (specially summit monks) and the damage is negated in 0.5s ... bleh.

makosi

makosi

Grotto Attendant

Join Date: Mar 2006

"Pre-nerf" is incorrect. It's pre-buff.

Requirement Begins With R [notQ]

Me/

I give my hero Mesmers (Gwen) a build like this:

[skill]Cry of Frustration[/skill][skill]Power Spike[/skill][skill]Power Block[/skill][skill]Power Drain[/skill][skill]Inspired Enchantment[/skill][skill]Empathy[/skill][skill]Leech Signet[/skill][skill]Resurrection Chant[/skill]

The AI are so good at interrupts, you might as well abuse it. The AI seems to use Shatter Hex and HEV to deal damage rather than to remove hexes so it's worth using that in your favour, too.