10 Sep 2007 at 06:13 - 11
My answer would vary depending on the type of game.
MMO's:
I would argue that games in and of them selves are not art, but rather a medium/method for the convergence of many art forms. We have:
• Graphic concept artists
• Storyboard writers
• Graphic Design Artists
• Voice Acting
• Musical scores
A video game simply wouldn't be a video game by today's standards without all of the elements. Each must compliment the other, constraining their art to fit within the scope of the project.
Your question: "Is a video game art", is very much like asking "is the internet art". While the internet can deliver art in many forms, it is not art it's self.
The defining characteristic of art in my opinion, are the ideas or emotions conveyed. Unlike a painting, poem, song or sketch, a video game must be interactive. It must respond to the viewer, changing and adapting to their commands. This makes it difficult to strictly convey any idea. While you could argue that art is experienced differently by each person, in more traditional forms, those people are at least viewing the same thing, only interpreting it differently. There is little guarantee in a video game that one user will see the same things as another. This leads the game to be emotionally benign. Sure they throw in the dramatic cut scene every once in a while, but the really striking aspects of play often occur in unscripted areas, in experiences shared with other people.
*EDIT
I just reread the previous posts, and it looks like Rainbird beat me to that point. Nice post.
RPG's
These games are designed to tell a specific story. Players share the same experience. These, I would consider art.
One example (and I know it's likely been mentioned a million times) is Final Fantasy 7. The authors took an interesting approach, taking an age old "Japanese Game" stereotype, and flipping it around to take the player by surprise, while telling an original story. Even given the terrible dialog and sketchy, often incoherent sub-plots, they managed to tell a story that really effected people.
Let's examine the "Japanese Game" stereotype. It's one we're all familiar with, and has been so "done to death" it's the constant target of mockery and parody.
Our protagonist is a young boy with exceptional talents, yet is overwhelmed with his insecurities. Because of this, he is an outcast, antisocial by choice. Self reliant, and avoids any situation where others would rely on him.
His current circumstances lead him to a group he reluctantly joins, for mutual benifit, yet he remains socially detached from them. By virtue of his exceptional skill and talent, he becomes the unofficial leader in the eyes of the group, however he deny's this to him self and would rather go-it-alone than ask for help.
Enter the young girl. She needs protecting, and her fate becomes intertwined with that of the group. He saves her from the world, while she coaxes him out of his shell. Imbued with a new sense of purpose and camaraderie, he rises to lead the team against a threat to the world and is victorious.
You could make a mile long list of games, comics and anime cartoons that follow that plot to the letter.
Now let's examine the FF7 plot
Young outcast boy reluctantly joins a group, meets the girl, and is ready to put his insecurities to rest. You're now between 20-30 hours into the game, you know the characters, you know the story, gotta be close to your happy ending, right?
As he and the team face off with the villan, the young girl he protects is cut down in cold blood. Dead. Our hero begins on a steep downward spiral of depression and rage. He shuts out his team, and is consumed by his misery. When the final conflict is at hand, a force greater than himself claims victory over the villan, making his efforts all but moot. Though victorious by default, half the world lies in ruin, and it has cost him everything he's even known or loved.
Yeah, a bit of a departure from what people expected. The story shocked so many people, it spurred a huge reaction from the players, who through virtue of their time spent in the game had grown to love the characters, only to watch them die. In spite of the games many flaws, it conveyed a great story. It transcended basic mechanics and touched people. That qualifies as art.