I've been playing as a mage for awhile, and have probably tried out all the abilities in the first 3 games. I've inadverntantly realized that some abilities just simply dont compare in effectivness to others..
For starters, look at lightning hammer. It costs 25 mana, has a 2 second casting time, 4 second cooldown, deals about 100 damage with level 16 air magic, and ignores terrain obstacles. Some people might get the impression that I'm making it out to be a good abilitiy, but nothing could be further from the truth. IF you compare this ability to another ability that has simliar mana cost ,casting time, and cooldown, i.e. the factors that determine how often you can cast the ability, it becomes obvoiusly inferior. THe ability that I'm comparing it to is Rodgorts Invocation. They have a lot of simliarities to eachother, casting time, cooldown, mana cost, and both ignore terrain obstacles, however rodgorts Invovocation has some obvoius advantanges over Lightning Hammer. Rodgorts Invocation deals about 30 more damage, deals AOE damge, and though rodgorts doesnt peirce armor, it sets enemies on fire which probably makes it deal even more damage, even against heavily armored foes.
Suggestions for Balance: Lightning Hammer should probably deal more damage, seeing as it costs so much mana, and the damage it does is only towards a single target. It should at least deal a little bit more damage than rodgorts invocation. I dont think anything should be nerfed, or decreased in effectrivness, since the mage already has a tough time as it is dealing with the high magic resistence enemies.
AoE water spells like ice spikes and deepfreeze are lacking in damage when compared to fire aoe spells, fireball deals about 45 more damage than glacial spikes..Basically its encouraged to only use ice for support, so you can slow and occasionally blind the enemies, but just for those 2 benefits its hardly worth it, when you could just as well be setting enemies on fire perpetually and dealing 120 aoe damage.
Suggestions for Balance: I think the Aoe Spells should deal at least around 110 damage with level 16 ice magic, and perhaps decreasse the slow duration, since a 10 second slow isnt really needed if your casting slow spells every 2 seconds. Fire would still be better for damage too, since it deals more damage, and would set enemies on fire.
I'll comment more on other abilities later..
P
