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Originally Posted by Curse You
Guess you've never fought me. I would just stop casting or interrupt you if I saw you using Meteor. Nothing with a 3 second cast time is an interrupt. At best Meteor is a snare or an annoyance.
Wow, do you even read what people have typed? I said that Fire has more skills that take 2 seconds or longer. Even if I did include 1 second casting time spells, Fire would still have more. |
Yes its an intterupt, in RA if your not the target of someones attack you can easily have enough time to cast it without being intterupted, also, noticed how i also said I could just as well bring along other intterupts? You fail to comment fully on the points I make, in almost everything.
Read what i typed, I'm not talking about 2 seconds OR LONGER, I'm just talking about 2 second cast time spells, which aren't exaclty long cast times.
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Yes, because it's not like warriors have snares Oh wait... Besides, I said Melee, not warriors. Warriors, Assassins and Dervishes all fall under melee. Oh and since when did you have to kill something if you snared it? I could easily just throw a slowing hex on a foe attacking my monk then go back to killing the enemy monk. |
You obviously forgot what we were initially talking about. You were trying to say you would use FIRE on melee, rather than on casters in certain circumstances, so why are you now all of a sudden mentionng slow hexes? Wait, I konw why, cause its the only way you can make a point, try to slighty change the argument so you can sufficiently make a counter point, even though in truth its doesnt even have relevance.
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. Setting on fire takes a 1-2 second cast, a removal is 3/4 second cast. Much easier to remove than set on fire. |