Honestly I look at all your posts and I see something stupid about all of your comments, showing a blatant ignorance.
[QUOTE]Honestly, if you think Lightning Hammer/Orb is underpowered, just go into RA and try it out.QUOTE]
I have dipshit, I already stated that. I'm not saying Lightning Hammer totally sucks, but its not as good as an ability like rogorts invocation for dealing damage, to single enemies INCLUDED, due to the setting on fire..
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As for water magic, the above poster's Ice shards, Shatterstone, vapor blade proves to be quite lethal as well, along with the ability to snare enemies. and please don't say you would go into fire/water/e-storage for the snare, that would just result in less damage and less snaring capabilities
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Blah blah blah, Not even freaking talking about single target nukes for Ice, Im talking about skills thats main use are PVE, in pvp I cant complain about the single target cold attacks.. You can easily have ice as your secondary if you go fire as your primary, and some snares wont even really lose thier effectiveness, learn to try different things.
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You sound like a WoW'er useage of mage, mana etc and also the missunderstanding of everything being about damage. Your saying make all elements have the same purpose / damage, but why? Air isnt used like Fire, as Earth isnt used like Water, you need understanding and different logics when playing the 4 different elements.
No water doesnt do mass amounts of damage, but if it is used to snare a fleeing monk from the rest of his party then it gives the damage proposal to the rest of your team. From your messages it sounds like you are the only one who is doing damage.
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I suggested only a couple abilities to have a slight increase in damage, an according to the majority's logic here, it just must follow that I'm wanting everything to have fire's role. I already stated in my original post that even with my suggestions for improvement, fire would STILL be doing more damage, it would be only a +20 damage increase to a couple aoe abilities that deal shit damage right now. Also I doubt the impact would be that significant in PVP, as generally people prefer signle target nukes in that, which would STILL do more damage than the aoe spells, have shorter cooldowns, and cost less mana.
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You're going to be interrupting them with what, Meteor? Good luck catching a .25 second cast spell with that.
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I've used meteor plenty and have easily intterupted casters. A lot of times people cast constantly, and also if you have good timing like me you can do it at the perfect moment when you sense their about to cast an ability. Anyways I could just impliment other skills besides fire to intterupt them, and this would hardly decrease the effectiveness of fire, or of the intterupts.
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When I say that something is generally faster, I'm pretty sure that the casting times are exactly what I'm talking about. If one attribute has more spells with longer casting times, it is technically a slower casting attribute.
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No shit your talking about the casting times, but you were just considering the one-sec casting times, and regarded everything else as trivial, YOu failed to mention the 2 sec casting time abilities and how fire has so many of them. ALso a lot of those one sec casting time lightning abilities aren't even used for damage, as I'm speicifically talking about.
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You've never fought a group with snares have you?
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You never mentioned anything about snares, you mentioned a group of warriors attacking your monk, durr. Also, very few PvE enemies have snares (besides for the shiver peak area), so its not something to worry too much about, and also even with -66% ms your monk could easily move away in seconds and the monsters would just attack the next closest hero, which hopefully would be a tank if your smart. Having your Monk run is easily the better choice instead of taking 5-10 seconds to kill the enemies while its being attacked.
tenshi_strife, I'm not suggesting a radical change in the classes to make them all totally just damage orientated as fire is. Its true the other elements have more roles than dealing damage, but they do DEAL DAMAGE, and that is a role of thiers, even if it is a secondary role. Im not saying damage should be the main thing about them, and in fact Im content with the earth abiliities, but a couple of the ICE AOE abilities just deal ridiculous damage that, as i've stated 5 times already, deal little damage, even when damage is suppose to be a secondary role i cant be content with how little it is, and snaring in PvE is usually not even needed. REMEMBER, I'm talking about skills mainly used in PVE, not your usual PVP.